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ah okay, that make sense, for ex the one vs humans/non humans, vampires and insects is probably good in blood and wine. you get the % defense when oil is on etc- yeah that is pretty good passive bonus actually.
I dont know if that can beat the ursine passive flat dmg reduction vs monsters+ you can make ursine into light armor so stamina reg and fast attacks is insane as well, while wearing heavy and a very high armor protection.
no you are right, but my point was that; lets say you never changes oils, you can still have the 50% dmg bonus vs 3 enemy types, and defense % bonus vs them and it will never go away so you dont have to thinkj about it. ever again
it can be seen as super duper passive bonus. I mean, humans and non human (elfs/dwarfs) from hanged is probably 30-40% of all enemies in the game- vampires are all over blood and wine as well.
yes it sounds useless and a lazy playstyle, but putting on a new oil whenever you see human on dead march can get a bit tiresome.
having infinite oil on your blade, with 3 diffrent oil types, make much more sense now to me.
Say you fight a leshen: one of his skills summons wolves. Wolves are beasts and the leshen is a relict. Normally you can only use one oil, so here you have to choose: relict oil and you have oli bonus only for the leshen or beast oil and you have oil bonus only against wolves. One user of master wolf set can apply both oils and have bonus for all enemies in this battle.
Wights are the same since they summon barghest. Bargest->Specter. Wight->Necrophage.
When fighting humans you can encounter dogs with them that attack too. Dog->beast. Human->Humanoid(Hanged Man's oil)
Also there's no infinite oil trick. When you apply multiple oils to your blade every hit decreases the charge for each one of the oils.
not even with fixative ability?
you apply beats oil to your steel sword and relict oil to your silver sword so in the leshen/wolf fights you can have both oils applied anyway.
Wolves summoned by leshens have their health bar white-silver, so you have to use your silver sword with them.
Poisoned Blades: +9% chance of poisoning the target on each hit.
Protective Coating: +25 protection against the moster type you got oil for.
Fixative: Oils never go away.
Hunter Instinct: When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 100%
This is very good because alchemy can completely break the game, alchmey have the biggest damage bonuses in the game. With the mutation Euphoria from Blood and Wine you can boost your damage output based on how much Toxicity you have to a maximum of 75% of your toxicity, but you should be able to get that to like 170% damage or something like it if not around 200%.
Now that means we need to get Toxicity, which means potions. With the perks Heightened Tolerance, Acquired Tolerance and Metabolism Control you can drink like 4 decoctions and have the ability drink like 1 extra potion before hitting around 100%
So if you drink like 3 decotions such as Water Hag Decoction (+50% damage when at max health) and Wyvern Decoction (each hit gives +1% damage with no limit until you are damaged), then drink Tawny Owl, Thunderbolt or whatever else you want you got some insane damage bonuses when you stack them all up with the oil and use your shield spell.
So lets add them all together.
Water Hag Decoction: +50 damage
Wyvern Decoction: +1% damage for every hit
Thunderbolt: +35% damage, 100% crit chance during storms
Euphoria: +170%
Oil +50%
Total: +305% damage
That is without any skills you have in the combat tree such as +25% fast attack damage and in mutagens. If you have 50 damage you now got 152,5 damage without anything else apart from alchemy. What the wolf gear does is giving you less busy work on having to apply new oil.