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After you are used to fight large numbers of enemies and the unfair challenge, it becomes kind of unoticiable to notice a difference between normal and insane.
I guess a really unforgiving and merciless (but doable) difficulty would fit the mode more, or maybe put a twist on insane mode that makes it harder. Something like a timer with short time to plan your attacks.
Only the stat difference is noticeable, but even then when you have full lvl 99 teams, it doesn't matter at all.
The ai is still a child who believes the cupcake should front line and body block mushrooms.
If Insane mode made insane random units tossed into battles, it'd be a lot more insane and interesting.
Just where it's at rn, there is no incentive to do it beyond 1 achievement, and if you did want a challenge, it doesn't give you one at all.
Suggestions on improvement:
(Rainbow horse 2 horns) (Pixies 360 fire) (Mushrooms 4 tile movement)
Then it'd be A BLAST to play tbh, just playing against the new mechanics would be SO FUN, literally i'd be playing for a long time. It'd actually make things INSANE!!! Which is what I hope the mode to become.
and if i where to make it harder double the units of normal encounts and triple for elite
If you want to boost it to "more challenging" level, maybe you can make that heater work at mid-heat, for a new medium difficulty (that will be current "insane"), that will switch to full insane in a pit, for less rare coop matches?
(on second thought better not, I'd hardly detected if it changed to harder anyway, just would thought that I met some harder battle after several easier)
I don't think there need to be any more incentives to play it.