Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for your second problem. i don't get it, not all enemies drop loot, it's that simple, and the fact that the loot scales with you is good otherwise you will constantly ignore loot from enemies bellow your level (which you will be dealing with a lot if you do not have enemy upscalling on)
Well, W3 is very, very good game.. Would not say masterpiece though. I postponed playing it by some year having it in library and realy enjoying it after all, but more I play it it is closer and closer some MMO experience which is not so good.. and the "book" (story telling) is nice, amazing actually with all that good wrtings and dialogues, consequences and everything.. but starting to consider read real book instead could offer more.. I jsut hope I will have strength to finish the game and not give up in middle / as it can maybe happen because I catch mzself I am jsut losing interest in exploring and side quests.. (what is greatest hapiness for me is good game of Gwent though - took some time but now I think I enjoy it most of all things and each game is refreshing)
Well, the enahnced edition of Planescape Torment was released recently (and that IS masterpiece RPG for me:p
And it should work in opposite as well - if monsters dont scale up, the loot should not as well / what is the point do hard fight and kill wywern 10 level above you if it protect/drop the same thing as bandit 10 levels below you... thats realy strange design, that also somehow discourage from exploring.
I already mentioned Gothic (1 and 2, rest was.. meh) that did realy good job with leading you through story and world by strength of enemies and your weapons - and if you steped aside from such apth (eg you found some strong spell scrolls to get rid of that damn big troll) it was rewarding giving you something realys tronger than you could find by doing "your level conten".
I realy miss and wish to find similar experience and feelings in W3.
There is a simple fix for your first point, and that is enemy upscaling, it's an option you can turn it on if you want.
your second point, they do drop different stuff than the bandits, you don't kill a bandit for its skin or body part, you kill him because of some other reason (xp, maybe to loot some armor/weapon etc..) however the primary reason to hunt monters in this game is for the stuff that they drop, like mutagens or ingredients, they also drop relic swords/armor equipament ocasionally, that's not something that a level 10 bandit will drop.
to your third point, this is not gothic.
And since the main complaint i see from your post is that the enemies don't scale with your level i'll say it again, the enemies can scale with your level, it's an option you can enable in the menu called Enemy Upscaling, beware this option can break the difficulty IN CERTAIN areas (like rats can become deadly killing machines which is why it is recommended to turn off enemy upscaling if you are fighting rats)