Pillars of Eternity

Pillars of Eternity

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plasticneq 14 NOV 2024 a las 10:12 a. m.
POE 1 is kinda...
First of all I really respect the opinion of people who love this game with all of their hearts and consider it a classic.

I am no stranger to the CRPG genre and have hundreds and hundreds of hours in such titles as Pathfinder, Rogue Trader, POE 2, Tyranny, and Fallout 1-2.

But I just can't enjoy POE 1 at all. Tried it around 5 times to beat it, and everytime i drop the game out of complete boredom. Dialogs are boring, companions don't seem to be that great, and overall, I am not engaged in whats happening storywise, so I don't have motivation to continue.

POE 2 seemed more rock and roll type for me. Yes, the main quest is a lot worse than in a first game, but the overall setting and atmosphere really were great: Pirates of the Caribbean + Dark Fantasy is a fantastic and unique spot. 

So, I know that POE 1 is considered a way much better game than the second one around the fan community, and i really wish to know what u like it here the most ? Whats your takes if u really enjoyed it and loved it? Maybe that will help me somehow, because i love this universe but cant get through my own assumptions to beat the first game in a series to get a better picture about the world of Pillars.

Thanks :tragedian:
Última edición por plasticneq; 14 NOV 2024 a las 10:13 a. m.
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Mostrando 1-15 de 30 comentarios
Frostfeather 14 NOV 2024 a las 10:16 a. m. 
I mean, if you tried it that many times and it didn't click for you... it's just not for you. And that's ok.
Du-Vu 14 NOV 2024 a las 10:26 a. m. 
Honestly, I bounced off the middle two-quarters pretty hard when I first played it, and only really came back around during the final dungeon. It did just feel a bit... boring. Kinda dry, fairly generic fantasy in terms of locations and quests. And the companions do feel like they don't react as strongly to your choices, or have the lengthy conversation trees of some of the other games you're describing, which was a factor for me, at least. But the ending came back around to some of the ideas explored in Mask of the Betrayer, for instance. Shouldn't be a spoiler if you've played the second game. And I honestly think the White March DLC is pretty great, a return to form.

A lot of people say this is the better game specifically because they don't like the pirates setting of the second. I don't feel the same but it's definitely a major sticking point for a lot of people. Which is a shame.
Última edición por Du-Vu; 14 NOV 2024 a las 11:59 a. m.
D'amarr from Darshiva 14 NOV 2024 a las 11:54 a. m. 
Well, most of the time I perform strict role-playing. In PoE 1 I plan ahead with regard to the Disposition system - which doesn't conflict with any story companions. With choices that are rewarded with disposition points, I try to be strict. That is fulfilling with regard to the unique content in this game (e.g. for Cruel/Aggressive/Deceptive disposition) and the class abilities that are affected by disposition, too. And I hire one or more adventurers, so I can change the team depending on the current task/quest.

But what you may be looking for, I don't know. There's this claim:

Publicado originalmente por plasticneq:
But I just can't enjoy POE 1 at all. Tried it around 5 times to beat it, and everytime i drop the game out of complete boredom.
Your achievements tell you've made it to Act 2, but you've been stuck there. No idea how far you have come in Defiance Bay, Dyrford and surrounding villages. A lot happens in the big city. Yet it may be you've gone down the Endless Paths of Od Nua with priority. Keep in mind, it's just a fully optional side-quest dungeon - a kickstarter crowdfunding campaign stretch-goal only.
SmellofNapalm 15 NOV 2024 a las 12:56 p. m. 
Pillars 1 is an odd game pacing-wise. I feel that it is more interesting in the early stages than Pillars 2 or NWN2. There are a few important story developments and some interesting places to visit.

I do remember though that on my first playthrough I was still vaguely unengaged until I reached Defiance Bay. Probably the usual "huge RPG" syndrome where the game needs to develop, so the story is coming along slowly and the characters aren't developed and don't have that many options and so on. The plot is only really there for a moment in Gilded Vale and then again in Caed Nua.

Defiance Bay then has a lot going on and both character development and story development start to come along. At least for me that was the point where it clicked. Then you are essentially interrupted and it takes a while to get back to actual plot and then you are already at the end. As said, odd.

