Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go to "My Documents", delete anything related to the Witcher 3 there, except your saves of course. Type "user.settings", right click, go to File Location and delete all Wicher 3 settings. Verify game cache with Steam, seems you have not done this yet, delete the "bin" folder as well as the "base" folder. When you verify the game files, Steam will re-download fresh versions of these if the ones you have now got corrupted due to mods.
If any of these does not work, your game is severely corruped and you need to download it again.
Apologies in advance if I ramble or meander in this post...I'm just trying to put my thoughts together after a long and frustrating time of dealing with this stuff.
So anyway, I got the 16 or so mods I'm using to all work together, without merging any scripts (because script merger couldn't merge the ones listed) but checking for conflicts and resolving with load order priority via the mod.settings config file. What happens, though, is that any time I try to add a mod, it messes up whatever delicate balance I've achieved, and I'm not sure why. I know that the game loads and refreshes or does something to the user.settings file along with user.settings.bak , every time the game launches, but I don't see it doing anything different to it. I've try marking them as read only, but it doesn't seem to like that.
I've tried deleting the patch0 and content0 files and then have Steam verify the game files. At first, it seemed like that fixed a lot of things, but then I don't think it really did anything, because it all comes back to the mods themselves. I've also tried repair installing the vcredist 2012 and 2013 files, and also thought it fixed a lot, but it didn't. Again, it comes back to the mods and either one of them not working, or the load order being messed up. I've also tried launching directly from the .exe in the game folder.
I don't think I've hit a mod limit, either, but I could be wrong.
For reference, the mods I'm using now are, in mostly this order:
-Wiedzmin Lighting ( http://www.nexusmods.com/witcher3/mods/2358/?
-3 mods connected to the concept art Ursine armor (1 main mod and two addons that require higher priority, non-mergeable) -- ( http://www.nexusmods.com/witcher3/mods/1196/?
-HD Reworked ( http://www.nexusmods.com/witcher3/mods/1021/?
-COMPILATION ( http://www.nexusmods.com/witcher3/mods/2230/?
-Realistic Weather ( http://www.nexusmods.com/witcher3/mods/2084/? ---this one is probably unnecessary at this point, since Wiezmin lighting contains weather scripts, as well. I don't know how well it would work if I put it at a higher priority than Wiedzmin lighting; might disable it
-BetterFX ( http://www.nexusmods.com/witcher3/mods/2425/?
-Roach gallup dust ( http://www.nexusmods.com/witcher3/mods/2089/?
-Wolf medallion mod ( http://www.nexusmods.com/witcher3/mods/2300/?
-Full E3 appearance for Geralt's swords and armor, comprised of three mods from: ( http://www.nexusmods.com/witcher3/mods/1131/?
-These two mods to make Eredin's armor as shown in the E3 trailer: http://www.nexusmods.com/witcher3/mods/1319/ , http://www.nexusmods.com/witcher3/mods/2077/?
I've tried using ModMerger to merge the texture mods, or at least some of them, but haven't had much success with it (sometimes textures get lost during the uncooking process). I mostly use ModMerger and/or script merger to check for conflicts, or check to see if I've resolved conflicts via load order.
I haven't tried the unification patch or GOTY patch from nexusmods, but I'm not really sure which one I would use...I mean I know which version of the game I have: the original Steam version, with all DLC installed after release (not the Steam GOTY edition or any 'GOTY' edition). And I don't know which mods I'm using are for which version, etc...
But I HAVE had all of these work together, using mod.settings and the load order therein. They're all compatible with the latest version of the game, and most have been updated within the last 6 months (and I think the latest version of TW3 is from last year).
