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Testing it out on low level enemies can be misleading. You may be negating so much incoming damage that the shield times out before it breaks. Try it with no armour and no damage reduction.
I have also upgraded the life absorbing shield and randomly got a level 15 bandit to 1% hp by luck so I casted my shield then watched him smash me with his mace, the shield exploded without doing any damage to him, he should have just killed himself with that blow.
I did say that the shield does explode however, it doesn't do any damage, I have noticed the chance to knockdown works though.
I'm playing on deathmarch where even level 1 creatures do decent damage to me and things closer to your level often 2/3 hit you so I don't think my armour is reducing the damage to a point where it does no damage on explosion.
Well you need to stop making stupid assumptions and then giving me advice based on your wrong assumptions, do you really think I just cast Quen for damage and stand there tanking hits?
I use it as an extra shield, to protect me from the hits I dodged yet somehow managed to hit me, it really doesn't break during combat unless I get hit from something I didn't see from behind or a boss does an unexpected attack I never knew it could do.
I only made the observation that it lacked damage when I ran into low level monsters or got someone to a slither of health and thought it would be amusing if he killed himself on remaining shield. The only reason why I'm complaining is because I put points into it and the tooltip says it does damage and I feel like those points were wasted.