And yeah, the tone is pretty dry. I feel like it suffers from taking itself too seriously and losing a lot of the charm in the process. Doesn't help that they felt obligated to have half a Baldur's Gate in there.
D'amarr from Darshiva 16 NOV 2024 a las 5:10 a. m. 
Publicado originalmente por SmellofNapalm:
I do remember though that on my first playthrough I was still vaguely unengaged until I reached Defiance Bay.
Odd. Isn't it the opposite? Fast story-telling pace in the beginning, less towards the end? The mysterious Biawac, fleeing into the prologue dungeon which you can leave asap (you can return to it later), fleeing to the safety of Gilded Vale with priority, the nightmares, learning about your destiny and Maerwald, trying to find Maerwald. That's Act 1. A few side-quests here and there, which can be done in old school CRPG style while searching for equipment & allies. A fully optional Raedric/Kolsc quest. A story related mystery of the Hollowborn.

In Defiance Bay, the Watcher's search comes to a sudden end. So many things to do without gaining a clue, jumping over artificial hurdles. Factions that don't contribute to the main story. More mysteries like the Leaden Key. Dyrford village is accessible early and can be visited even before Defiance Bay. Meanwhile, there's the bloated stronghold management stuff at Caed Nua - and the Endless Paths of Od Nua as huge but optional dungeon.

Curiously, many players tell they've felt disconnected finally in Act 3, Twin Elms. I mean, you can skip most of Twin Elms and rush to Burial Isle. But there's also the White March 1 & 2, and only fully ignorant players ignore the integrated expansion quest notifications as they insist on continuing into the expansion at the game's end - which doesn't work, unless you use a cheat console command or such.


Depending on difficulty mode and personal playstyle, the extreme balancing of the game is highly versatile. As can be concluded when watching the achievements like all the Solo options, "Relative Pacifism" (where you complete the base game with a lot less than 100 kills in total, skipping much content, sneaking often, preferably resolving conflicts peacefully), "No Rest for the Pro" (where you complete the base game with less than 10x resting somewhere, likely fighting very carefully and relying on summoners and classes that have high number of per encounter abilities),... so:

There are many ways how the game can be played. A completionist approach can be very entertaining, but ignoring the main quests on the journal screen for too long can turn side-quest distraction into disruption of story-telling pace, of course.
ray 17 NOV 2024 a las 1:32 p. m. 
I feel you OP, personally one of the big reasons for not finding the motivation to 100% this game is the fact that it's impossible to get all achievements even if you try, as the Kickstarter achievement is locked for everyone that bought it after... so in a way what's the point?

Still a good game overall, but this is a sore spot it's undeniable.
StickyFingaz 18 NOV 2024 a las 9:42 a. m. 
This game is top 3 of all time for me and i've been gaming since 1989 or so. It took me 3 attempts to really get hooked. Once the story clicked for me, i've been obsessed by it eversince.

I think the worldbuilding is the best ever, period. Some people say that the beginning of the game is a lore-dump but that's not my feeling at all. I love how the lore, the main story and sidequests are all intertwined together.

This is a masterpiece and I feel that we are never gonna get anything better, just like Witcher 3. BG3 can suck my ballz.
D'amarr from Darshiva 18 NOV 2024 a las 11:22 a. m. 
Publicado originalmente por ray:
it's impossible to get all achievements even if you try, as the Kickstarter achievement is locked for everyone that bought it after... so in a way what's the point?
:steambored:

The game is a true gem among games of the CRPG genre. More than one playthrough will be needed to unlock the other achievements, but unmotivated replays won't suffice. If you're not interested and not passionate enough either, you won't unlock enough achievements as to get even close to 98% or 99%. Btw, you don't seem to be a chievo hunter, and if you were one, many other games would be low-hanging fruit compared with what level of devotion is required in PoE as to unlock all achievements. Other people looking at your achievement stats for PoE would rather be curious about whether you've unlocked the rare achievements.
Irish House Cat 18 NOV 2024 a las 3:19 p. m. 
Publicado originalmente por D'amarr from Darshiva:
Publicado originalmente por ray:
it's impossible to get all achievements even if you try, as the Kickstarter achievement is locked for everyone that bought it after... so in a way what's the point?
:steambored:

