Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
by far this's exception and not norm in tw3 though :)
Not a exception. There is many instances in which your choices define the outcome...another thing is these outcomes being unimportant or of low importance(from witcher 3 world perspective or/and from player perspective),,,but hell, one doesn't expect to be changing the world in every decision he takes....
Enough influnce can already make Geralt in the world for being someone who lives according to a code that demands neutrality.
btw does ciri's fate factor into blood and wine or it's just ignored once you start it?
Words can make the difference sometimes between starting a brawl in a random tabern with some thugs that ends with the owner of the tabern asking you to leave and not come again(despite you may think you did him a favor by killing the thugs). Another of these brawls ends with Geralt assasinating two locals then getting accussed and jailed for it.
Both brawls skippable if you stay on your toes.
As I said, there are many choices, but really only few of them are choices the world or you as player may regret xD.
Its rather satisfying to see simple side "events" turn into something able to shape the world, changing your experience. Like that one, there are dozens of others, and non ceases to impress. Still in white orchard, theres the girl dying from a griffin attack. Small things, big impact. Or a dogs life, shame i couldn't somehow bring the dog to say, Gretka, the little girl at crows perch. Or even with me to Kaer Morhen, like you do Uma. Would have used him to pester Yen.
On actual sidequests, you have keira that can live or die, pretty gruesomely at that, or little sarah who can, well, live or live, but in rather different circumstances and with an interesting new friend, and you only find out about it several hours later into the playthrough.
Non of it needs to somehow change games end to be good (how would it, anyway?), nor does it have any less value from not doing so. Almost all choices matter, and can leave you locked out of dialogue options, turn certain folk hostile to you, plenty change can differentiate one TW3 experience from the next. So ya, choices matter.
If before going to Jorund for the reward, kings gambit has been done, Lugos sons die to the berzerkers at the feast, and naturally no longer show up a second time at the inn to bother anyone. A couple quests then wont show up because you don't end up in prison in the first place. Phantom contract can be completed regardless, and many drinks will be had with Jorund, son of Sigvald.
In 1st case I'm not talking about White Orchard brawl, that one is unavoidable. I'm talking about the one that can happen the 1st time you go to a inn in Velen, part of the main quest. You''ll meet some Bloody Baron thugs there that will mock Geralt, options are: A)Mock back them. B)Intimidating them by making clear you are a witcher. C)Try befriending them.
Can end in peace or in a killing spree in which you kill them'all plus 4 or 5 more as bonus that are outside the inn and they heard the brawl, so they'll attack you as soon as you go out. Also the inn owner will tell you to go out and don't come again so there's no more troubles with Baron's thugs.
The 2nd one, well, you have the option to brawl or calm down the guy that gave you the contract. If you calm down the guy maybe(did not tested still) you can avoid the fight.
now THAT's what i'd call well done consequence. comes much later and with impact on you by altered world and chance to react to it. if my rad'd been left alive i wouldve immediately thought i shouldve killed that bastard. extra bonus to devs if they offer just walking away as option at that scene (ofc you wouldnt except maybe op's evil playthrough ;) kinda bummer though.. wanted to check it out but dont've any playthrough with him alive :/