I recently updated the Wiedzmin lighting mod and the HD Reworked mod...I had a little bit of trouble getting the game to run again with HD Reworked, but solved that (I think) but deleting user.settings and letting the game reconfigure that. That mod in particular comes with an edited rendering.xml file (goes in The Witcher 3\bin\config\r4game\user_config_matrix ) and rendering.ini (goes in The Witcher 3\bin\config\base ). Sometimes I wonder if the game doesn't play well with those edited .xml and .ini files, but I don't see why, since the only thing the HD Reworked author changed was the texture size and memory budget size. My GPU (GTX 1070) has plenty of VRAM, so I'd like to increase the texture memory budget size to 3 or 4 GB--but the game just doesn't seem to like it when I edit those. I've had it mess up and I get blurry textures; I fixed that, but I'm really not sure how... I might just go back to the default .xml and .ini files I mentioned earlier. I won't get 4K textures, but I think the mod will still work without it (with 2K textures instead).
I had just recently tried to install two hair mods for Geralt, very simple mods that replace a few hairstyles with the ones in the mods (which are actually in the base game, but they're just unused assets). I had gotten the game to run fine with my other mods before that, and those two hair mods were the only things I'd added. But it seems like that screwed everything up...even after I deleted the two hair mods and references to them in mods.settins.
But I've also noticed that the game messes up sometimes if I just edit user.settings, the other config file in the same folder. For example, if I want to make sure the texture memory budget is larger than the default 800 MB, and I change it to let's say 3072 MB, sometimes the game won't load. Maybe that's not the issue though... I just notice the timestamp on user.settings changes every time I launch the game, and depending on what's changed, user.settings.bak (which the game also generates) has a changed timestamp, as well.
-----------------------------------------------------------------------------
The main thing I wanted to get to though was something I recently discovered in all this mess: when the game hangs like it does, running in the background without actually launching, the only thing you can do is bring up task manager and kill its task (witcher3.exe). Well...I've found that if I try enough times, with task manager open (I have it set to run always on top), I just keep trying to launch Witcher3.exe from my desktop shortcut, waiting for it to hang, then ending the task in task manager and pretty much immediately clicking on the witcher3 shortcut again. It takes a few tries, but eventually it works, almost like I'm jump-starting it.
It's really annoying, though, and I'd rather go back to before I tried those two hair mods, when everything was working perfectly with the mods I already had. I know, I know, I can play without mods, but it's really pretty with the ones I'm using, and I'd like to continue to use them. I just wish I knew what was making the game so finicky when it hangs like that, when everything was previously working...
**edit: It just launched without any problems. The only thing I did was disable (via mods.settings) the realistic weather mod. I'm not sure if that mattered or not, since I gave Wiedzmin lighting priority over it. Sometimes I can get it to work right by disabling one mod that had been working perfectly fine (as far as I know). Sometimes not. ughghghghhgh
im not sure what if anything your asking is 'answerable' beyond what you have already been told. Some mods conflict with others (this may happen even if they dont specifically overwrite or affect the same thing) so while you 'may' have some luck rearranging the load orders and such, there are just some that will ALWAYS fail or cause issue together.
the only solution is to pick the ones you want the most - get those working and if you want to continue adding then you can expect trouble sooner or later (its practically inevitable)
"I don't think I've hit a mod limit, either, but I could be wrong."
its not a 'limit' its the fact you have some mods with a conflict - your list includes a compilation mod (these have several actual mods) that alone could be conflicting with multiple mods, in addition you have many with armor upgrades / changes (these may affect similar files) etc these things are something to be carefull of when choosing mods
I did have them working, however. I've messed with priority a little more, disabled a weather mod, and it's loading without issue right now. I'm just going to leave it alone. I figured it would come down to selecting the mods I'd like to use the most. I think I've picked the ones I want. Still wary of updating the few that are still supported, though.
I do check each mod's bug reports and forum posts to see if anyone is having problems or unresolveable conflicts with other mods. That's why I pretty much cut the number of mods I originally had down to the number I've got now.
