Zaklínač 3: Divoký hon

Zaklínač 3: Divoký hon

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Should i invest points in both attacks?
I manage fine with just the fast attack + signs. I barely ever remember to use the "strong" attack. But im thinking maybe late game it becomes more neccesary?

I got myself a potion of clearance, and i am considering keeping my fast attack at 5, but spending those 5 points i have on strong attack in something else.

You think its a good idea?
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Depends on your objective with the build. Both attacks are really useful if you know when to use them, I can asure you...learn to combine fast and strong attack in successions of strikes is useful, but not priority.

If your build is one of raw damage you definitely will have to learn and use both them, since you'll be lacking in magic.
thanks, im currently lvl 16 (and i picked up a lot of places of power on the first map), and my idea (for now) is to specialize in combat and two signs. So ibe upgraded both attacks to 5, the dodge hability (dont recall its name) to 5 as well, the mind control and fire as well.
but since im not using the heavy attack too often, i was thinking maybe spending those 5 points in something like upgrading another magic to the full, like the shield or the kinetic blast.

But now im thinking youre probably right. I should learn to use both attacks, Its just that i dont see a lot of difference in damage output between the fast & heavy attacks.
Naposledy upravil Benzin; 8. lis. 2017 v 4.11
I beat everything in the game with fast attacks. No need to upgrade the other line.
Damián původně napsal:
Depends on your objective with the build. Both attacks are really useful if you know when to use them, I can asure you...learn to combine fast and strong attack in successions of strikes is useful, but not priority.

If your build is one of raw damage you definitely will have to learn and use both them, since you'll be lacking in magic.

Confirmed. (Excellent post btw, Damián.)

Benzin původně napsal:
Its just that i dont see a lot of difference in damage output between the fast & heavy attacks.

The longer the game lasts, the compelling Geralt's heavy attacks. Example: Stragan's modest farewell in B&W, no spoiler. (Stragan is/was the Boss of a Hanse Base.)

https://www.youtube.com/watch?v=b73fPqXZN0A

(DL: Death March)

But - as Damián said - it depends on your purposes. It's hard to find a wrong desicion, everything works. At the end of B&W I had 24 idle talent points - and Geralt was op.
Naposledy upravil max.strauss; 8. lis. 2017 v 5.38
Whirl and Rend build with Toxicity is the best, you can get over 250k damage in one hit with critical hits at end game, and when you're fighting enemies like Arachnomorphs and Endregas you need whirl especially on death march due to them outnumbering you and attacking you all at once. Which whirl counters by hitting all of them at once, and rend is also useful because its good against slow enemies like Elementa or other heavily armored enemies where critical hits are key to winning a fight.
Naposledy upravil Big Diesel; 8. lis. 2017 v 5.40
weebtrash původně napsal:
Whirl and Rend build with Toxicity is the best, you can get over 250k damage in one hit with critical hits at end game.

Not useful....I have a raw damage build and theoretically you could burn an enemy with igni and then put yourself at his back, full charge rend and see the insane damage.... But a front face rend will make the job fine...1 strong attack followed by a fast attack too, and is less risky because it's more dynamic than using rend.

Rend is one of the last things a melee build should care about due to being marginally useful. Witcher 3 combat is way more dynamic than rend is.
Depends on difficulty and what your play style is. Any skill tree can make you OP, that's what I love. Sure some skills may be more OP, but who cares when all can be OP. Just play what you have fun. Personally I love alchemy and bombs. I feel like it's a true witcher experience more then signs.
I agree with Darth. I've been doing signs/fast attack, probably not the most lethal Geralt ever but but it got me to level 24 no problem. Getting ready to fight the Hunt...we'll see how that goes. But Geralt gets OP enough you can make about any build work, play what you find enjoyable.
If you have points and slots to spare, sure. But it's not essential. Fast attack is much more useful and allows you to get away faster, without getting hit. Strong attacks open you up for a counterattack by the enemy. I only use strong attacks if I've stunned an enemy, or if it's a big monster that is slow to turn around and I've gotten behind it. Whirl is more important than strong attack, imo, because it is very useful against groups. I don't have the points for it yet in this run through so I use igni or a bomb to set groups on fire and keep the large number busy burning and pick off the ones that aren't. So far the only ones I've used a strong attack on were the Shrieker, the Baron (fist fight), and a wyvern that was way above my level and wouldn't leave me alone while I was picking up the Griffin sword diagram. Maybe sometimes in fist fights, but otherwise I've not seen a big difference in strong and fast, and can do more damage with fast and signs.

But it's all in how you like to play!
Thanks for all your input guys.
Im glad to hear that (unlike in some other rpg games), there is no "only way to go" to follow like a recipe. It speaks wonders of the designers if the game allows me to create a competitive, successfull character if i focus on magic, or weapons or etc. In some games you HAVE to follow a strict path or you end up underpowered.

Man, steam sais ibe played this game for 66 hours , and im only lvl 16. I have just now made it to the 3rd area skellige, and i still have stuff to do in novigrad!. There is just so much to explore and do...

I think ill follow your advice, and ill just invest points in what i like to use most.

thanks!
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Datum zveřejnění: 8. lis. 2017 v 3.20
Počet příspěvků: 10