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There is no ini tweak for that.
Besides, what did you want to extend and why?
Geralt can already sense monsters from like 100 meters away and can make objects glow from a good 15 meters away, which is about as far as you'll ever be from loot while inside a building.
I can only assume you want the senses to show loot and herbs from like a mile away?
No Witcher Sense Zoom FX plus Toggle and Range
https://www.nexusmods.com/witcher3/mods/351/
there are a few different versions on the mod page.
this is the name of the standalone version on the page.
WitcherSenseDoubleRange
the script in question is -
hudModuleInteractions.ws
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\Mods\modWitcherSenseDoubleRange\content\scripts\game\gui\hud\modules
the mods defaults are found at Line 51 to 54
(abbreviated format)
default FOCUS_INTERACION_UPDATE_INTERVAL = 0.3;
default FOCUS_INTERACION_RADIUS = 20;
default FOCUS_INTERACTION_OPAQUE_ICON_RADIUS = 100;
default FOCUS_INTERACTION_TRANSPARENT_ICON_RADIUS = 500;
i changed the numbers to
0.001
200
200
900
it does make a difference but not really as you'd expect.
i guess i should of mentioned that it was tested on v1.31
cant gurantee that it will work for v1.32
if you cant get it work you could always try and use/edit a copy of the v1.32 native hudModuleInteractions.ws
@
C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\content\content0\scripts\game\gui\hud\modules
make a copy of the vanilla script, try to edit it in the same way as the mod is edited then replace the mod's old file with your newly edited 1.32 version.
Witcher Sense Toggle (one of the options on the mod page)
https://www.nexusmods.com/witcher3/mods/351/
Instant Witcher Senses
https://www.nexusmods.com/witcher3/mods/2428/
try it in a city from an elevated position. more yellow within your radius should glow.
to be honest, i think the plants and enemies glow distance is hard-capped, much like sprint speed. or hard-coded like jump height.
;)
.3 (didn't know why the update interval was important so I left it)
300
300
900
And here's what I noticed. I got annoyed at first because it didn't seem to do ♥♥♥♥... until I stayed still for a longer time. When you start your witcher senses, it's essentially sending out an invisible and slow moving "pulse". I tested with a plant in a field, I got the default witcher sense distance with the mod off, about 15 feet away or so. Then I exited witcher sense, let all glows go away, then backed up a bit and tried again. No glow from the plant, so I thought it wasn't working, but just as I'm sighing in frustration, the glow starts appearing! Surprise! And indeed, about 5 seconds later, I got a much farther plant behind that included!
So, We know that increasing the glow RANGE is possible, but to make it truly useful, we need to figure out how to increase the SPEED of that invisible "pulse" to make it more useful!
it may well have more to do with render distance than hard capping, but none the less, the glow range is ultimately limited. also the tweak is more effective on doors, fires, etc.
thanks for your findings & trying out new numbers.
the instant witcher senses mod makes things easier but the glows on the outer range still do have a delay like you mentioned. i would be inclined to say that there is still some kind of cap.