Pillars of Eternity

Pillars of Eternity

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How do I motivate myself to finish?
This game is very bland and uniteresting. The 4th edition style rules really frustrate me. This game is so obsessed with combat and fighting hordes of enemies room-to-room.

Sure, the plot is pretty interesting and I want to find out what happens. But these moments are so few and far between. I feel like this game is about optimizing your characters stats and gear for combat rather than ACTUAL ROLEPLAYING.

I just started act 3 and I can't summon the willpower to continue. Is there a different approach I can take or something that will make this more fun?
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Zobrazeno 3144 z 44 komentářů
JD původně napsal:
Icingdeath227 původně napsal:
I hated Original Sin with a burning passion.
How come?? I thought the dialogue was childish but other than that I loved it.

The bad dialouge was a huge reason for me actually.

Well, there's the fact that the game is pixel hunt. You have to search every nook and cranny for important items. Feels like playing a point-n-click game.

And the plot just feels super loosely connected. It needs a better flow. If you wander off and decide to look around you end up going somewhere you're not supposed to be yet and it ♥♥♥♥♥ up the story. I got all confused as to what was happening.

When your partner initiated dialouge, instead of reading along with it you can only read it through text bubbles that pop up that dissapear before you can finish.

I kept getting bugged as well, causing me to be unable to continue in some cases. For instance, the game deleted everything in my backpack, including quest items. Another example is it would crash if you dropped or moved certain objects.

I didn't like the rule system either. I decided to roll a cleric and it turns out that healing and buffs in that game are crap. Healing doesn't scale with level, you can't pre-buff, and buffs last 2 rounds. My character was crap by the end. Fighters also suck. It seems like the game is designed around interacting with the enviorment and crowd control. In other words, shocking water, lighting oil on fire, etc. As if they want you to play a wizard, witch is the best class by far.

Oh, and the rock paper scissors system for speech checks.

And to top it off I couldn't beat it because the game didn't give me some teleport pyramid in the very begining that I was supposed to have the entire time.
Naposledy upravil Mystic Exarch; 25. dub. 2015 v 0.10
McKnuckles původně napsal:
I'm pretty sure it tells you what second chance is either in the description or if you hover over the word.

It does not. Glitch perhaps? I wouldn't be surprised.
Non combat ways to resolve conflict? There clearly there. First bad example, as a Bleakwalker I scared off several enemies. Just my reputation made them run away.
With the right attributes you can talk down several enemies and thus forego a 'boss' battle.
I've encountered several instances with parents that I could lie to them. Like it wasn't their fault their child died, or yes this was indeed a valid cure and not some colored water.
The very first Xaurip you meat in the tutorial dungeon you can feed him and not kill him.
There options there, others let you use gear or skills to sneak past enemies. I admit not everything is explained that well ingame but most are quite well explained in the encyclopedia thing ingame. Don't use expert mode unless you want little information because that's what it does...
Mormacil původně napsal:
Non combat ways to resolve conflict? There clearly there. First bad example, as a Bleakwalker I scared off several enemies. Just my reputation made them run away.
With the right attributes you can talk down several enemies and thus forego a 'boss' battle.
I've encountered several instances with parents that I could lie to them. Like it wasn't their fault their child died, or yes this was indeed a valid cure and not some colored water.
The very first Xaurip you meat in the tutorial dungeon you can feed him and not kill him.
There options there, others let you use gear or skills to sneak past enemies. I admit not everything is explained that well ingame but most are quite well explained in the encyclopedia thing ingame. Don't use expert mode unless you want little information because that's what it does...

Yeah, the expert mode is legitimate point. I thought it would make the game harder. I had no clue it would take away all that stuff.

Still doesn't fix my problem though. I have never been able to avoid combat.

Ok, so you have three examples. The first one is cool. But what if i'm not a Bleakwalker? And i'm not sure how the second one is an alternative to combat.

