Pit People

Pit People

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Platysaur Jan 18, 2017 @ 12:20pm
Good team comps?
List off your best team comps here! I've been toying around with one myself:

Hero cyclops with a medium helmet and heavy mace
Hair troll
Vampiress
Throwable weapon guy

Still trying to figure out something better to replace the last two, if that's possible. I will say that the cyclops is a total beast even though he's at 110% weight. The hair troll is nothing to scoff at either.
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Showing 1-15 of 32 comments
Steelz Cloud Jan 18, 2017 @ 12:25pm 
All pixie team. You win every battle against AIs.
sklt Jan 18, 2017 @ 12:46pm 
Originally posted by Steelz Cloud:
All pixie team. You win every battle against AIs.
Pixies?
Warmshadow77 Jan 18, 2017 @ 12:52pm 
So I had a good run with this team for a bit. Momma hair troll, two sets of zombies, and a set of cobolds. They made it to the end of the a solo pit run almost fully intact, about three times out of five lol I'd say that's alright in my book. On the otherhand two wraiths two sets of zombies and a set of cobolds also did quite alright, though you have to watch out for the squishiness of the wraiths vs heavier more damaging challangers
SheepMan Jan 18, 2017 @ 12:52pm 
Originally posted by Thick Bastion:
Originally posted by Steelz Cloud:
All pixie team. You win every battle against AIs.
Pixies?
Those fairy things
Freddie Mercury Jan 18, 2017 @ 1:00pm 
A well balanced team in my opinion would be a cyclops, a cobold, and 3 humans. You can mess around with their equipment to your liking but I personally don't run any ranged units besides a small throwable for the cyclops because the cobolds can flank and act as your ranged. I also like to run 2 mallets and 2 swords just to deal with every situation. I also recomend having one human with a heavy shield to act as a blocker for the rest of your group. But that's just a balanced team. Have fun with it, sometimes the worst teams are the most fun. Like 3 spidaurs and 3 bow humans.
sklt Jan 18, 2017 @ 1:11pm 
Originally posted by Makoa the Tortoise:
Originally posted by Thick Bastion:
Pixies?
Those fairy things
The guys with 4 wings? Are they like op?
Warmshadow77 Jan 18, 2017 @ 1:13pm 
The pixies do AOE fire damage
Steelz Cloud Jan 18, 2017 @ 1:53pm 
They do fairly good dmg. Its like mid range unicorn but slightly decreased dmg and also fire elemental.
Kyle Jan 18, 2017 @ 2:40pm 
6 kobolds
Warmshadow77 Jan 18, 2017 @ 2:51pm 
Originally posted by Billy_Clinton:
6 kobolds
So effectively 12 kobolds? High mobility, squishy. Hmm I don't see why it would work, besides sheer numbers
Mumbo Jan 18, 2017 @ 3:14pm 
Maybe replace the last two with a spiduar and cupcake/mascot/archer or something similar.
Jarlan23 Jan 18, 2017 @ 3:34pm 
Originally posted by Warm shadow:
Originally posted by Billy_Clinton:
6 kobolds
So effectively 12 kobolds? High mobility, squishy. Hmm I don't see why it would work, besides sheer numbers

I haven't tried that but I know a group of only Zombies works well.
Shirsh Jan 18, 2017 @ 3:38pm 
Originally posted by Thick Bastion:
The guys with 4 wings? Are they like op?
Several electrobots kills pixie team fast. They (pixies) are reason to have at least one electro weapon in pvp team. Same as hair trolls for fire/explosive.

My favorite composition is fire bomb thrower hero, mace with light shield or shuriken, electro sword with medium shield, energy mortar, spidaur to kick and carry injured and for sixth slot kobolds or electrobot (have no ice weapon anyway). Everyone in glass cannon mode for high damage. Sometimes works sometimes not, but feels fun.
Last edited by Shirsh; Jan 18, 2017 @ 3:47pm
Platysaur Jan 18, 2017 @ 3:53pm 
Originally posted by Mumbo:
Maybe replace the last two with a spiduar and cupcake/mascot/archer or something similar.

I think a cupcake and an archer might work, but that still lacks AoE which is also something that might be useful. Not freaky a huge fan of the mushroom. Maybe mortars would be good.
Kyle Jan 18, 2017 @ 5:22pm 
Originally posted by Warm shadow:
Originally posted by Billy_Clinton:
6 kobolds
So effectively 12 kobolds? High mobility, squishy. Hmm I don't see why it would work, besides sheer numbers
You can simply lock people in place by going on all sides, also easier to pull back since you out run everyone
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Date Posted: Jan 18, 2017 @ 12:20pm
Posts: 32