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Respec in an inn lets you redo a companion's L02 - L16 skill/talent choices only.
Its L01 choices, including race, background, class, stats, and L01 talent, are locked in stone.
All free companions have hard-coded stats and background.
They also have hard-coded voice acting, barks on map entry, talks with you, and side quests.
If you don't like the free companions' stats, hire your own in any inn.
Then you also lose their side quests and silly dialogues (esp. with each other
Choose which one you'd rather have.
You can freely respec their skill choices from L02 upward, at any time.
The only talent point you're stuck with is whatever they took at L01.
Or some kind of editor, though that might not work now with the recent update.
more often than not, ullerly trash allocation of stats. I can understand race and gender since they have to coincide with with the portrait and voice.
But at the very least we should be able to respec stats, spells and skills.
if you dont mind disableing achievements and being seen as unpurist scum by some you can use the console here is a quick howto:
1:open the console (check controls options to see what key)
2: type in "Iroll20s" (this enables cheat-mode, a requirement to change stats)
3: open console again and type in "FindCharacter Aloth" (or whatever companion you want to edit)
4: look at the chatbox to see what the "in-game-name" of your companion is. for me this was "Companion_Aloth(Clone)_1"
5: the console command for changing a stat is: "AttributeScore <playername> <attributename> <amount>".
In my case "AttributeScore Companion_Aloth(Clone)_1 Might 15" and then "AttributeScore Companion_Aloth(Clone)_1 Dexterity 11"
note: to give aloth 12 dexterity i type in "Dexterity 11" because elves get +1 dexterity and the stat changed is the base before that bonus.
Our companions has points allocated in stats which aren't really needed in a group, points which would be much better put into stats which actually makes the character perform better at their respective purposes.
Since Strength increases healing, you really want to max out strength on a priest,
but the game has locked it at 14... reducing the healing by a lot .
Look at Grieving mother , our companion Cipher.. her str is 11... ELEVEN,
which means the players has NO options to turn her into a dps, she will remain
a sub-par cipher for the whole game because her stats are horrible.
Ciphers has the worst health-gain, and putting points into CON would just be a waste of attributes, yet the game has wasted 3 points there that would be better spent in str for damage.
Ciphers are considered the highest dmg in the game, yet the game won't max of the very stat which increases their dmg - it's like the game just wanted to be balanced.
So if there's a reason why Durance is "suboptimal", it's his Dex. Though he can still easily be used on PotD without any problems because you don't have to min/max this game.
Durance is a Priest like any Priest. You can give him enchanted equipment with some attribute bonuses, if you insist. And you would be well-advised to replace his default quarterstaff with a sword anyway, since as a Priest of Magran he favors Sword & Arquebus because of the talent that grants a stacking +10 Accuracy for those.
As such, the companions are really okay for the roles they are supposed to fill. Some companions are more versatile, others a bit more specialized also because of their class anyway.