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I had to suffer through those games to get the story.
While I enjoyed those two games myself, you really didn't need to play them. There are a couple of very very thorough and well done summaries of the games on YouTube, particularly the ones done by N7Kate.
You shouldn't be able to "deliberately break the game" simply by doing what you want to do. Isn't doing what you want to do supposedly the whole entire point of having an open world game?!
Why is it even possible to run away from the griffon fight after it's started? And if they were going to make it possible to do that, then why doesn't Vesemir run away with you instead of fighting the griffon for all eternity with him never taking any food, water, sleep, or washroom break?
All the stuff I cited via mack bespeaks bad design and ill-thought-out, half-baked, poorly-programmed mechanics, period.
Does it indicate "great characters" that all the characters in the game are too dumb to walk around a horse that is standing idle in front of them? And they are also too dumb to stop walking in the first place before they foolishly bump into it and then stagger backwards (even though though the horse was not moving at all, and it was staying completely still long before they bumped into it).
Witcher 1 also lets you rob all the peasants blind without them ever saying a word about it or without there ever being any consequences whatsoever for doing that. So it's not like that a new problem/glaring design flaw in Witcher 3 that they shouldn't have seen coming.
This "impossibly detailed best game ever masterpiece" can't even get a basic detail like that right, which they had 8 years worth of real-life time to fix between Witcher 1 and Witcher 3...?!
That "impossibly detailed best game ever masterpiece" narrative just ain't holding up to scrutiny.
NPCs repeating lines endlessly is certainly not inevitable. The could very easily have programmed those lines to play only once, and then never again. Or to play no more than once per every 24 hours of real-time, or at any other reasonable time interval which they set in the game's programming code. Not putting in any limit, other than a 30 delay before repetition, is just reckless.
As for "there can only be so many recorded lines," well then, the solution to that is not have every line in the game be spoken with voice.
I don't agree that it would be more offputting for them to be totally silent. That wouldn't be anywhere near as immersion-killing as hearing them say the same thing ad infinitum, as if they are defective robots or something like that.
Actually, your comment of "there can only be so many recorded lines" also points out more majors flaw of Witcher 3" there's way too little story & characterization relative to the non-story/non-characterization filler padding (i.e. re-fighting endlessly copy & pasted mobs of bandits/wolves/drowners/necrophages etc.).
And the conversations that you can have - that is, with the few number of NPCs who you are even able to talk to in the first place (most you can't, which is very bad)) - are usually way too brief & shallow.
They could have easily fixed all those problems by featuring partially-voiced lines, combined with tons and tons of unvoiced text lines (much of which could be optional, so that players who don't want to read tons of text wouldn't have to do so).
And doing that could also have worked around the problems of NPCs needing either to repeat themselves every 30 seconds, or be else totally silent. With partially text-only dialogue, they'd be auditorally silent and hence not break-immersion by endless repetition of voice lines; but they wouldn't be fully silent since you could opt to to talk them (or not) if/when you want to. That would have created a much more convincing illusion that the NPCs are actually real people than what is actually in the game that they released.
How much of that "250+ hours" is unique, original, never-been-done-yet-by-the-player? 20 hours at the very most?
How much of that "250+ hours" is repeating the same things you've already done? I.e. playing Gwent, riding your horse, fighting the copy & pasted generic trash mobs for the 200th time, etc. etc. Probably at least 215 of those hours are due to the time it takes to perform repetitive filler tasks over and over again, right?
"250+ hours" doesn't really mean anything when the vast majority of that time is comprised of performing repetitive copy & pasted filler content.
Repetitive is repetitive does it. Almost nothing was in this game though, literally, in every little thing you did, there was a tiny bit of spice or different vibe at the very least. Let it be the contract giver, location, creature you kill, motive of the actions, path you follow, obstacles you need to overcome, you name it. Nothing was radiant, so little things/mobs were just there for you to kill/do them.
That's not really accurate. What difference does it make if you are riding your horse and then a pack of wolves ambushes you in forest A, vs. if they ambush you instead in forest B, or forest C, or forest D, or forest E, or forest F, etc? That stuff is all the same thing.
Or drowners by lakes.
Or necrophages by holes in the ground.
Or bandit camps anywhere.
Or pirate camps (which are just re-skinned bandits).
Or cannibal camps (which are also just re-skinned bandits).
etc. etc.
All of that stuff is just copy & pasted endlessly. Once you've beaten any of those types of enemies one time, then you've already seen it all. It's no fun beating them another 3,000 times. That's just pointless, un-fun, repetitive grind.
Same with a lot of the environments themselves. Once you've been through one valley, you've been through them all. Once you've been through one beach, you've been through them all. Once you've been through one forest, you've been through them all, etc.
And all that is exactly the kind of repetitive filler content that makes up the vast majority of Witcher 3's gameplay.
I've read that Witcher 3 only has 12 hours worth of dialogues/cutscenes.
So if that's true, and if it's a 250 hours long game, that that calculates to:
- 4.8% of the gameplay is unique/story/characterization content.
- 95.2% of the gameplay is repetitive padding filler content with no uniqueness/story/characterization to it.
I will ask you one question. And you shall answer me with just one(or several as the case may be) word.
Tell me a game, which does everything that you despise in Witcher 3, but in a way that you like, and better than Witcher 3 without any doubt.
Troll - casual gamer
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