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Thats exactly what happened, i started over because the game was absurdly easy even on deathmarch and doing a blind playthrough (even with a somewhat gimped build, roleplaying purposes), i did it tho, it took me like 2 hours of trying, saving inside the boat (that was helpfull).
The Djinn thou, I just got there on Death March and am trying to do it without turning off upscaling. Will post results later.
Tips for beating the Djinn...well there's only two or three.
A) Need a build with 10k or around of HP, so for level 20 probably most skill points should be in alchemy tree.
B)Elemental, elemental and more elemental resistance. You have ursine, a witcher set, that's good. Also there's a decotion that increases resistances, don't remember the name, but each hit you get it gives you a 1% to all resistances up to +25%. Pierce and bludgeoning resistances are also good for the attack in which throws ice shards to you.
C) Only left is learning to dodge it the best possible. Meeting A) and B) may grant you 3 hits before kissing the ground and everything you can heal yourself in mid battle. It has 3 behaviors: Default, then below 50% HP starts teleporting frequently, a skill that does damage, and increases cast spell frequency and finally below 25% HP it cast spells almost constantly.
Lol i remember you bashing on this game since i was playing witcher 1, i see you still do it, you need to get a room with cdprojekt and make up things ;).
now im fuc up... this happens because yenn, that bi-- always making disaster!
I do a second playthrough of the game now, and I can confirm that the djinn IS INVINCIBLE (I am able to land a couple of blows to the djinn before it kills me, but its health bar doesn't change a bit). You have to turn the upscaling off to defeat it.
EDIT: I'll try to explain why all this is so confusing for many. There are actually two upscaling related bugs, connected to the same events in the game (the rats in "Now or Never" and the djinn in "The Last Wish").
The first one turns the enemies extremely powerful and almost impossible to defeat. "Almost" means that it's actually possible, but really, really hard, unjustifiably difficult (which is why it's a bug, not a feature)
The second one makes those enemies invincible. THEY TAKE NO DAMAGE AT ALL. If you google it, you'll find that some people reported it on different forums, and often got mocked by those who encountered the first bug only. There's even a thread on this forum, read it:
https://steamcommunity.com/app/292030/discussions/0/351659808483433088/
EDIT 2: I used the dimeritium bomb on the djinn, used several potions (and already had my ursine set), but the blows I managed to land didn't do any damage whatsoever. And then I got oneshotted with my quen on.
Basically, engage the djinn always with quen active, and land about 3 or 4 hits. Then roll or just run to the nearest exit to the main deck (either the staircase to the lower deck, or the cabin at the stern of the ship) making sure to break line-of-sight of the djinn (it will not follow you outside the main deck.) After about 10 seconds, the combat will end (the djinn's hp will not reset) and you can save. Save; then reengage the djinn (quick attacks will interrupt most of its abilities, but a roll to engage and negate the initial damage of whatever attack its using will allow you to get a few attacks off before it breaks quen, after which you need to roll/run and hide to reset the strat.)
Not gonna lie; took me the better part of an hour and about 30 saves/reloads, but it is possible without lowering the difficulty!
Can you provide a strategy to kill an invincible rat too? (1:45 for the invincible one)
https://youtu.be/YRJi6PuHFWo?t=105
Most rats take two hits, this one doesn't take damage at all.