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Like it was intended, eh? So why did they release mod tools?
If I want to change the game and the developer even provides the option to do so, then I'll do it. Specially after having played it 3 times "like it was intended".
W3EE that Alex mentioned looks pretty good. Changes everything from combat to alchemy and even leveling. There are no levels. No quest levels, no item levels. Best thing ever, because those kind of leveling systems kill immersion and create an artificial order of doing quests.
They didn't. Not in a useful form. It's nothing like Bethesda's construction kit.
https://forums.cdprojektred.com/index.php?threads/modding-the-witcher-3-a-collection-of-tools-you-need.64557/
How many of those 12 different tools were made by CDPR?
One.
It's not that you can't mod it. It's that clearly the developers never gave a crap about people who want to mod it. Never gave them the real tools they would need.
The top 7 most modded games on the Nexus are all Bethesda games for a reason.