Pit People

Pit People

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danpaladin  [developer] Mar 16, 2018 @ 4:04pm
Feedback on Insane Mode
Hi all, I'm curious what your thoughts are on Insane Mode in Pit People.

Too hard? Too easy? Didn't notice a difference? Weigh in here!
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Showing 1-11 of 11 comments
Yonsim Mar 16, 2018 @ 4:05pm 
it need to be harder please
danpaladin  [developer] Mar 16, 2018 @ 4:08pm 
Originally posted by Gloom:
it need to be harder please
Can you elaborate?
Tango Mar 16, 2018 @ 4:09pm 
From my experience, though the game does get a little harder, it still doesn't feels INSANE.

After you are used to fight large numbers of enemies and the unfair challenge, it becomes kind of unoticiable to notice a difference between normal and insane.

I guess a really unforgiving and merciless (but doable) difficulty would fit the mode more, or maybe put a twist on insane mode that makes it harder. Something like a timer with short time to plan your attacks.
Jack Vitae Mar 16, 2018 @ 4:11pm 
Raised stats, and 1 more unit to fight each battle
Only the stat difference is noticeable, but even then when you have full lvl 99 teams, it doesn't matter at all.
The ai is still a child who believes the cupcake should front line and body block mushrooms.

If Insane mode made insane random units tossed into battles, it'd be a lot more insane and interesting.

Just where it's at rn, there is no incentive to do it beyond 1 achievement, and if you did want a challenge, it doesn't give you one at all.

Suggestions on improvement:

  • Add some more Insane Mode related achievements
  • Make some of the unused RNG only cosmetics obtainable in insane mode
  • The current stat boost, and 1 extra unit to fight isn't much at all, so maybe 1-5 extra units (random)
  • Maybe have new mechanics to the Insane Units
    (Rainbow horse 2 horns) (Pixies 360 fire) (Mushrooms 4 tile movement)


Then it'd be A BLAST to play tbh, just playing against the new mechanics would be SO FUN, literally i'd be playing for a long time. It'd actually make things INSANE!!! Which is what I hope the mode to become.
Last edited by Jack Vitae; Mar 16, 2018 @ 4:22pm
Yonsim Mar 16, 2018 @ 4:13pm 
Originally posted by danpaladin:
Originally posted by Gloom:
it need to be harder please
Can you elaborate?
shure thing it just feels like theres not enough units at all and it just feels too easy for the elites mosty at at most me with insane on AND with a co op thers usaly only 3 to 6 at most and for normal encounters i cant tell the differnce

and if i where to make it harder double the units of normal encounts and triple for elite
Last edited by Yonsim; Mar 16, 2018 @ 4:15pm
danpaladin  [developer] Mar 16, 2018 @ 6:39pm 
I think I'll probably boost it a little for Update 7. Not sure how much, though.
piehop7 Mar 16, 2018 @ 6:57pm 
I can't describe it well, but it certainly isn't the challenge of insane mode castle crashers. Insane mode here you usually have high confidence you will emerge victorious. You will lose fighters and have to return to the city but you will most likely win. In castle crashers you truly had to have skill and know what to do to pass insane mode. Insane mode could definitely use a small boost in difficulty.
Shirsh Mar 16, 2018 @ 9:59pm 
I just like it as it is, because it's a "normal" mode :steamsad:
If you want to boost it to "more challenging" level, maybe you can make that heater work at mid-heat, for a new medium difficulty (that will be current "insane"), that will switch to full insane in a pit, for less rare coop matches?
(on second thought better not, I'd hardly detected if it changed to harder anyway, just would thought that I met some harder battle after several easier)
Last edited by Shirsh; Mar 16, 2018 @ 10:06pm
Pip Mar 17, 2018 @ 5:05am 
I think it's fine. It's harder, but it doesn't require you to use specific teams or cheese strats to get through anything. I like that. If it was incredibly difficult (like what people in this thread want) I don't think it would work well.
I don't think there need to be any more incentives to play it.
Penhad Mar 17, 2018 @ 7:07am 
kinda like it as it is as well. The insane mode really shines in some quests that become signicantly harder, enough to be interesting to play or replay. Not a big difference in most non quest related world map fights though.
makumaku Mar 18, 2018 @ 4:59pm 
I think it works well as long as you use permadeath. Otherwise I find fodder strategy too easy to fall into. On a side note, permadeath may work great with this PVE-wise. It's not so much my favorite for PVP.
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Date Posted: Mar 16, 2018 @ 4:04pm
Posts: 11