So we can sneak past enemies using skills or gears. Is that it? Is there a way to actually achieve some kind of unique and specific goal? Other than just skipping 1/12 of the fights in a particular generic dungeon?

I have some items which boost my resolve to 14 and my perception to 14. I guess these aren't high enough to get special options. Apparently, the problem with this system is that in order to have access to the special options, you have to pump your stats very high. So what if resolve, perception, or whatever, is a bad stat for my class? Can't exactly take resolve as a Ranger.

Also I have 18 dexterity and have never been given the option to use it. So either A) they don't exist or B) it's not high enough. Highly doubt B, it's probably A. I have 18 might as well, and I HAVE actually seen the intimidate options. I can't take them though because I'm roleplaying a character that wouldn't do that. I like to be a good guy.

I would have rolled a character with high resolve, intelligence, and perception if I had known that this game is so focused on combat. Guess the class doesn't matter, and picking good stats for your class doesn't matter if you're not planning on fighting.

Do you think this would work?
Naposledy upravil Mystic Exarch; 25. dub. 2015 v 1.45
14 is on the low end, you generally need at least 16-18 for most checks. Note btw that statistic boosters don 't stack. So if an item gives you +2 resolve +1 might and another gives you +2 might you'll end up with +2 resolve and +2 might. The +1 gets lost in the non stacking.

Resolve, Intelligence and Perception are the most importent checks I believe. While Might matters more for damage output on all classes. Being a good guy is totally viable, however if you're not strong arming people you do lack attributes to make checks with...

If you're not a Bleakwalker you can always be a priest to quite a few deities that also give unique choices in dialogue. The options are totally there but a non-stealthy Might focussed Ranger with a 'good' alignment misses most.

Resolve is a attribute of leaders and those with conviction so yeah it's reserved for more leadership and support classes like Paladins, Priests and perhaps Fighters.

Also expert specifically states it removes pointers and not affect difficulty... As for the second example, it gives you the option to talk down an enemy, how is that not an alternative to combat? Combat doesn't give you XP and most combat related quests are totally ignorable. As for an other example in Defiance Bay there was a quest with a ghost and I talked my way out of that fight. I think it's possible to reach her without fighting but I never tried as I roll with heavy armored warriors around with guns.
Naposledy upravil Mormacil; 25. dub. 2015 v 2.31
Mormacil původně napsal:
14 is on the low end, you generally need at least 16-18 for most checks. Note btw that statistic boosters don 't stack. So if an item gives you +2 resolve +1 might and another gives you +2 might you'll end up with +2 resolve and +2 might. The +1 gets lost in the non stacking.

Resolve, Intelligence and Perception are the most importent checks I believe. While Might matters more for damage output on all classes. Being a good guy is totally viable, however if you're not strong arming people you do lack attributes to make checks with...

If you're not a Bleakwalker you can always be a priest to quite a few deities that also give unique choices in dialogue. The options are totally there but a non-stealthy Might focussed Ranger with a 'good' alignment misses most.

Resolve is a attribute of leaders and those with conviction so yeah it's reserved for more leadership and support classes like Paladins, Priests and perhaps Fighters.

Also expert specifically states it removes pointers and not affect difficulty... As for the second example, it gives you the option to talk down an enemy, how is that not an alternative to combat? Combat doesn't give you XP and most combat related quests are totally ignorable. As for an other example in Defiance Bay there was a quest with a ghost and I talked my way out of that fight. I think it's possible to reach her without fighting but I never tried as I roll with heavy armored warriors around with guns.

Seriously? It would have been helpful to know that bonuses don't stack. That's of a level of fail on orders of magnitude I can't even describe with mortal words. What's even the point of having magic items then? This game is just so paradoxical and fail on every level.

The problem with combat quests being ignorable is that if I turn them down, my character can't get that XP. So I'm just supposed to ignore side quests and end up being lower level than other players later on?

