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No, unfortunately I can't install it on the SSD because that is too small. But it shouldn't be a problem, irght?
EDIT: I made some free space and I'll try to install the game on the SSD. But it would be very strange if anyone who plays the game on HDD would have these issues. :/
Other games work well with an HDD (AC Odyssey, MGSV etc.).
Could've been just heavily fragmented on your HDD.
But most notably you have a WD Purple drive for some reason. Those are designed for surveillance systems (as in continuous writes) and are not particularly optimat for random reads a game requests. WD Black is what you should have for regular/performance desktop use.
But a word of warning, make sure that your HD is not having a mechanical problem. It might die on you in the near future.
What somebody else said is true, TW3 should work with a HD. Having said that, the HD Purple range is a bit slow and was not made for gaming.
The Purple range is intended for surveillance.
I reintalled the game, I didn't know about this option, but thanks for asking. :)
Anyway it looks like the game works well now on SSD.
TextureMemoryBudget=3072
And by the way, what are your current values of these lines?
TextureStreamingHeadsDistanceLimitSq
TextureStreamingCharacterDistanceLimitSq
TextureStreamingDistanceLimitSq
Thank you for your reply!
I changed the TextureMemoryBudget to 3072, I'll write here the results.
Values:
TextureStreamingHeadsDistanceLimitSq=100
TextureStreamingCharacterDistanceLimitSq=225
TextureStreamingDistanceLimitSq=40000
What do you think, should I change any of them?
Let's see if increasing texture memory budget helped. If not, we'll try to figure out something else.
Edit: Unfortunately no, I think it's not better.
Yes I am talking about the pop-ins. Kind of irritating. Though I just ended the main game's story now, so the side quests and 2 DLCs left.