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the whole point of this game is the story and the quests. how can you not see the big deal? this whole aggressive faction thing completely breaks immersion. i can't talk to a single npc, nor can i do any of their quests because im forced to kill them, unless of course i restart my game. a complete joke. i suddenly massacre an entire civilization and become a child killer after one dialogue. everyone hates me because i said, "does that spear compensate for something?" or something along the lines. ridiculous. they had a budget of 3 million as well. couldnt' they have thought of something else. like how divinity did it.
I killed the noble guy in twin elms that wanted me to go kill the child so it could be reborn into his family, and his entire crew, and i was still liked in Twin Elms afterwards.
You must have killed someone that wasnt asking for it i guess. There's many parts in the game where you have dialogue option that will start a fight, doesnt mean that you SHOULD. It's a consequence for killing a bunch of people. If someone came into my town and killed a whack of people after insulting them, then yeah, i wouldnt deal with them either, and would probably try to kill them.
i didn't kill anyone. it was the guard at the north exit at the first twin elms town you reach. it happened through a single dialogue. something along the lines of "i bet that spear is compensating for something." then suddenly everyone turns hostile.
oh god i wish i knew that. i fought my way to the inn before exiting.
yes, and I have played all those games. but this is the worst sort of consequence i've ever seen. i didn't even damage any npc's. and it was my first time in twin elms, and literally the second npc i talked to.
why i'm so frustrated is because this is the region i was interested in going through in the ENTIRE game and then when i finally get to it, i say something wrong, and suddenly the entire territory is hostile, and i have to kill every npc and quest giver in the entire region. completely eradicating all the stories in this region, and as far as i know this entire region is the main part of act 3.
yeah it's too late for that. i thought it would only be this one outpost/town that would be hostile, so i kept going, and quicksaved at the inn. turns out all 5 areas are hostile.
Times we live in, games are buggy.
Yeah, I did that once too and then I zoned-out just to see if the rest of the city would agro me. But as it was, they didn't; and my reputation wasn't that bad yet. Although, if I went around killing more people, I'm sure that would eventually change. God knows that the Domonel (sp?) took every opportunity they could to attack me, after I ruined my reputation with them.
Also, as far as the inn goes; you can kill the ogre without anyone caring. Although, interestingly enough; if you kill people in the inn, he will agro you on the way out.
I don't like keeping a bunch of different saves, although they can come in handy. Personally though, in RPGs; I will typically keep a 'town-only' save and an 'out-adventuring' save. That way there should always be one that I can fall back on, that's not too far back. I still might occasionally lose some time to a major bug or a poor decision, that I come to regret; although that's pretty rare, and it's rarely that bad.
Ahh, yeah, that could be it; in and of itself. Their 'living room' is open to guests, but they don't like people seeing all of the kinky stuff they keep in their bedrooms and bathrooms. Their bashfulness tends to lead them to violence. It's a kneejerk reaction, that they haven't quite grown out of yet.
Obviously, if you speak to the council you are able to enter, but without authorization, you basically try to force your way in. And obviously, locals doesn't take kindly when you kill guards and force your way inside their sacred places.