Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fun fact: I never used a decoction when I first played in 2015 as I thought they were one time use. I am using them now against the red skull enemies on Death March. I do think there are way too many though.
P.S: I have some questions if i can add you/ share them.
By the way, you missed Drowner Pheromones, which count as a potion instead of a quest item, for a total of 38 potions.
What do mutations/skills/runewords have to do with Acquired Tolerance at all?
Heightened Tolerance competes against Endure Pain, since they don't work together afaik. I'd take no health loss for regular gameplay, but 50% extra HP is probably better for bosses. I'll probably end up taking both and switch between them as needed, though so far I haven't encountered any bosses difficult enough to require going to such extremes.