Why can't they just make it so that no matter which way you like to play the game, you get the same XP? Is that really to much to ask?
Naposledy upravil Mystic Exarch; 25. dub. 2015 v 2.51
DarkExcalibur42 původně napsal:
Lower the difficulty setting to reduce the significance of combat.

Ive only completed poe on potd and Hard. Hard jas an utter joke and it makes me want to strangle anyone who suggests to "lower the difficulty".

If you lower the difficulty you "#)(/")# lost the game, youre a noob that should leran basic game mechanics. No wonder people are bored because they play the game on Casual/Normal which is VERY poor.
Icingdeath227 původně napsal:


I would have rolled a character with high resolve, intelligence, and perception if I had known that this game is so focused on combat. Guess the class doesn't matter, and picking good stats for your class doesn't matter if you're not planning on fighting.

Do you think this would work?

My totally unscientific impression is that Resolve is the most commonly used dialog stat check since it appears to govern situiations were you can lie, or shall we say take up a "robust negotiating position", to avoid violent outcomers or open alternative resolution paths. Perception, Intelligence and Might seem to be about equal second place.

On stat levels required I would say for all four stats 14 gives you some options, 16 gives you quite a lot and 17 gives you almost all of them. There are also options for Lore and various religions and backgrounds.

I would say building say a wizard, priest, cypher or chanter around 16 Res, 16 Per, 16 Int and maybe 14 Might (and dumping Dex and Con) then collecting +2 (or the occasional +3) stat buff items plus using Inns to provide additional buffs were appropriate would make a viable character capable of talking their way out of a lot of if not most situations.

Given there is an achievement for completing the game killing only 175 monsters or less supports the theory that there are in fact a lot of non-violent "outs" and alterate solutions if you've got these stats high enough across the board.


[edit] I would thinm it impossible to attempt the Endless Paths with this idea though. Now if you had very high sneak and mechanics and tried it solo it might be possible (I've been watching Quill demontrate his super-scout bear) but i would wager you could not also have high enough Lore to pass some of the Lore based dialog checks as well. Perhaps, dunno.
Naposledy upravil Gregorovitch; 25. dub. 2015 v 4.19
Icingdeath227 původně napsal:
Gregorovitch původně napsal:
I am wondering if you have the metegame info turned off in the options? There are a lot of dialog options that get triggered if you have the required stat/skill levels - but only on your main character - and you see them in red with metegame info turned on if you don't meet the requiremnts. Arguably use of non-violent resolution approach is too difficult because of the number of different stats and skills used for this is too wide for one character to accomodate.

If the combat is boring you it would help knowing what level you're at, who you are using in your party and what it is about the combat you don't like relative to, say, the BG games.

Yeah, I didn't know expert mode would do that. The game needs to be more clear about what it does. I'm not sure turning off expert mode would fix the problem, though. My gripe is that I've never noticed a primary attribute or skill allowing me to resolve things in a different way. It's like they're just flavor; they don't actually achieve anything.

Main Character (Ranger & Wolf Companion), Eder, Durance, Hiravias, Grieving Mother, and a custom adventurer (barbarian). All are level 8. I just started act 3.

So as for what I don't like. For one, the rules too closely resemble 4th edition d&d. They're very obviously "video gamey" mechanics, rather than a system which tries to integrate realism into the game. It really takes away from the immersion.

Secondly, the fact that dungeons and outdoor zones are absolutely clogged with enemies. The gameplay is essentially fighting group of enemies after group of enemies, room-to-room, without anything to break it up in between. It just gets boring. In the BG games, there was more story. You had to solve a puzzle between fights, talk to an NPC or something, etc.

Thirdly, I hate that this game seems to be focused around optimizing your characters for combat. THAT IS NOT ROLEPLAYING. That's Diablo. The only way I was able to survive was min-maxing a character and spending way too much time analyzing over-complicated stats. If I want to calculate which weapon does the most damage and stuff I will just play a boring action game like WoW.

