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Laporkan kesalahan penerjemahan
I did notice that SMAA applied several times clears up some of the aliasing quite well, without loosing much detail. But I still suspect temporal antialiasing wasn't implemented at all on the PC version, based on this "Török revealed that the PlayStation 4 & Xbox One versions of The Witcher 3 will be using a “proprietary”temporal antialiasing technology, which will be discussed at a later date"
Good video example of the difference between original Xbox One and PC versions here:
https://www.youtube.com/watch?v=wRH5E_KLUCM
The detail is quite a bit lower on Xbox One during gameplay, but the image is very smooth.