The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

View Stats:
Witcher Sense Range
Does anybody know how to tweak this in the .ini files? I downloaded a simple mod which said to increase it to double range but it did not work!
Originally posted by chris.boney:
i think this one works.
No Witcher Sense Zoom FX plus Toggle and Range
https://www.nexusmods.com/witcher3/mods/351/

there are a few different versions on the mod page.
this is the name of the standalone version on the page.
WitcherSenseDoubleRange

the script in question is -
hudModuleInteractions.ws
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\Mods\modWitcherSenseDoubleRange\content\scripts\game\gui\hud\modules

the mods defaults are found at Line 51 to 54
(abbreviated format)
default FOCUS_INTERACION_UPDATE_INTERVAL = 0.3;
default FOCUS_INTERACION_RADIUS = 20;
default FOCUS_INTERACTION_OPAQUE_ICON_RADIUS = 100;
default FOCUS_INTERACTION_TRANSPARENT_ICON_RADIUS = 500;

i changed the numbers to
0.001
200
200
900

it does make a difference but not really as you'd expect.
< >
Showing 1-12 of 12 comments
iBe ImmorTaLiiTy Dec 23, 2018 @ 6:26am 
+
Jouchebag Dec 23, 2018 @ 7:14am 
Most mods are outdated.

There is no ini tweak for that.

Besides, what did you want to extend and why?

Geralt can already sense monsters from like 100 meters away and can make objects glow from a good 15 meters away, which is about as far as you'll ever be from loot while inside a building.

I can only assume you want the senses to show loot and herbs from like a mile away?
The author of this thread has indicated that this post answers the original topic.
chris.boney Dec 23, 2018 @ 9:08am 
i think this one works.
No Witcher Sense Zoom FX plus Toggle and Range
https://www.nexusmods.com/witcher3/mods/351/

there are a few different versions on the mod page.
this is the name of the standalone version on the page.
WitcherSenseDoubleRange

the script in question is -
hudModuleInteractions.ws
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\Mods\modWitcherSenseDoubleRange\content\scripts\game\gui\hud\modules

the mods defaults are found at Line 51 to 54
(abbreviated format)
default FOCUS_INTERACION_UPDATE_INTERVAL = 0.3;
default FOCUS_INTERACION_RADIUS = 20;
default FOCUS_INTERACTION_OPAQUE_ICON_RADIUS = 100;
default FOCUS_INTERACTION_TRANSPARENT_ICON_RADIUS = 500;

i changed the numbers to
0.001
200
200
900

it does make a difference but not really as you'd expect.
Last edited by chris.boney; Dec 23, 2018 @ 9:08am
iBe ImmorTaLiiTy Dec 24, 2018 @ 12:41am 
Originally posted by chris.boney:
i think this one works.
No Witcher Sense Zoom FX plus Toggle and Range
https://www.nexusmods.com/witcher3/mods/351/

there are a few different versions on the mod page.
this is the name of the standalone version on the page.
WitcherSenseDoubleRange

the script in question is -
hudModuleInteractions.ws
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\Mods\modWitcherSenseDoubleRange\content\scripts\game\gui\hud\modules

the mods defaults are found at Line 51 to 54
(abbreviated format)
default FOCUS_INTERACION_UPDATE_INTERVAL = 0.3;
default FOCUS_INTERACION_RADIUS = 20;
default FOCUS_INTERACTION_OPAQUE_ICON_RADIUS = 100;
default FOCUS_INTERACTION_TRANSPARENT_ICON_RADIUS = 500;

i changed the numbers to
0.001
200
200
900

it does make a difference but not really as you'd expect.
I tried that one before but it didn't do anything for me. I'll try again with your numbers. Thanks!
chris.boney Dec 24, 2018 @ 12:55am 
Originally posted by Jouchebag:
Most mods are outdated.
^
i guess i should of mentioned that it was tested on v1.31
cant gurantee that it will work for v1.32
if you cant get it work you could always try and use/edit a copy of the v1.32 native hudModuleInteractions.ws
@
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\content\content0\scripts\game\gui\hud\modules

make a copy of the vanilla script, try to edit it in the same way as the mod is edited then replace the mod's old file with your newly edited 1.32 version.
chris.boney Dec 24, 2018 @ 1:07am 
i also use these. (im still on v1.31 so cant gurantee they will work for v1.32)