Fourth, the rules are just too complicated. In D&D the rules are so simple they're beautiful. If you have strength mod of 3 and proficiency of 2, you add 5 to your attack roll. Done. A five year could could do it. This why the combat in BG is brilliant. In this game, you roll percentages and have 10 million stats.

Fair enough. It's not my experience of combat in the game, I mean i like it even more than DOS and i loved DOS combat, but there's no law says everyone's got to like the same things.

One point I do agree with to some extent is that many of the dungeons are just packed full of monsters, one mob after another after another. What with no XP and less than exiting loot to be gained from fighting them it can I agree sometines get somewhat tedious and occasionally feel like pointless violence for it's own sake.

One additional thing is I've actually got to about the same point in the game as you, perhaps a little further (plus down to level 13 on the Paths), but it's taken me almost three times as long and I am level 11. This would suggest I've done a lot more stuff than you have but also that I've been significantly stronger when tackling some of the dungeon runs. I think this means I have been able to cut hrough a lot of these fights quickly without losing much if any health since my buffs, debuffs and disables are that much stronger and have quite enjoyed the art of dealing with these mobs without taking a sratch.
Icingdeath227 původně napsal:


Yeah, I didn't know expert mode would do that. The game needs to be more clear about what it does. I'm not sure turning off expert mode would fix the problem, though. My gripe is that I've never noticed a primary attribute or skill allowing me to resolve things in a different way. It's like they're just flavor; they don't actually achieve anything.

Main Character (Ranger & Wolf Companion), Eder, Durance, Hiravias, Grieving Mother, and a custom adventurer (barbarian). All are level 8. I just started act 3.

The options menu tells you about expert mode. It's clear IMO (and I'm not sure how they could make it clearer) but I understand how having many options in an unfamiliar game can be kind of overwhelming so it can be easy to miss stuff. Here are the stat checks in the game

Barbarian: 3
Chanter: 2
Cipher: 17
Druid: 1
Fighter: 5
Monk: 2
Paladin: 1 + Order
Priest: 6 (3 unique - without equivalent "Clergyman" background check) + Deity
Ranger: 3
Rogue: 3
Wizard: 4

Kind Wayfarers: 7
Bleak Walkers: 6
Shieldbearers: 3
Goldpact: 2
Darcozzi: 3

Berath: 3
Skaen: 7
Magran: 6
Wael: 5
Eothas: 7

Aristocrat: 8
Artist: 4
Clergyman: 7 (4 unique)
Colonist: 9
Dissident: 6
Drifter: 4
Explorer: 9
Hunter: 10
Laborer: 8
Mercenary: 8
Merchant: 11
Mystic: 5
Philosopher: 11
Raider: 11
Scholar: 13
Scientist: 6
Slave: 7

Aedyr: 12 (5 of them with Aloth)
Deadfire: 9
Ixamitl Plains: 1
Old Vailia: 4
Rauatai: 9 (8 with Kana)
The Living Lands: 9
White That Wends: 14

Aumaua: 7
Coastal Aumaua: 1

Dwarf: 0
Boreal Dwarf: 1

Elf: 1
Snow Elf: 7 (3 with Glaswal)

Godlike: 10
Fire Godlike: 4
Nature Godlike: 2
Moon Godlike: 2
Death Godlike: 3

Human: 1

Orlan: 14 (5 with Captain Aldmar)
Hearth Orlan: 1
Wild Orlan: 1

Male: 7
Female: 12

First number shows amount of conversations where the stat is checked, numbers in brackets include multiple checks per conversation (can be slightly inaccurate):

Might: 38 (42)
Constitution: 12 (12)
Dexterity: 19 (21)
Perception: 42 (47)
Intellect: 41 (58)
Resolve: 55 (81)

Stealth: 4 (5)
Athletics: 22 (30+) (only checked once outside of text adventures, by the Glanfathan Leader)
Lore: 18 (25)
Mechanics: 4 (7)
Survival: 14 (16)

Highest amount checked:

Stealth: 6 (Falanroed/Maw)
Athletics: ? (possibly 11 on Burial Isle)
Lore: 10 (lots)
Mechanics: 8 (Durance)
Survival: 12 (Sagani)

Note that sometimes (e.g., many of the cipher dialogs) the dialog checks will work if a member of your party meets the requirement but usually it has to be the PC. IIRC, you usually need around 16 in a stat to pass the test (so I agree with Mormacil and Gregorovich about that). Sometimes you need more and IIRC you can pass a few with 14.

