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It's all quite balanced. One would assume there could be some special opportunities for a Cipher or dwarves (because of Durgan's Battery), but the more interesting choices are about the Disposition system. Look into a main player character gaining ranks in Cruel/Aggressive(/Deceptive) disposition as early as possible for truely unique options in this game. Any class can be used, but for some specific choices the disposition becomes more important, such as Bleak Walkers' paladin or Priests.
I didn't know there was a disposition system, so I'll have to look more into that.
With regard to the human/kith races, it can still get interesting here and there because of cultural background and class or paladin order or chosen deity or favored behavior (disposition), attributes, abilities & unique abilities, items, skills, ...
Pallegina, the story companion, is a unique godlike. The game is not flooded with extra content, if your PC is also a godlike. Overall it's quite balanced.
Hence the suggestion to focus on role-playing via the Disposition system and possibly a favorite god. Reputation is less interesting, btw.
You only listed out thing that weren't specific to humans. I roleplay in my own head just as much as I do within the game. As such, humans don't appeal to me because they're the ones you most expect to take up the role of hero, followed by elves. Few people would expect the Watcher to be an Orlan or a Death Godlike, as far as I know, which is why I'm interested in playing one of the two. Now that I've typed this all out, I'm thinking I wasn't clear before now. As you can probably tell, I'm coming at this from a roleplay angle more than a, "see all the content at once" angle. Still, you've helped me a great deal, so thanks.
It's hard to produce a lot of drama for random interactions with random NPCs in modern games; these are just too large and too complex, you can't easily support every single permutation with every single character.
Games like PoE (and many other modern CRPGs) instead push that role onto your relationship with your companions in the game. These can get very intricate indeed, depending on how you interact with them. (I'm still not sure I've managed to cover the entire breadth and depth of the Durance dialog tree in my runs through this game...)