If you're not interested and not passionate enough either, you won't unlock enough achievements as to get even close to 98% or 99%. Btw, you don't seem to be a chievo hunter, and if you were one, many other games would be low-hanging fruit compared with what level of devotion is required in PoE as to unlock all achievements. Other people looking at your achievement stats for PoE would rather be curious about whether you've unlocked the rare achievements.

lol? He needs stats to qualify his opinion? Objectively, it is dumb to have an achievement locked behind being a kickstarter. As for his "achievement stats", he does have a few games at 100% + a ton that are very close. Perhaps they do not play games solely for Epeen points. Maybe they enjoy 100% on specific game genres and not just "low hanging fruits" for $5 and a few hours of wasted time and zero enjoyment.

I had the same feelings as OP when I played around release. I just picked the game up on sale and hope this time around I don't hit the same wall of boredom I did in the past.
StickyFingaz 18 NOV 2024 a las 3:41 p. m. 
Achievements are dumb. I miss those days where a game was just a game and you just had to enjoy the content of it. No achievements, no Deluxe editions, no season pass, no loot box, no DLCs(yes sometimes there were expansions, but no pointless DLCs), no rankings.

We are living in a sad era where people review games less and less about the content but more and more about what is not even related to the game content.

Hard working indie devs get their game rated like crap because the game is ''poorly optimized'' at launch, or they took this or that business decision and die-hard fans are ''offended''. You might also get a negative review for ''muh, achievements locked behind kickstarter backup, muh" Well it is not a fundamental right to 100% all achievements. Since you are NOT a kickstarter backer, well, just too bad but you won't 100% and who gives a damn?.

I've been saying this for years: Steam should implement review categories.

Anyway, I'm sick of this non sense. Can we please bring gaming back where it used to be...actually playing a game?
Irish House Cat 19 NOV 2024 a las 7:16 a. m. 
Publicado originalmente por StickyFingaz:
Hard working indie devs get their game rated like crap because the game is ''poorly optimized'' at launch

Lmfao. Most ridiculous take I think I have ever read. I can't imagine why people might be upset when a game plays like a PowerPoint slideshow.

The achievement issue really is not a big deal. There are programs you can download to unlock achievements that are locked behind Kickstarter stuff. Their choice to include such an achievement just goes against the spirit of achievements and is weird. I also can't recall ever reading a review of a game that was negative because of achievements. If there are, they are so few and far between they may as well be statistically non-existent.

You seem pretty set in your ways so I doubt you'll care but I will name a positive thing about achievements - it pushes some people to experience more of the game, try new features / combinations, or know about aspects of the game they might not have otherwise known about.
D'amarr from Darshiva 19 NOV 2024 a las 7:36 a. m. 
Publicado originalmente por Irish House Cat:
Objectively, it is dumb to have an achievement locked behind being a kickstarter.
Nope. The achievement is a tribute to supporters of the game's crowdfunding campaign. There are other rewards within the game that are exclusive to kickstarter backers. There are also a few extra items for pre-purchasers.

Yet the developers have not added a similar achievement to the sequel. They could have done that for the Fig based crowdfunding campaign, but have decided also against a multitude of other achievements.

Publicado originalmente por Irish House Cat:
As for his "achievement stats", he does have a few games at 100% + a ton that are very close.
And? Still not a chievo hunter that cares for quantity and/or quality. None of the rare achievements in PoE have been unlocked. Pointing the finger at the kickstarter achievement is just a red herring. There's also no excuse for any passionate CRPG player for skipping such a fine CRPG.