Note also that many of the stat checks will be flavor choices in the dialog and may not be substantively different than one of the options if you don't meet the stat check.



Icingdeath227 původně napsal:


Secondly, the fact that dungeons and outdoor zones are absolutely clogged with enemies. The gameplay is essentially fighting group of enemies after group of enemies, room-to-room, without anything to break it up in between. It just gets boring. In the BG games, there was more story. You had to solve a puzzle between fights, talk to an NPC or something, etc.

There is a lot of combat and I agree that the maps (esp the outdoor "wilderness" maps) are clogged with enemies. I don't think there are more enemies/map than the IE games but the maps in PoE seem smaller (esp compared to BG) so the enemies seem closer. If you stick to the roads, you can sneak past almost all (all if you are careful) of the enemies. That doesn't help with combat in quests, though.

Icingdeath227 původně napsal:

Thirdly, I hate that this game seems to be focused around optimizing your characters for combat. THAT IS NOT ROLEPLAYING. That's Diablo. The only way I was able to survive was min-maxing a character and spending way too much time analyzing over-complicated stats. If I want to calculate which weapon does the most damage and stuff I will just play a boring action game like WoW.

The game was designed to do the opposite and IMO it is quite successful at that. There aren't dump stats like in the IE games. You can play just about any build.

I'm not sure what is over-complicated. I think AD&D was also very complicated but you are used to that system so it seems simple. E.g., you listed weapons earlier. In the BGs, you also had fast vs slow weapons and things like weapon proficiency determined how many attacks per round your weapon would do. To me, PoE's system is easier to understand. To some ppl, BG's system may be easier to understand.


Icingdeath227 původně napsal:

Fourth, the rules are just too complicated. In D&D the rules are so simple they're beautiful. If you have strength mod of 3 and proficiency of 2, you add 5 to your attack roll. Done. A five year could could do it. This why the combat in BG is brilliant. In this game, you roll percentages and have 10 million stats.

And in PoE you subtract the enemy's defense from your accuracy. Done. You don't need to worry about things like high level abilities or 1H/2H specialization like you do with the BGs. I think you are over-simplifying the combat calculations in the IE games.

Icingdeath227 původně napsal:

Seriously? It would have been helpful to know that bonuses don't stack. That's of a level of fail on orders of magnitude I can't even describe with mortal words. What's even the point of having magic items then? This game is just so paradoxical and fail on every level.

If you look at your character sheet, it will show which bonuses are being suppressed. There is a loading screen that tells you about stacking. FWIW, some bonuses do stack. E.g., IIRC food bonuses stack with weapon bonuses and rest bonuses stack with the other bonuses. So armor, rest, and food bonuses will all stack. I don't think that is explained well anywhere, though.

Icingdeath227 původně napsal:

The problem with combat quests being ignorable is that if I turn them down, my character can't get that XP. So I'm just supposed to ignore side quests and end up being lower level than other players later on?

Why can't they just make it so that no matter which way you like to play the game, you get the same XP? Is that really to much to ask?

