The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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What is wrong with the combat in this game?
I really don't understand how this game manages to be so good and bad at the same time. I travel through the game world enjoying the story and enviorment but as soon as I have to fight something the entire game falls apart. I'm not a graceful witch parrying attacks and defeating an enemy through skill but some ♥♥♥♥ waving my sword wildly. The game has this weird lock on mechanic where "IT" decides when you get to hit and only it. The amount of times I've attacked an enemy only to have Geralt just swing his sword in the opposite direction is so frustrating. In this combat system I'm able to defeat a boss by standing still and hitting the same button over again and again until it dies but as soon as I have to fight a wolf I'm screwed because Geralt would rather crawl on his knees through mud and flip through the air instead of just swinging his sword at the enemy.

Seriously does anyone have any tips for me? If I have to sit through one more 5 minute long loading cut scene just because Geralt was an hour late to hitting the enemy I'm going to tear out my eyes and mail them to CDProjekt Red.
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Showing 1-15 of 18 comments
In a came like Mount and Blade Warband, Skyrim, or hell we can even use Bloodborne or Dark Souls as an example your hits are instant and your blocks are instant but Geralt takes forever and since he has a bunch of different animations you are never sure which one he'll use and can never time them properly.
Steve Oct 17, 2017 @ 2:29pm 
I quite like the combat in this tbh
Nothing.
Maybe do some rework around your combat options? I suppose I got lucky myself with how I changed those without understanding what I was doing. Just aiming for intuition and intuition is what I got.
Last edited by ForevaNoob Wonemorturn; Oct 17, 2017 @ 2:33pm
v0 Oct 17, 2017 @ 2:30pm 
dunno dude i never used lockon and it seemed to work just fine (kb+m). there's no precision to it like in book however no slitting throats just barely no conservation of energy and minimalistic moves etc it's much more like crazy dance and dismemberments all over to please i guess majority of customers(?? wtf). anyway i don't know how you'd even implement expert precision combat like that properly most people'd be super frustrated if attacks or parries only really worked from just right distance
I just want to like this game. One thing I loved about Bloodborne was how well it got it's combat down. Witcher 3 alternates between wanting to be Bloodborne and Dark Souls with it's combat.
therussmeister Oct 17, 2017 @ 3:02pm 
Combat takes getting used to, it's about flow and not getting hit. Load screens though, here's a fix for that:
https://www.nexusmods.com/witcher3/mods/816/?

My game loads in about 5 seconds now.
Originally posted by therussmeister:
Combat takes getting used to, it's about flow and not getting hit. Load screens though, here's a fix for that:
https://www.nexusmods.com/witcher3/mods/816/?

My game loads in about 5 seconds now.

My issue is that I don't understand the flow. When I talk about Bloodborne and Dark Souls they have a specific flow, Bloodborne's flow is to move quickly forward and attack, Dark Souls is about dodging in cadence and rhythem. The Witcher 3's rhythem seems to be... run away when you can and try to wheel about it fight? I hate how combat in games gets devolved to "flow". When playing other games people can give tips to like dodge attacks and how to attack yourself but in this game it's just like "Nothing's wrong with it, you just need to git gud"
Gonk Oct 17, 2017 @ 3:53pm 
I bet you didn't equip yourself properly specially your skills, you must put the icons in the empty slots in order to use them or take effect.
Last edited by Gonk; Oct 17, 2017 @ 3:53pm
Rafael Freeman Oct 17, 2017 @ 3:59pm 
I'm assuming that you know the basics, but just to be sure:

Geralt can roll and dodge.

Dodge to get out of the way of an attack and do a counter attack. Learn to read enemies so you can dodge just before they attack.

Use roll to put distance between you and an attacker. It's possible to roll towards an enemy, or to roll past an enemy, and to attack, but the roll is mostly used defensively.

A very simple move is to dodge backwards when an enemy attacks, and then use a fast attack. Most of the times you can follow up with another fast attack. Get the timing of the second attack right and you can attack a third time.

Dodging sideways a few times is a good way to get behind an enemy.

Parrying is only useful against human enemies and should be used sparingly.

Use Quen when you are facing multiple attackers, this will prevent you from getting staggered and getting mobbed after being staggered.

Use oils and potions when appropriate. For example: if you are fighting a bunch of wolves, use Beast Oil on your weapon and Thunderbolt. This will allow you to cut through a pack of wolves fast. Igni works well against beasts.

Axii (upgraded) works well against archers and monster that have a launch attack. Keep your distance, use Axii to stun, and attack.
whoeverxwins Oct 17, 2017 @ 5:16pm 
The person above me covered pretty much everything, but to add: DON'T use the target lock. It just makes things screwing and harder to dodge.
v0 Oct 17, 2017 @ 5:40pm 
Originally posted by whoeverxwins:
The person above me covered pretty much everything, but to add: DON'T use the target lock. It just makes things screwing and harder to dodge.
yeah it may only help in 1v1 boxing and even then it's often screwed up with camera movement and ♥♥♥♥.
whoeverxwins Oct 17, 2017 @ 5:48pm 
Originally posted by v0:
Originally posted by whoeverxwins:
The person above me covered pretty much everything, but to add: DON'T use the target lock. It just makes things screwing and harder to dodge.
yeah it may only help in 1v1 boxing and even then it's often screwed up with camera movement and ♥♥♥♥.

OMG, yes. The camera makes me dizzy with lock on.
This guy litteraly life at fps games
What is wrong witch u
ⓀⒾⓦⒾ‰ Oct 17, 2017 @ 7:39pm 
hold alt and right mb
time your attacks
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Date Posted: Oct 17, 2017 @ 2:26pm
Posts: 18