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1. Check against general magic resistance (mag, cle, alc). It's most simple to observate with my Bishop that have Nullify resistance ability. If it's failed, nothing happens.
2. Check against effect to work. It seems, it have the same percent mechanic that described by you above - at least, 100% immunity always gives 0 roll for my d100.
3. For most spells it's all. But if it have "hard to resist" in the description (individual sleep and paralyse have it for example), there is _another_, second check, if first will fail.
For the weapons every described effect applies once per hit, on stage 2, without MR check.
Thanks, that makes sense. Resistance check (flat vs res), effect check (reduced by res), extra check (if required by effect). Is that last check the same as the first type, the type or something new? I haven't watched for it yet to see.
2.1. Check against effect to trigger.
2.2. For "hard to resist" spells it's the second check of the same type, if check 2.1 failed. :)
Is it better? :)
I was really wondering about these things.