Publicado originalmente por Irish House Cat:
Maybe they enjoy 100% on specific game genres
CRPGs apparently not then. :steammocking:
SmellofNapalm 20 NOV 2024 a las 11:45 p. m. 
Publicado originalmente por D'amarr from Darshiva:
Publicado originalmente por SmellofNapalm:
I do remember though that on my first playthrough I was still vaguely unengaged until I reached Defiance Bay.
Odd. Isn't it the opposite? Fast story-telling pace in the beginning, less towards the end? The mysterious Biawac, fleeing into the prologue dungeon which you can leave asap (you can return to it later), fleeing to the safety of Gilded Vale with priority, the nightmares, learning about your destiny and Maerwald, trying to find Maerwald. That's Act 1. A few side-quests here and there, which can be done in old school CRPG style while searching for equipment & allies. A fully optional Raedric/Kolsc quest. A story related mystery of the Hollowborn.

In Defiance Bay, the Watcher's search comes to a sudden end. So many things to do without gaining a clue, jumping over artificial hurdles. Factions that don't contribute to the main story. More mysteries like the Leaden Key. Dyrford village is accessible early and can be visited even before Defiance Bay. Meanwhile, there's the bloated stronghold management stuff at Caed Nua - and the Endless Paths of Od Nua as huge but optional dungeon.

Curiously, many players tell they've felt disconnected finally in Act 3, Twin Elms. I mean, you can skip most of Twin Elms and rush to Burial Isle. But there's also the White March 1 & 2, and only fully ignorant players ignore the integrated expansion quest notifications as they insist on continuing into the expansion at the game's end - which doesn't work, unless you use a cheat console command or such.


Depending on difficulty mode and personal playstyle, the extreme balancing of the game is highly versatile. As can be concluded when watching the achievements like all the Solo options, "Relative Pacifism" (where you complete the base game with a lot less than 100 kills in total, skipping much content, sneaking often, preferably resolving conflicts peacefully), "No Rest for the Pro" (where you complete the base game with less than 10x resting somewhere, likely fighting very carefully and relying on summoners and classes that have high number of per encounter abilities),... so:

There are many ways how the game can be played. A completionist approach can be very entertaining, but ignoring the main quests on the journal screen for too long can turn side-quest distraction into disruption of story-telling pace, of course.

I'm mostly talking about subjective engagement. As said, Pillars 1 does a better job than some other big RPGs to keep things interesting story-wise early on.

But somehow it still didn't fully click until Defiance Bay during the first playthrough. Big cities in fantasy RPGs have often been the point where it "clicks" for me. Perhaps because you almost automatically get more world-building, more narration together with the combat, more variety and just a feeling of expansiveness. I'm just guessing though. I couldn't tell you exactly what it is.

But you are right that plot pacing is a bit of a mess after the early stages. Personally I dislike how the Leaden Key plays almost no role and how intermittently Thaos shows up. This can work fine for simpler characters, but in this case Thaos is mostly just a mystery and finding most information about him only at the very end was problematic. And I just generally find the idea of a character that is basically a walking conspiracy theory a bit ridiculous. Twin Elms was just an oddity as a second big city so shortly after Defiance Bay.
Sieda 20 DIC 2024 a las 5:35 p. m. 
I love the game, and the lore, and the vast majority of the writing but I can definitely understand in a sort of abstract way why some people may find it hard to get in to and they might say for example: ""Dialogs are boring, companions don't seem to be that great, and overall, I am not engaged in whats happening storywise, so I don't have motivation to continue."

I mostly disagree with all of those points, but I acknowledge that there is a lot of reading to do, and a ton of moral and philosophical themes buried in the world and your decisions to reflect on. So, if you're not engaged with what's going on there and what the deeper implications are when characters talk casually about Eothasian Purges or you're not really into reflecting on the importance of the past, memory, and trauma and how that shapes lives you're probably not going to appreciate a lot of what really makes this game shine narratively speaking and it will instead often seem dry, "generic" and inapproachable as you engage with it on a surface level. I'll also say that this is also a game where a lot of its narrative brilliance (and failure) becomes much more obvious on a 2nd playthrough after learning all the twists and potential paths you can take. Again though, that level of reflection won't mean much for someone who barely engages with it in the first place.
psychotron666 21 DIC 2024 a las 7:09 a. m. 
Poe 2 is a top 3 game of all time for me. Poe 1 maybe makes it into the top 10 or 20 list
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