The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Blaise Jan 11, 2020 @ 11:54am
Slow loading textures, random freezes/stuttering. Any fix/solution?
My PC:
Motherboard: MSI B150M BAZOOKA PLUS
CPU: Intel Core i5-7400 3.00GHz
GPU: GIGABYTE GeForce GTX 1060 6GB
RAM: HyperX Savage 2x8GB DDR4 2400Mhz
HDD: Western Digital Purple 2TB
SSD: ADATA 120GB
Power supply: FSP Raider 550W
OS: Windows 10 Home 64-bit


I have the latest nvidia driver.

Slow loading textures: Most of the time it takes 1-2 seconds. Sometimes I see levitating items like plates or something...

Random freezes: The game runs 60fps on high/ultra settings for me, but sometimes it's freezing for no reason for like less than 1 second...

It's started to be worse now, I tried to fix it with some stuff I found on the web, I did changes in Nvidia control panel and I changed a few things in the user.settings file too (set TextureMemoryBudget from 800 to 1024 and SpawnedLimit from 150 to 130) but nothing helped, maybe these made my problem even bigger... so I made them back. Any idea? I love this game but this is very very frustrating and I can't find a fix for that. Thanks for your help.
Last edited by Blaise; Jan 11, 2020 @ 12:00pm
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Showing 1-15 of 21 comments
Vellari Jan 11, 2020 @ 11:57am 
Is it installed on the SSD?
Blaise Jan 11, 2020 @ 12:01pm 
Originally posted by Vellari:
Is it installed on the SSD?

No, unfortunately I can't install it on the SSD because that is too small. But it shouldn't be a problem, irght?

EDIT: I made some free space and I'll try to install the game on the SSD. But it would be very strange if anyone who plays the game on HDD would have these issues. :/
Last edited by Blaise; Jan 11, 2020 @ 12:13pm
NeverAnyLuck Jan 11, 2020 @ 12:23pm 
you do know how games work right? most games you need to have on an ssd. harddrives unless paired with optane is not gonna cut it. especially in an openworld game. harddrives are a thing of the past, pretty much only for storage/backup files not gaming. put your OS on that ssd and get a 500gb or 1tb ssd and use the hdd for backup. do it before the prices go back up if you can.
Cryiox Jan 11, 2020 @ 12:38pm 
The game runs just fine from an HDD. Possibly one of your hardware components is acting up.
Blaise Jan 11, 2020 @ 1:03pm 
I have put the game on my SSD and it works well. No more freezing/stuttering and no more texture loading bugs... what the hell.
Last edited by Blaise; Jan 11, 2020 @ 1:08pm
Blaise Jan 11, 2020 @ 1:05pm 
Originally posted by smokeyair:
you do know how games work right? most games you need to have on an ssd. harddrives unless paired with optane is not gonna cut it. especially in an openworld game. harddrives are a thing of the past, pretty much only for storage/backup files not gaming. put your OS on that ssd and get a 500gb or 1tb ssd and use the hdd for backup. do it before the prices go back up if you can.

Other games work well with an HDD (AC Odyssey, MGSV etc.).
Vellari Jan 11, 2020 @ 3:06pm 
Originally posted by Blaise:
Originally posted by smokeyair:
you do know how games work right? most games you need to have on an ssd. harddrives unless paired with optane is not gonna cut it. especially in an openworld game. harddrives are a thing of the past, pretty much only for storage/backup files not gaming. put your OS on that ssd and get a 500gb or 1tb ssd and use the hdd for backup. do it before the prices go back up if you can.

Other games work well with an HDD (AC Odyssey, MGSV etc.).

Could've been just heavily fragmented on your HDD.

But most notably you have a WD Purple drive for some reason. Those are designed for surveillance systems (as in continuous writes) and are not particularly optimat for random reads a game requests. WD Black is what you should have for regular/performance desktop use.
Rafael Freeman Jan 11, 2020 @ 4:46pm 
Defragmenting your HD and expanding the virtual memory setting might help with the HD.

But a word of warning, make sure that your HD is not having a mechanical problem. It might die on you in the near future.

What somebody else said is true, TW3 should work with a HD. Having said that, the HD Purple range is a bit slow and was not made for gaming.

The Purple range is intended for surveillance.
Blaise Jan 12, 2020 @ 5:57am 
Originally posted by SoadY:
Originally posted by Blaise:
I have put the game on my SSD and it works well. No more freezing/stuttering and no more texture loading bugs... what the hell.

Did you reinstall the game from scratch or move install folder? Library, right click on Witcher 3, properties, local files, move install folder is much quicker.

SSD's are said to be much better with texture streaming assets so I would always recommend installing games of this nature onto a SSD.


I reintalled the game, I didn't know about this option, but thanks for asking. :)

Anyway it looks like the game works well now on SSD.
Blaise Jan 23, 2020 @ 9:36am 
EDIT: Well, it is still happening even with the game on my SSD. It's better now, than it was, but not perfect. Textures usually still loading in front of me (grass, parts of buildings etc.).
Rook_ Jan 23, 2020 @ 10:34am 
The value of the 'TextureMemoryBudget' should be the half of your GPU's VRAM, so go back to user.settings.and set the following:

TextureMemoryBudget=3072

And by the way, what are your current values of these lines?

TextureStreamingHeadsDistanceLimitSq

TextureStreamingCharacterDistanceLimitSq

TextureStreamingDistanceLimitSq
Blaise Jan 24, 2020 @ 5:05am 
Originally posted by Rook_:
The value of the 'TextureMemoryBudget' should be the half of your GPU's VRAM, so go back to user.settings.and set the following:

TextureMemoryBudget=3072

And by the way, what are your current values of these lines?

TextureStreamingHeadsDistanceLimitSq

TextureStreamingCharacterDistanceLimitSq

TextureStreamingDistanceLimitSq

Thank you for your reply!
I changed the TextureMemoryBudget to 3072, I'll write here the results.

Values:

TextureStreamingHeadsDistanceLimitSq=100

TextureStreamingCharacterDistanceLimitSq=225

TextureStreamingDistanceLimitSq=40000

What do you think, should I change any of them?

Rook_ Jan 24, 2020 @ 5:52am 
Alright, texture streaming values are good, so you don't have to change them.

Let's see if increasing texture memory budget helped. If not, we'll try to figure out something else.
Blaise Jan 24, 2020 @ 6:19am 
Maybe it's a bit better, but still not good. :/ Textures keep loading in front of me.

Edit: Unfortunately no, I think it's not better.
Last edited by Blaise; Jan 24, 2020 @ 6:31am
Blaise Jan 24, 2020 @ 9:30am 
Originally posted by Pat on the back:
Are you talking about pop in? If so that's normal. NPC's, trees, grass pop in closeby. I hear the increased draw distance and Next Generation LOD Beta can help a little with this but they are by no means perfect and have bugs of their own as well as not meshing perfectly with other mods.

Yes I am talking about the pop-ins. Kind of irritating. Though I just ended the main game's story now, so the side quests and 2 DLCs left.
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Date Posted: Jan 11, 2020 @ 11:54am
Posts: 19