I agree that you will probably need to do some side quests. (Though I have read here (?) that the main quest encounters are easier if you are at a lower level bc of the enemies. I've never seen anything official about that and have no idea if it's true.) And I'd want to do many the side quests in a cRPG. The devs originaly gave no XP for combat but so many ppl complained that they added XP for filling in the bestiary and lockpicking/disarming traps/etc. I agree with you that there should be more ways to resolve quests (as DarkExcalibur and I discussed earlier ITT).
Naposledy upravil feralgal; 25. dub. 2015 v 4.44
Icingdeath227 původně napsal:
Mormacil původně napsal:
14 is on the low end, you generally need at least 16-18 for most checks. Note btw that statistic boosters don 't stack. So if an item gives you +2 resolve +1 might and another gives you +2 might you'll end up with +2 resolve and +2 might. The +1 gets lost in the non stacking.

Resolve, Intelligence and Perception are the most importent checks I believe. While Might matters more for damage output on all classes. Being a good guy is totally viable, however if you're not strong arming people you do lack attributes to make checks with...

If you're not a Bleakwalker you can always be a priest to quite a few deities that also give unique choices in dialogue. The options are totally there but a non-stealthy Might focussed Ranger with a 'good' alignment misses most.

Resolve is a attribute of leaders and those with conviction so yeah it's reserved for more leadership and support classes like Paladins, Priests and perhaps Fighters.

Also expert specifically states it removes pointers and not affect difficulty... As for the second example, it gives you the option to talk down an enemy, how is that not an alternative to combat? Combat doesn't give you XP and most combat related quests are totally ignorable. As for an other example in Defiance Bay there was a quest with a ghost and I talked my way out of that fight. I think it's possible to reach her without fighting but I never tried as I roll with heavy armored warriors around with guns.

Seriously? It would have been helpful to know that bonuses don't stack. That's of a level of fail on orders of magnitude I can't even describe with mortal words. What's even the point of having magic items then? This game is just so paradoxical and fail on every level.

The problem with combat quests being ignorable is that if I turn them down, my character can't get that XP. So I'm just supposed to ignore side quests and end up being lower level than other players later on?

Why can't they just make it so that no matter which way you like to play the game, you get the same XP? Is that really to much to ask?
It does tell you bonusses don't stack... Both in loadingscreens and on the effects page. Adn you do get roughly the same XP whatever your build because fighting doesn't give you XP, completing quests does. Then you say what about those combat related side quests? Well there's enough XP in the game to max level yourself twice. With effort you can reach the level cap while still being in Act2.
hisssan původně napsal:
Icingdeath227 původně napsal:
This game is so obsessed with combat and fighting hordes of enemies room-to-room.

Really now? This was anounced as CRPG (combat rpg) and thus one would expect no less.

The c in cRPG stands for computer, not combat. The cRPG genre is a specific style of RPG game, like the original Fallout games and the infinity engine games.

"Other contemporaneous CRPGs (Computer Role Playing Games)..."
http://en.wikipedia.org/wiki/Role-playing_video_game#Personal_computers

Didn't find a single funny party member.

Eder and Hiravias were funny, and the voice in Aloth's head was great.

Icingdeath227 původně napsal:
What difficulty are you talking about? I'm not finding it that easy at all. Maybe you're playing with a lot of non-spellcasters? Because there's no reason to pause if you're not casting spells.

There is ALWAYS a reason to pause.

DR: 10
Second Chance

What the hell does Second Chance mean?

If your character gets KO'ed (zero endurance) they'll stand back up with partial endurance. Second Chance is my favorite armor ability ever.

Icingdeath227 původně napsal:
Seriously? It would have been helpful to know that bonuses don't stack. That's of a level of fail on orders of magnitude I can't even describe with mortal words. What's even the point of having magic items then? This game is just so paradoxical and fail on every level.

You make no sense. That's even standard in table-top D&D.

The problem with combat quests being ignorable is that if I turn them down, my character can't get that XP. So I'm just supposed to ignore side quests and end up being lower level than other players later on?

Yes. There is more than enough XP for you to hit level 12 even without completing every quest.

Phantasma původně napsal:
DarkExcalibur42 původně napsal:
Lower the difficulty setting to reduce the significance of combat.

Ive only completed poe on potd and Hard. Hard jas an utter joke and it makes me want to strangle anyone who suggests to "lower the difficulty".