The script compiler that usually runs when I install a mod doesn't seem to run any more. Is that because it's already compiled the scripted mods I'm using? Or is it supposed to run each time you install/update a mod or change a mod's load order? I saw something about deleting content0 can help clear out older compiled scripts, but content0 is ~7 GB in size, so is there any way to target just the smaller .ws script files? --Just so I don't have to wait an hour to see if deleting all of content0 worked (on a 20Mb/s connection here).
Thanks again to AirCaptain and others for their help. Modding TW3 is fun, but often confusing and frustrating.
The "base" file in the game folder and all of the user.settings files of the Witcher 3 on "My Documents".
Too many armor mods, use one weather mod only, if Wiedzim lighting already has weather, dont add another weather mod into it. Use one retexture only for each type of armor and make sure it only affects the armors you want. You have some unnecessary mods, I have way more mods than you, but I have no conflicts because each one of them does one thing only, one for armor, one for texture, one for lighting. If you combine many mods that do the same, there will be some bad conflicts. Yes, you can merge the mods, but too many merged due to many conflicts will create instability.
Unistall all mods or reinstall them or look mods that do similar things so you can replace them, look for updated mods, sometimes an old mod that does X thing has been replaced by a better, newer mod made by somebody else.
Also, Wiedzim is absolutely horrible imo, makes interiors pitch black, is as if candles were not able to give light correctly. I use Super Turbo Lighting mod with Custom Cloud Weathers, that it was made for STLM exclusively.
As for Texture Memory Budget, increase a bit, if its too much, your game will stutter or crash because you are putting lots and lots of textures on the VRAM instead of letting the RAM load the game world, then unloading into the VRAM when you go to a new area. If you have a 3 GB card, 1020-1040 is perfect, for a 4GB card around 2040 will do just fine.
http://imgur.com/a/n51jn
Could you just give me the specific location?
You could also try deleting 'patch0' and 'content0' in \The Witcher 3\content , and then re-verifying file integrity, but be aware that these folders are ~624 MB and ~7 GB, respectively; just a heads up in case your internet connection is metered or your bandwidth is on the low side. Verifying file integrity will redownload those folders and files within. Then, head over to \Documents\The Witcher 3\ and delete user.settings and mods.settings, in case you haven't already. When you launch the game again, it will recreate user.settings, and you'll have to set your graphics, audio, and gameplay settings again.
If you want to try modding again, it's pretty much like KSr_2210 said. Too many conflicts will prevent it from running properly. Although, I do have mine running with a few conflicting mods, but setting the right priorities in mods.settings has seemed to have fixed that. It's kind of a trial and error thing.
I think your issue is that, even with your mods currently deleted, there might be some leftover/missing scripts (I might be wrong about that) that were compiled. Someone correct me if I'm wrong, but aren't they located in either patch0 or content0 in \The Witcher 3\content ? That's why I suggested deleting those two folders.
I just found this handy guide for installing mods in TW3:
https://docs.google.com/document/d/1wFmn7PEarcJsHnZC67PJyFJ8wbpFLP3eFeBh171WuRM/edit
I really wish I'd found it earlier, but that's my fault. It explains quite a lot about modding the game and why it doesn't always work. The main takeaway I got from it is that you should install mods one at a time, exiting the game after you've made sure each one works, and that sometimes mods that had been working...just stop working, for no apparent reason---and so you can actually force the REDengine to recompile scripts by deleting: [Path To The Witcher 3]\content\content0\x64.final.redscripts --this triggers recompilation. I had always wondered if there was a way to do that, but I didn't know how to do it, and it looks like that's the way to force it to recompile. I think I might try that right now just to see what happens.
That guide also has a good checklist for restoring the game to vanilla. My last post covered most of it, but the guide is a little more in-depth. Looks like I was right about not having to delete the entire content0 folder, too: you can just delete [Path To The Witcher 3]\content\content0\scripts folder and [Path To The Witcher 3]\content\content0\x64.final.redscripts . When you have Steam/GOG verify the cache integrity, it will only have to redownload ~20MB or so of mostly script files, along with any config files you've also had to delete to restore the game to vanilla.