Elminage Gothic
customizable characters's portrait and music?
I hear a rumor that you can change the portrait of the characters and the music in this game, is true?
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Показані коментарі 1630 із 63
Цитата допису Koekenbakker:
Just be glad that we get this awesome dungeon crawler in the first place :P

That's not a very constructive viewpoint to have. The reality here is that we're paying for an incomplete port of the unbalanced PSP version of this game. I'm glad we're getting it, but the store page should make a point that one of the key features of the series has been omitted. Otherwise some people will buy this game and feel cheated when they find customization missing. That's uncool.

I'd have been willing to pay substiantially more than $9.99 for a complete port of the game. Sounds like a lot of other people would have too. If Ghostlight cut the custom features because it wasn't worth the associated costs, then they need to hear that their price point was far too low and that this decision may turn away potential customers.

If the option was cut for other reasons then I'd be curious as to what those were.
Цитата допису Durgha:
Цитата допису Koekenbakker:
Just be glad that we get this awesome dungeon crawler in the first place :P

That's not a very constructive viewpoint to have. The reality here is that we're paying for an incomplete port of the unbalanced PSP version of this game. I'm glad we're getting it, but the store page should make a point that one of the key features of the series has been omitted. Otherwise some people will buy this game and feel cheated when they find customization missing. That's uncool.

I'd have been willing to pay substiantially more than $9.99 for a complete port of the game. Sounds like a lot of other people would have too. If Ghostlight cut the custom features because it wasn't worth the associated costs, then they need to hear that their price point was far too low and that this decision may turn away potential customers.

If the option was cut for other reasons then I'd be curious as to what those were.

Durgha just responded what I was thinking and way better :) I think it's wrong for us to just accept things and be glad. It's not just for games it can apply in real life too!

But I appreciate the initiative to try to bring this kind of games from Japan and I hope they get lot's of money and release more and more games :) When they see that we care about these little details they can avoid cuts and stuff and maybe release a DLC (I'm not a fan of DLC but it's better than nothing)

Cuts should be avoided as a standard games should be translated and be just like the original if you can add stuff okay but do not remove things unless it's bugs! I would prefer worse graphics if he game was 100% like the original!
Just have found out that possibility to see dungeons in wireframe graphics has been cut as well.
:angrytitan:
Well you can add me to hoping this feature gets re-implimented. It was one of the best things about the PSP game to me.
During a battle, when you set your combat tactics, whole pictures of the chars are shown. Was this already in this previous version, where change to costume portraits was possible? When not, I would supose this is the reason they left this out. Would look kind of lame to have different looks in portrait and 'full body' picture. Or there would have to be the option to exhange whole char 'models'.
Wireframe get's old very fast. Have seen them enough in my life.
So for me these are all just gimmicks, that I don't miss.
The feature is not going to get 're-implemented'. He explained clearly that it was an early decision they made to not include it.

Your best bet is to find a group of fans-translators and give them your $10 in donations and ask them to inject the translation from this game into the original PSP image and go from there.

Which makes more sense - since these are precisely the kind of games to play 'on the go'.
Цитата допису pinwolf:
Would look kind of lame to have different looks in portrait and 'full body' picture.
You can choose to have no large portrait during character creation.
I see. But to semi-qoute from another thread about this topic: "Who the hell would bother exploring dungeons without a team of LARGE mecha-lolis and BIG-breasted dragons?!"
Цитата допису pinwolf:
I see. But to semi-qoute from another thread about this topic: "Who the hell would bother exploring dungeons without a team of LARGE mecha-lolis and BIG-breasted dragons?!"
You would be surprised at how many would want to bother.. not me personally but diffrent strokes for diffrent folks. Also you got the quote wrong it was "Who the hell would bother exploring dungeons with a team of Mecha-dragons and Big-breasted Lolis?"
I had to learn the hard way. Why the ♥♥♥♥ would they remove this feature? The reason given is just bs..... whatever. Next time i will wait for a review.
Автор останньої редакції: gluemchen|A place far far away; 20 верес. 2014 о 8:08
Цитата допису pinwolf:
I see. But to semi-qoute from another thread about this topic: "Who the hell would bother exploring dungeons without a team of LARGE mecha-lolis and BIG-breasted dragons?!"
That's easy though. Make a faerie warrior and a female dragonewt and you got both of them!
Цитата допису Augustus Graves:
The feature is not going to get 're-implemented'. He explained clearly that it was an early decision they made to not include it.

"Clearly" would imply an explanation beyond Ghostlight making an arbitrary decision to cut the feature, which is all that was stated. If you're privy to information beyond what the dev posted by all means share it.

It's plausible the feature was cut due to time restraits or cost prohibitive factors. Offering to throwing money at developers has the potential to resolve both those issues. Granted there are lots of other reasons it could have been omitted, but right now we don't have that information.
For reference the game seems quite easy to 'mod'. It looks like f you place a file into the root Elminiage Gothic folder with the same name as a file in one of the 'bra' package files, it'll load that by default.

I've only tried it out with Letterbox.dds since that was my irritation; but you should be able to replace all the music/sound effects by creating files named EL3SE_001.ogg to EL3SE_216.ogg

001 I believe is the intro theme so if you swap that out you'd be able to tell if your tune works; on a random note for some reason 193 seems to be a chainsaw revving up sound. :P

You can do a similar trick with the portraits to I believe; it's just you need four images instead of one music track; and they need to be in dds format (so paint.net is your friend).

GR10_201.dds is the first portrait; the closest in face on the walking-around-the-dungeon.
GR10_202.dds is the same face, but a slightly more zoomed out face.
GR11_201.dds is the knees-up full-length portrait of the same guy.
GR11_202.dds is the feet-to-head full-length portrait of the same guy. (brown hair, brown and red pants, brown top, you can probably guess which one from the description).

GR10_203, GR10_204, GR11_203, GR11_204 follow the same pattern but with a blue tuniced blond guy.

295/296 are the last pair of character portraits.

The GR11 ones are 1088 pixels square, the GR10 are 192 pixels square.

Anyway, it's 4am in the morning and I should be in bed. Got distracted looking at interesting things. :)

Edit: fixed typos due to lack of sleep. :P
Автор останньої редакції: Darke; 19 верес. 2014 о 19:57
Whelp, this works for me. I'll have to try and not be such a salty jerk next time I throw a tantrum.

Thanks Darke.
Цитата допису DCT:
...Also you got the quote wrong ...

You really think I screwed this by accident?
Think again!
There is a massage hidden (Wizardry-style)!

Spoiler:

I give a ♥♥♥♥ about "customizable characters's portrait and music"-weenies!

(That's so un-Wizardry!)
:]
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Показані коментарі 1630 із 63
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