Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
A lot of people say this is the better game specifically because they don't like the pirates setting of the second. I don't feel the same but it's definitely a major sticking point for a lot of people. Which is a shame.
But what you may be looking for, I don't know. There's this claim:
Your achievements tell you've made it to Act 2, but you've been stuck there. No idea how far you have come in Defiance Bay, Dyrford and surrounding villages. A lot happens in the big city. Yet it may be you've gone down the Endless Paths of Od Nua with priority. Keep in mind, it's just a fully optional side-quest dungeon - a kickstarter crowdfunding campaign stretch-goal only.
I do remember though that on my first playthrough I was still vaguely unengaged until I reached Defiance Bay. Probably the usual "huge RPG" syndrome where the game needs to develop, so the story is coming along slowly and the characters aren't developed and don't have that many options and so on. The plot is only really there for a moment in Gilded Vale and then again in Caed Nua.
Defiance Bay then has a lot going on and both character development and story development start to come along. At least for me that was the point where it clicked. Then you are essentially interrupted and it takes a while to get back to actual plot and then you are already at the end. As said, odd.
And yeah, the tone is pretty dry. I feel like it suffers from taking itself too seriously and losing a lot of the charm in the process. Doesn't help that they felt obligated to have half a Baldur's Gate in there.
In Defiance Bay, the Watcher's search comes to a sudden end. So many things to do without gaining a clue, jumping over artificial hurdles. Factions that don't contribute to the main story. More mysteries like the Leaden Key. Dyrford village is accessible early and can be visited even before Defiance Bay. Meanwhile, there's the bloated stronghold management stuff at Caed Nua - and the Endless Paths of Od Nua as huge but optional dungeon.
Curiously, many players tell they've felt disconnected finally in Act 3, Twin Elms. I mean, you can skip most of Twin Elms and rush to Burial Isle. But there's also the White March 1 & 2, and only fully ignorant players ignore the integrated expansion quest notifications as they insist on continuing into the expansion at the game's end - which doesn't work, unless you use a cheat console command or such.
Depending on difficulty mode and personal playstyle, the extreme balancing of the game is highly versatile. As can be concluded when watching the achievements like all the Solo options, "Relative Pacifism" (where you complete the base game with a lot less than 100 kills in total, skipping much content, sneaking often, preferably resolving conflicts peacefully), "No Rest for the Pro" (where you complete the base game with less than 10x resting somewhere, likely fighting very carefully and relying on summoners and classes that have high number of per encounter abilities),... so:
There are many ways how the game can be played. A completionist approach can be very entertaining, but ignoring the main quests on the journal screen for too long can turn side-quest distraction into disruption of story-telling pace, of course.
Still a good game overall, but this is a sore spot it's undeniable.
I think the worldbuilding is the best ever, period. Some people say that the beginning of the game is a lore-dump but that's not my feeling at all. I love how the lore, the main story and sidequests are all intertwined together.
This is a masterpiece and I feel that we are never gonna get anything better, just like Witcher 3. BG3 can suck my ballz.
The game is a true gem among games of the CRPG genre. More than one playthrough will be needed to unlock the other achievements, but unmotivated replays won't suffice. If you're not interested and not passionate enough either, you won't unlock enough achievements as to get even close to 98% or 99%. Btw, you don't seem to be a chievo hunter, and if you were one, many other games would be low-hanging fruit compared with what level of devotion is required in PoE as to unlock all achievements. Other people looking at your achievement stats for PoE would rather be curious about whether you've unlocked the rare achievements.
lol? He needs stats to qualify his opinion? Objectively, it is dumb to have an achievement locked behind being a kickstarter. As for his "achievement stats", he does have a few games at 100% + a ton that are very close. Perhaps they do not play games solely for Epeen points. Maybe they enjoy 100% on specific game genres and not just "low hanging fruits" for $5 and a few hours of wasted time and zero enjoyment.
I had the same feelings as OP when I played around release. I just picked the game up on sale and hope this time around I don't hit the same wall of boredom I did in the past.
We are living in a sad era where people review games less and less about the content but more and more about what is not even related to the game content.
Hard working indie devs get their game rated like crap because the game is ''poorly optimized'' at launch, or they took this or that business decision and die-hard fans are ''offended''. You might also get a negative review for ''muh, achievements locked behind kickstarter backup, muh" Well it is not a fundamental right to 100% all achievements. Since you are NOT a kickstarter backer, well, just too bad but you won't 100% and who gives a damn?.
I've been saying this for years: Steam should implement review categories.
Anyway, I'm sick of this non sense. Can we please bring gaming back where it used to be...actually playing a game?
Lmfao. Most ridiculous take I think I have ever read. I can't imagine why people might be upset when a game plays like a PowerPoint slideshow.
The achievement issue really is not a big deal. There are programs you can download to unlock achievements that are locked behind Kickstarter stuff. Their choice to include such an achievement just goes against the spirit of achievements and is weird. I also can't recall ever reading a review of a game that was negative because of achievements. If there are, they are so few and far between they may as well be statistically non-existent.
You seem pretty set in your ways so I doubt you'll care but I will name a positive thing about achievements - it pushes some people to experience more of the game, try new features / combinations, or know about aspects of the game they might not have otherwise known about.
Yet the developers have not added a similar achievement to the sequel. They could have done that for the Fig based crowdfunding campaign, but have decided also against a multitude of other achievements.
And? Still not a chievo hunter that cares for quantity and/or quality. None of the rare achievements in PoE have been unlocked. Pointing the finger at the kickstarter achievement is just a red herring. There's also no excuse for any passionate CRPG player for skipping such a fine CRPG.
CRPGs apparently not then.
I'm mostly talking about subjective engagement. As said, Pillars 1 does a better job than some other big RPGs to keep things interesting story-wise early on.
But somehow it still didn't fully click until Defiance Bay during the first playthrough. Big cities in fantasy RPGs have often been the point where it "clicks" for me. Perhaps because you almost automatically get more world-building, more narration together with the combat, more variety and just a feeling of expansiveness. I'm just guessing though. I couldn't tell you exactly what it is.
But you are right that plot pacing is a bit of a mess after the early stages. Personally I dislike how the Leaden Key plays almost no role and how intermittently Thaos shows up. This can work fine for simpler characters, but in this case Thaos is mostly just a mystery and finding most information about him only at the very end was problematic. And I just generally find the idea of a character that is basically a walking conspiracy theory a bit ridiculous. Twin Elms was just an oddity as a second big city so shortly after Defiance Bay.
I mostly disagree with all of those points, but I acknowledge that there is a lot of reading to do, and a ton of moral and philosophical themes buried in the world and your decisions to reflect on. So, if you're not engaged with what's going on there and what the deeper implications are when characters talk casually about Eothasian Purges or you're not really into reflecting on the importance of the past, memory, and trauma and how that shapes lives you're probably not going to appreciate a lot of what really makes this game shine narratively speaking and it will instead often seem dry, "generic" and inapproachable as you engage with it on a surface level. I'll also say that this is also a game where a lot of its narrative brilliance (and failure) becomes much more obvious on a 2nd playthrough after learning all the twists and potential paths you can take. Again though, that level of reflection won't mean much for someone who barely engages with it in the first place.