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Not particularly but i do pick up a lot of junk to sell. Also simplifies looting as i dont have to vet what i pick.
Why the hell do dev keep insisting on it, if most people mod it out?
Interfaces - yeah, that's a thing i often modded (after several replays through vanilla). Game mechanics? Nah.
Muhahahaha, just overchallenged, LGalucard? No micromanagement?
I don't use any cheat-mods. Cheat-mods are created for players who believe that playing without using the cortex ends in an achievement.
Couldnt care less about achivements. I have games in PS4 with hundreds of hour and no Platinum, because i do not care about trophies. I cant be bothered to go out of my way to do some random task that offers me no more benefit than a badge saying "you did it". If it happens during normal gameplay, fine if not ? To hell with it.
Weight is just annoying and adds nothing to the game. Just like in State of Decay having to move one resource bag at a time from the trunk of your car. Its a pointless waste of time. Have to through a bunch of junk and decide what is worth keeping to sell or not, is not challenging, is tedious. I only used Witcher gear for the main game anyways, its not like i had to "decide" what to wear beyond settling on a set. Weight just added uncessary micro.
Picture Nioh with a carry weight mechanic that only allows you to carry 10% of the current max. It would be supper annoying, almost offputting. It doesnt affect combat or anything else, is just lame.
And it's especially terrible in games such as The Witcher where every gear piece/weapon/everything is junk, because of how loot system is implemented here.
Do I have to carry on and mention 2 guns limit at a time in modern FPS?
This. If the game actually had meaningful decisions to make regarding loot beyond which piece of junk will fetch slightly more gold, it would be fine. Howeve, it doesnt and just makes it a chore to make that extra trip to the nearest vendor npc to unload.
Wrong forum man. Try to post it here: https://steamcommunity.com/app/489830/discussions/
im not complaining about any other mechanics. Also is not a matter of whether is manageable or not. The question is : Does it serve a legitimate purpose other than creating busywork for the player? Does removing it destroys the game balance? Does it make it better or worse?
It is for immersion. You may not like immersion but some of us do. You're playing a murderhobo who goes around killing things for money and has no home or baggage train - so you would, naturally, carry around with you only the most important things.
*You* might not want that - just wanting to go around and kill things without hassle - but that's the character and the world.
Yes, removing it does destroy game balance. At least at the early stages. Later you'll be rich enough to just go buy the stuff you want.