Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is, the game dialogue actually has to support this. For example, you can turn off quest markers in Skyrim, but you will have no clue where to go, because 90% of the time, the NPC will not give you proper instructions, because the game was designed around quest markers.
http://m.imgur.com/1SYu3wo?r
Find a mod which does that.
As for TW3 - its impossible to play without markers as 95% of the quests don't give you any proper description of where you have to go, and even then most of the quests resolve around using witcher senses (think of batman detective vision, AC eagle vision, SoM spirit vision etc) that highlights clues you have to click (unclickable without using the senses and highlights).
Check Diviniy: Original Sin for an awesome game without markers.
The game is not tailored for hudless playthrough, especially blind one.
They do give you a description of where to go most of the time, BUT you would need to know exactly where "vivaldis warehouse" is at.
Yeah TW3 isnt serious RPG. Sadly :/
Sucks for those of us who want to play with as little HUD as possible and see the game world like in the trailers rather than having stupid stats, numbers and bars ruining the experience.
I know it might be a bit of a late response, but I hope this might help someone.
It's true that you cannot completely turn of the helpers with quests. After disabling every HUD option except for Location/Date displays in cut-scenes, the big map still had an location indication on the smaller map existing there. To fix this, I just keep tracking a different quest than the one I'm trying to complete and preferably a quest that isn't sending me anywhere. For instance, now I'm supposed to read a journal in order to advance with it, and that sends me nowhere, therefore there's no indication on the map. Now, the thing that I found most interesting. The quests usually give you hints of where the location of interest might be. The part of the quest that I am on now started after reading a note, stating that I should find a temple in the forests of Beauclair. Then the quest in the log says that I'm to find the ruins of a temple to the goddess Danamebi in the Blessure Forest. This information isn't enough to know where you have to go, since the map doesn't say where the forest is. But I just opened my map and checked for the biggest forest on the map, even though there was no signpost there for indication (by the way, signposts are the only thing I have not disabled on the map). Even so, when I got near the forest, because of the `Location/Date displays in cut-scenes' option in HUD, a message popped up to the right of the screen saying that I entered the Blessure, which is the forest mentioned in the quest.
Therefore, it is possible to find a specific location, but you have to follow every single clue that you have. I cannot say that this works for every quest out there, but if I will every get stuck on a quest after following every single clue I have, I can always switch to tracking it and open the big map to see where I have to go. It takes a bit of work to keep switching between current quest, but since there's no other native option that I could find, I have to deal with this one.