The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

View Stats:
Dark O-Man Aug 13, 2019 @ 3:31pm
SLots Mods
Hi I really want to add MOD that gives me extra slots - I'm new to using mods and I'm slowly adding them (don't want to jump into Enhanced edition yet).

The Mods I found for extra slots keep giving me errors such as this:
Error [modz_sss5]local\sss\logic\sssmutations.ws(43): Could not find function 'SSS_GetEquippedMutationType' Error [modz_sss5]game\gui\menus\charactermenu.ws(360): Could not find function 'SSS_GetEquippedMutationType' Error [modz_sss5]game\gui\menus\charactermenu.ws(360): Could not find function 'SSS_GetEquippedMutationType' Error [modz_sss5]game\gui\menus\charactermenu.ws(549): Could not find function 'SSS_GetEquippedMutationType'

anyone know a fix or a mod that is working?
< >
Showing 1-8 of 8 comments
★ FmNey ★ Aug 13, 2019 @ 5:14pm 
Probably there's a file missing, or you merge scripts incorrectly
Dark O-Man Aug 13, 2019 @ 5:27pm 
Originally posted by 🎧 FmNey 🎧:
Probably there's a file missing, or you merge scripts incorrectly

I just manually downloaded the mod from nexus following the instructions and used the script merger mod
Dark O-Man Aug 13, 2019 @ 5:27pm 
Originally posted by Dark O-Man:
Originally posted by 🎧 FmNey 🎧:
Probably there's a file missing, or you merge scripts incorrectly

I just manually downloaded the mod from nexus following the instructions and used the script merger mod

it didn't seem like there was an additional mod to download with it
★ FmNey ★ Aug 13, 2019 @ 5:55pm 
Did you delete the mod after merging?
Cause 100% you're missing a file there.
Dark O-Man Aug 14, 2019 @ 2:27am 
Originally posted by 🎧 FmNey 🎧:
Did you delete the mod after merging?
Cause 100% you're missing a file there.

Nope, but will try looking again lol
Guys, I'm managed to make it work!

I was getting the "SSS_GetEquippedMutationType' Error", and tried everything. But then I noticed that the error log basically shows you the exact directory and lines (between parenthesis) of the error. So what I did was to open each file of the error clipboard, look for the defectuous function in the presented line, and delete the line of the code. To each line I removed, I merged the scripts again so I could follow my progress, and they were disappearing one by one, until the game finally started. I tested and everything seems to be working fine.
-=PR=-moon knight Jun 29, 2024 @ 11:49am 
Originally posted by Sommelier de casadas:
Guys, I'm managed to make it work!

I was getting the "SSS_GetEquippedMutationType' Error", and tried everything. But then I noticed that the error log basically shows you the exact directory and lines (between parenthesis) of the error. So what I did was to open each file of the error clipboard, look for the defectuous function in the presented line, and delete the line of the code. To each line I removed, I merged the scripts again so I could follow my progress, and they were disappearing one by one, until the game finally started. I tested and everything seems to be working fine.

What do you mean you deleted lines? You can't just delete lines of code, the mod won't work correctly
Originally posted by -=PR=-moon knight:
Originally posted by Sommelier de casadas:
Guys, I'm managed to make it work!

I was getting the "SSS_GetEquippedMutationType' Error", and tried everything. But then I noticed that the error log basically shows you the exact directory and lines (between parenthesis) of the error. So what I did was to open each file of the error clipboard, look for the defectuous function in the presented line, and delete the line of the code. To each line I removed, I merged the scripts again so I could follow my progress, and they were disappearing one by one, until the game finally started. I tested and everything seems to be working fine.

What do you mean you deleted lines? You can't just delete lines of code, the mod won't work correctly

I deleted the lines of the missing functions. The mod is working correctly, tested with more than +20h of gameplay after installing. Do it if you will, if you don't, stay with your "working" mod that does not work at all.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 13, 2019 @ 3:31pm
Posts: 8