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I have plenty of times where I was in the middle of fights, and the enemies jumped into what the game considers to be "past the end of the world," even though I could still see them perfectly clearly.
Then when they walked another two feet forward, they could damage me, and then when I attempted to counter attack, they had jumped "past the end of the world" again and so were invulnerable, as the game kept automatically-force-re-opening my map every few seconds while this cycle kept repeating, which was the epitome of horrible, aggravating, unbelievably-bad game design.
I see your OP as yet another example of that same thing.
The is a ? In Kaer Morhen, a wyverns nest where there are 2 wyverns. I always struggle as that is right at the edge of the world and the fight with those keeps getting interrupted by the map opening. On one occasion I killed the 2nd wyvern and it fell just beyond where I could go so I could see it but not loot it as every time I tried the map would open and I would be turned back.
The line has to be drawn somewhere. That's what you have to deal with, when your game world is not an island for different reasons (in this case, reasons of well established lore).
Many games have an edge and the mechanic which doesn't allow you to go further depends from game to game. In some games, you die, in some games, you encouter a hill or mountain or invisible wall. In TW3, Velen isn't rally that mountainous so there's a mechanic that has you teleport to a signpost, if I'm not mistaken.
Yeah i was talking about places that there was something interactable beyond the edge of the world. Also, Geralt sometimes says "should i go back or should i press on" or something like that. It seems weird, since it implies that you could continue but it would be extremely difficult xD
Haha, I never felt that was implied. Again, due to the region's geography, it's likely that the villages or small inhabited buildings would go on for very, very long. Still, the fact remains that you are bound to some limitations. Maybe the developers were careless and didn't put the edge correctly, or they wanted to say exactly what I mentioned above, we can only guess. Doesn't bother me that much either way. There's more than enough loot to go about if you do the Points of Interest.