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I prefer cat school with fast sword attacks only and find the game can be a decent challenge, I only use signs some of the time
For quests its best to do do all side quests that are in and around your level before doing higher level quests, the only difference is xp and some of weapons and armour(witcher gear is almost always better) so its not important
The main quest gives ridiculous amounts of xp so side quests are not even really needed
If you really wanna try OP skills do the alchemy build, with the way potions and oils(no need for ingrediants) work in the game its very overpowered
On deathmarch difficulty, quen won't be as OP because some enemies will be able to break the shield in one hit, and take a chunk of vitality too. Is still pretty powerful though. So... Switch to deathmarch! You will still become too powerful for the game sooner or later, may as well enjoy the challenge while you can.
And don't worry about XP, hoover up the outlevelled quests just for fun. I think the "main" quests always give the same amount of XP regardless of your level, and that is plenty.
On your second point both Valen and Skellige designed to be accesible to the player regardless of their level. You can skip doing Valen/Novigrad and head straight to Skellege and you will be fine. Since game thank god isn't just a scaled garbage like Bugthesda games it means there are enemies that are weak and areas that are too high level and areas that feature nothing but cannon fodder. If you explore you are bound to become strong enouhg to roll over just about everything(except guards... and soldiers... who are always 15 levels or so higher then you and do absurd amount of damage). Sooner or later enemies and quests will be too low level and will only get 1 or 2 expirience. Some things give fixed amount of XP but they are very few, think monster nests for instance.
Difficulty does nothing except increase damage taken by player, reduce damage done by player and on DM you get 20% less expirience. NOTHING else changes. There is an option to turn enemy scaling on. Should have never tained a game of this quality by it... but whiny little ♥♥♥♥♥ got trained really well by bugthesda. So yeah you can have crippled skinny dogs that can one shot the most renouned century old monster slayer. But that does not make things give you more expirience or better loot or anything else. It just makes it retarded.
I just REALLY wish they kept potions/alchemy like it was in w2. You could only drink potions/oils that lasted 15min BEFORE the combat, to prepare for it. There was one that very slightly helped with health regen and that was it for healing.
I think that potions and foods that make you massively regenerate health during a fight are just bad design in any game and they screw up balance/difficulty entirely
In fact death march is not actually hard in a meaningful way, it's just that you get instakilled. Because if you don't, you can just back off 2 seconds and recover all your health while waiting for quen to be up again
Witcher 1 did them way better. Downing potions in Witcher 2 was an extremely slow and tedious process, with the result being potions that lasted for like a minute.
And as someone correctly pointed out. Alchemy tree is where the real cheese is at. Once you can down a few decoctions at the same time.... and get fragmentation bombs... jesus. I went to nifgardian central camp and had some fun vs infinitely respawning soldiers. My gear broke before my decoctions wore off.
Why roll? That makes it easy. Why sidestep? That makes it easy. Why use swords? That makes it easy.
Those are all core mechanics, the point is not "take them out", the point is "replace them with better mechanics". For instance witcher 1-2 potions were imo much better, kept thing more interesting. Not just because it kept things more difficult, because difficulty can be adjusted in many ways, but it was more lore friendly (in the books witchers would drink their elixirs in preparation for a fight), more realistic (sure it's a game but stopping mid fight to eat a form of cheese that heals you 1/4 hp come on), and more interesting, because then the devs would have to balance things better.
Of course everyone is free to set the difficulty they want, I turned it up because it didn't feel like a challenge anymore. But when more difficult means that monstars will 1shot me because elseway i can heal up mid fight no problem and the only thing that makes fights hard is dodging everything untill you have enough stamina to put your shield back up that's just bad design.
<- I've been exagerating things here, I actually love the game very much and I also am enjoying the combat.
;tldr: But I do think some things about it could be better. Actually while w3 is more fluid and immersive, the previous game had overall better combat mechanics: Signs /stamina management, alchemy / potions and oils use, balance and a more interesting character / skill-tree developement
this is why the game has so many difficulty levels. I've had to bump up to one above story & sword as of level 18, however I didn't realize how the speccing worked until recently so once I respec I'll likely have to go up another bump...
specially once i find enough red ♥♥♥♥♥♥♥ mutagens... ♥♥♥♥♥♥♥♥ are rarer than a 22 year old virgin in miami.
I'm level 20 and it seems i've started to find a bit more red mutagens lately.. Also I did too start on story and sword and went up to death march. I found that going from b&bb to death march is quite a bigger gap than from story&sword to b&broken bones. I found it a bit easy before and now is nicely engaging and i'm having more fun.
Remember you can also turn enemy upscaling on which helps if you do a lot of sidequests and like me you get to go on main quests a few levels higher than recommended
well hopefully i find a few more soon, as you can't farm them like all the guides say you can. Which I assume is due to the devs making changes to spawn rates & spawn triggers. Now I just run thru whale bone & The Crones real quick when I first log in, n that's it.
the option for upscaling mobs is legit as ♥♥♥♥.
Even at base level, quen is OP. It completely mitigates all damage from a single attack, which can be obscenely strong.