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Regarding the time, the solution is either to cast before the beginning of the combat which is not always possible since most spells are only available during combat. Second solution is to have melee tank fighter (or pets) that would stop ennemies while you cast which is the one I adopted.
I would be curtious to see how other players do.
In that case it could ne a valuable addition to display speed vector of opponents during the pause on top of location circle.
I appreciate that this may be some gamers' idea of challenge, but for me it's just poor design - don't get me started on having to constantly run back to an inn to rest, either. I've played pretty much every D&D game on PC that ever existed including the original IE games, of course, and they all evolved resting to something that didn't require grinding or tedious backtracking, because that just gets in the way of actually playing the game.
I also can't stand that you can only cast certain spells in combat, particularly protective spells for spellcasters - the whole point of buffs for me is that you use them before a battle, so that your characters can launch the offensive straight away. Trying to get buffs up while a horde of monsters runs towards you is not fun, particularly at low levels when some monsters are single-hitting my casters before they can get shields up anyway.
I guess I just prefer the mechanics of the older games, they weren't perfect, but PoE feels a lot like New Coke to me.
In the old IE games, targeting an AoE spell on an enemy would TRACK that foe and deliver it at the enemy's location.
If I cast a fireball at Irenicus, and he walks 10 feet to the left, the fireball will still be cast on Jon Irenicus. Not where he was standing.