Witcher Sense Toggle (one of the options on the mod page)
https://www.nexusmods.com/witcher3/mods/351/

Instant Witcher Senses
https://www.nexusmods.com/witcher3/mods/2428/
iBe ImmorTaLiiTy Dec 24, 2018 @ 1:13am 
Originally posted by chris.boney:
Originally posted by Jouchebag:
Most mods are outdated.
^
i guess i should of mentioned that it was tested on v1.31
cant gurantee that it will work for v1.32
if you cant get it work you could always try and use/edit a copy of the v1.32 native hudModuleInteractions.ws
@
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\content\content0\scripts\game\gui\hud\modules

make a copy of the vanilla script, try to edit it in the same way as the mod is edited then replace the mod's old file with your newly edited 1.32 version.
I already converted back to 1.31. I used your numbers and all it does now is show me from a great distance where a door is or where I can use my Igni/aard on. I just wanted to see the yellow grow from a bit bigger distance haha.
chris.boney Dec 24, 2018 @ 1:19am 
lol. "not as expected".
try it in a city from an elevated position. more yellow within your radius should glow.

to be honest, i think the plants and enemies glow distance is hard-capped, much like sprint speed. or hard-coded like jump height.
Last edited by chris.boney; Dec 24, 2018 @ 1:19am
iBe ImmorTaLiiTy Dec 24, 2018 @ 1:23am 
Originally posted by chris.boney:
lol. "not as expected".
try it in a city from an elevated position. more yellow within your radius should glow.

to be honest, i think the plants and enemies glow distance is hard-capped, much like sprint speed. or hard-coded like jump height.
I think you're right. Well, I got 40 mods installed and I am having a blast! So screw that mod I can live without it. Thank you for trying to help though, much appreciated!
chris.boney Dec 24, 2018 @ 1:25am 
no probs. youre welcome, for what it was worth. thank you too and happy gaming/holidays.
;)
Last edited by chris.boney; Dec 24, 2018 @ 1:25am
Fenton Mar 3, 2019 @ 11:48pm 
Aloha! I'm here to say that the glow distance is NOT hard-capped! I changed the numbers to:
.3 (didn't know why the update interval was important so I left it)
300
300
900

And here's what I noticed. I got annoyed at first because it didn't seem to do ♥♥♥♥... until I stayed still for a longer time. When you start your witcher senses, it's essentially sending out an invisible and slow moving "pulse". I tested with a plant in a field, I got the default witcher sense distance with the mod off, about 15 feet away or so. Then I exited witcher sense, let all glows go away, then backed up a bit and tried again. No glow from the plant, so I thought it wasn't working, but just as I'm sighing in frustration, the glow starts appearing! Surprise! And indeed, about 5 seconds later, I got a much farther plant behind that included!

So, We know that increasing the glow RANGE is possible, but to make it truly useful, we need to figure out how to increase the SPEED of that invisible "pulse" to make it more useful!
chris.boney Mar 4, 2019 @ 1:50am 
the range is still limited though. try it in a large field and you will soon notice the distance limit.
it may well have more to do with render distance than hard capping, but none the less, the glow range is ultimately limited. also the tweak is more effective on doors, fires, etc.
thanks for your findings & trying out new numbers.

the instant witcher senses mod makes things easier but the glows on the outer range still do have a delay like you mentioned. i would be inclined to say that there is still some kind of cap.
Last edited by chris.boney; Mar 4, 2019 @ 2:03am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 23, 2018 @ 2:12am
Posts: 12