Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://forums.obsidian.net/topic/68555-single-wield/
However, using two weapons gives you an additional attack. There might be an accuracy penalty (I never checked). Just equip a weapon and a shield, then swap the shield for a weapon to see if your accuracy drops.
I like dual-wielding because it's fun, but the single weapon style sounds great for being GUARANTEED of delivering a hit. And with your build that sounds desirable. Plus you could use this talent:
http://pillarsofeternity.gamepedia.com/One-Handed_Style
I think I'm going to do a play-through of this game as Captain Jack Sparrow....
Don't know why your comment made me decide that.
1h saber = 21-31 cut dmg and 95 acc.
1h saber & stiletto = 21-31 cut dmg - 15-21 piercing dmg & 83-79 acc.
It seems worthy to do more dmg, and the acc penalty isn't really big, no problems to hit most of monsters in the game, and pick 2 types of dmg that make the rogue a versatile dps dealer.
I always use the dual wielding mode with the modal skill that increases acc (+8 acc, +20% melee dmg).
I hope that helps you.
Couldn't you perhaps place a pistol in both each of your weapon slots, and switch to the second one after firing the first one? Or does the reload (for some reason) cover both of them?
That is one way to fire faster as the cooldown for switching weapons is lower than the cooldown for reloading.
But it's not actually dual-wielding.
I'm pretty sure its the closest you're gonna get, considering how they are reloaded.
The main reason for this is that since sneak attack (and later deathblow) are activated only when the target is blinded/prone/hobbled etc, she is almost always savaging a victim so disabled, and of course those disables also mostly lower the victim's deflection to such an extent that she almost never misses. Which of course renders the accuracy bonus from 1H/no shield superfluous.
I like it, but I think the person who requested dual-wielding pistols was hoping for a more literal interpretation.
But if we jump forward to cartridged weapons and things like revolvers, it would require an enormous change to the setting and the world.
While I wouldn't mind playing the "Wild West" of Pillars, we have to acknowledge that it could no longer hold the same similarities to traditional fantasy worlds that our current setting does.