Pillars of Eternity

Pillars of Eternity

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Pathetic mage (Aloth) dies all the time… what to do?
My team is around level 9-10, exploring last levels of Endless Path. Aloth keeps on dying all the time. I keep him in the back, but every time we meet spirits that jump behind the tanks’ line, or one of the enemies sneak through (e.g. when one of the tanks breaks the line to attack another enemy), Aloth pretty much always ends up unconscious…. I cannot even use most of his cone, ray spells anymore because he won’t survive being in the first line, even when tanks stand next to him.

I decided that he should wear a robe as in the end he is a mage ( so he is wearing the only not plain robe I managed to find (DR 5, Fine) … Through traits and items he gets +27 to defence when disengaging, so that he can run away from opponents, but still this is useless, he gets hit most of the time when running away. Then the Mirror Image is pathetic in comparison to Baldur’s Gate, it disappears pretty much right away. Grimoire slam is sometimes help, but not for ghosts, cause they always attack in groups.

What do you do to make Altoh/your mage stand longer? Put him in heavy armour?! Are there some great robes that I did not manage to find, that would make him look like a mage, but offer more protection? What spells do you use to keep your mage alive when he is melee attacked?
Senast ändrad av snigrobek; 1 maj, 2015 @ 18:30
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Gregorovitch 2 maj, 2015 @ 11:46 
Ursprungligen skrivet av Christopher: Communist Mountain:
Ursprungligen skrivet av Muktar:
Also, don't let Aloth attack early. Let your front liners attack first. It won't stop them from later moving to Aloth, but it does add time. Arcane Veil isn't a spell it is a per encounter ability. The glowing blue icon on Aloth's attack tray when you click his portrait.

I ♥♥♥♥♥♥♥ wish it was per encounter :D Its per rest, and honestly kind of ♥♥♥♥ because of that :*.

Yes, it is only really usable during big fights. This is why for routine fights, as pointed out by Muktar, you should first let the enemy close on and get tied down in position by your fronty line, then have Aloth disable them with spells like slicken, blind, mind miasma (v. good) and confusion (even better). This is enough to give you trhe upper hand and prevent Aloth being attacked much in routine encounters.

According to 1.05 patch notes Fan of Flames is being nerfed by 25% but Ghost Blades, which is currently vastly inferior, is being made Foe AoE only which will open up new tactical opportunities for Aloth early game since he will now be able to nestle in behind Eder on the front line and blast the enemy with it from there I suspect.
feralgal 2 maj, 2015 @ 12:26 
Ursprungligen skrivet av scorpiovaeden:
I am pretty sure you can build a better mage as a hireling. From my understanding, built heroes are generally better than the story ones.

This is currently true but the upcoming patch is supposed to let you respec your party members. All of mine may get respecced but Aloth (or maybe Grieving Mother) will be the first.

As others have said, Arcane Veil is helpful and keeping Aloth against a wall when necessary (and available) can help with teleporting enemies. Chanters can give passive buffs to defenses.
This can be especially helpful if both Kana and Aloth are back row characters for your party.

http://pillarsofeternity.gamepedia.com/Chant

In addition to Withdraw, Priests have Consecrated Ground (which I use in tougher fights). Holy Power also increases Resolve (which increases deflection). I use Iconic Projection a lot. It damages enemies and heals allies in its path. The Druid's Moonwell is very good (and scrolls can be crafted or purchased so other party members can use them). Scrolls of Defense can also help bc they are readily available (and can be crafted) and only require a lore of 4 or 2 to use so many party members can potentially have them.
Senast ändrad av feralgal; 2 maj, 2015 @ 12:31
Belnick 27 maj, 2018 @ 9:30 
I just lost him as he fell off the ship and perma died for no reason, was one of those stupid click and read missions, aloth perma dead, nothing you can do, not revive or anything, so "#¤ stupid
Viktor 27 maj, 2018 @ 12:17 
Ursprungligen skrivet av Belnick:
I just lost him as he fell off the ship and perma died for no reason, was one of those stupid click and read missions, aloth perma dead, nothing you can do, not revive or anything, so "#¤ stupid

I think you are talking about PoE 2?
vitamin boost 27 maj, 2018 @ 13:41 
TBH, I just dump him the moment I recruit anough characters for a 5-person party that doesn't include him. I'm the Wizard, and I would rather have Aloth be a rogue/spellblade, but yeah, no multiclassing or choices in POE, so... I relegate him to the sidelines LOL
https://www.nexusmods.com/pillarsofeternity/mods/183

You can respec your companions stat's. This doesn't add extra and doesn't break achievements
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Datum skrivet: 1 maj, 2015 @ 18:25
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