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What about stories like Half-life 2, Silent Hill 2, or Heavy Rain? I don't think throwing the entire medium out would be wise, especially considering how bad the average film or book is lately.
Nope, games try to be movies instead of embracing interactivity, the unique strength of the medium. Gameplay should always come first; the story should just be there to provide meaningful context to the gameplay but never at gameplay's expense. It's certainly possible to tell a decent story in a video game, but this "story focus" needs to go away—at least in its current cutscenes-at-every-turn and 15-minute-walking-section-with-no-real-gameplay format.
It's been years since I played Silent Hill 2, but I remember it also being exploration-based and not shoved down my throat. Man, I need to replay that game. It has such a great atmosphere.
So basically every second post he's calling someone a troll.
Agreed on that. I don't like having to just sit and watch a story unfold, where it's just spoonfed to me or completely out of my control in cutscenes. I had to abandon playing Castlevania: Lords of Shadow 2 just because how many damn cutscenes there were, and it's why I had to stop Witcher 3.
To be fair, Witcher 3 does try to give options on very rare occasions, where a decision can alter the later events. But they mess up in the execution, where I came across one thing where the choice gave no indication at all as to what the later unconnected consequences would be elsewhere.
There's also the false choices, where they give two options and when you select one it doesn't continue until you select the other, or the choice is irrelevant to the outcome and only changes the response of the character.
Though I'd say the worst example is in the DLC. You get a choice of either going to a dreamland, or going through a vampire elder theme. It's one or the other. You can't pick both, so if you want to play the full content you need to re-run that bit.
They could've made finding this Ciri an organic thing, something that could've been done since the very beginning of the game. The clues would be out there in the world for the player to find and, based on them, the player could find her at any point. But no, it's artificially behind an artificial wall of quests and padded out to the extreme. Of course, having something like that would've been too video game-like and interactive.
You know what, I think I stopped at the same point as you. Where you go into the bath house and then check the sewers for whoever broke in to that random crime-lord's vault? At that point, I realised this game had nothing more to offer because I'd gone from trying to find Ciri the entire time to now trying to find some minstrel or something called Dandelion so that I could find Ciri.
Yo dawg, I heard you liked looking for someone, so we put looking for someone else in our main quest line, so that you can look for someone while you're looking for someone. Witcher 3, 10/10, 99.9999% positive reivews, best RPG evar.
Exactly, they had the chance to use some detective skills but, just like with the Witcher Senses, they messed it up.
It does seem to be a trend for fanboys to respond to people's reasoned and explained posts with just a single sentence going "nuh uh", like they think that's enough. If they at least tried to back up their opinion, they'd probably be taken more seriously instead of just ignored all the time.
The groundwork was there to challenge the player by requiring critical thinking, work out clues and cryptic material, and rely more on hard landmarks; instead they appealed to lesser intelligence. With such nice forest, plains, mountains, and bodies of water, we should be using their properties more for navigation rather than direct flashes or prompts!
Let's look at W2 sidequest, "With Flickering Heart". The game was dumbed down in critical thinking department compared to W1 but still had demands and appeal to intelligence. When you trigger the beginning of the quest and speak to the NPC, you are given information in the dialogue that you must pay attention to in order to complete the quest for best outcome. You then investigate different scenes that reveals more information and are able to conclude the quest and let some doubt remain or you can keep going and truly solve it by completing requirements that ARE NOT PROMPTED but merely worked out if you paid attention to earlier dialogue and text. Specifically, there is no hard prompt for Geralt to go buy the surgical tools necessary to properly examine the corpse in the dwarven catacombs (other than Geralt grumbling he is at a loss for lacking finer tools). Granted, it's not too hard to realize what you need to do but you aren't exactly holding down a shoulder button to guide you straight to a solution either.
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I am most sore about treasures hunts (OP is so right). So much potential fun, all ruined for the appeal to lesser intelligence. The rich puzzle solving that could-have-been and definitely should-have-been.