If you lower the difficulty you "#)(/")# lost the game, youre a noob that should leran basic game mechanics. No wonder people are bored because they play the game on Casual/Normal which is VERY poor.

First, learn how to type.
Second, difficulty only modifies the number of enemies in an encounter. If people want shorter combat (because they aren't playing it for the fights), then lowering difficulty is a legitimate solution.

I played the game on Normal and greatly enjoyed it, never getting bored of it once. So I don't know what you're talking about.

The c in cRPG stands for computer, not combat. The cRPG genre is a specific style of RPG game, like the original Fallout games and the infinity engine games.

"Other contemporaneous CRPGs (Computer Role Playing Games)..."
http://en.wikipedia.org/wiki/Role-playing_video_game#Personal_computers

You got me here. Never bothered to join the latest wiki definiton of it. I guess I mixed it up, with C standing for Classic/Combat oriented RPG, which back in the days was all there is. Meaning very combat intense, sometimes grinding intense games. Somehow that got stuck in my mind. You are right of course. Geez, I guess I was wrong about this abbreviation for more then 20 years. Paint me black and call me a gibberling - but, I'm never too old to learn. Thanks for educating me. You are right of course.


Eder and Hiravias were funny, and the voice in Aloth's head was great.
Never walked much with Eder and skipped Aloth. I suppose thats my fault. The initial dialogue with Aloth was weird and I took him for an someone insane rather then funny, so I guess it's a matter of taste. However, even Eder is kind of all too serious about himself. Hiravias is funny? He seems a bit eccentric. But I remember how he asked me to eat innards. Found it accordingly gross like most of the initial dialogue with the grieving mother. Ah, I suppose it's not my kind of humour. Entertaining though. It's well written dialogue, I give you that. Just in between all the gore and battle, a little more "cheer up" commentary from my companions would have been nice.


Phantasma původně napsal:
Ive only completed poe on potd and Hard. Hard jas an utter joke and it makes me want to strangle anyone who suggests to "lower the difficulty".
What about you strangle yourself and rid the world of your grandeur? Good riddance. You know, I watched a few let's plays where people solo'ed on "path of the damned" difficulty with monks, ciphers and/or barbarians. It's not too hard, if you follow a few basics. I wen't half way through with a solo barbarian until I got bored. I guess everyone can do it if an old guy like me can. But I wouldn't recommend it. Especially if you plan on having a story based experience. But calling everyone else a joke, because they don't go for that challenge only shows a very limited world view to say the least.

Naposledy upravil hisssan; 26. dub. 2015 v 3.53
hisssan původně napsal:
Never walked much with Eder and skipped Aloth. I suppose thats my fault. The initial dialogue with Aloth was weird and I took him for an someone insane rather then funny, so I guess it's a matter of taste.

Insane is right I suppose, as he has a voice in his head that he argues with. But Eder likes the voice more than Aloth. Most party members do, and they'll request for Aloth to let her talk to them. The exchanges are usually pretty awesome.

hisssan původně napsal:
However, even Eder is kind of all too serious about himself. Hiravias is funny? He seems a bit eccentric. But I remember how he asked me to eat innards. Found it accordingly gross like most of the initial dialogue with the grieving mother.

Yeah. F-ing terrible first impression, no question. I was really disinterested in having him around after that, but I let him party up so I could run his quest and he turned out to be pretty cool (if crude).

hisssan původně napsal:
Entertaining though. It's well written dialogue, I give you that. Just in between all the gore and battle, a little more "cheer up" commentary from my companions would have been nice.

Eder is much more light-hearted, and he has some good goofy dialogue with Sagani.

But I won't argue, the game and its plot definitely had a heavy feel hanging about it that translated into the characters and could be a real downer. You know what would fix this?

Heyya! It's me! Imoen!

Brightest sunshiniest character we could ask for! ^_^

Phantasma původně napsal:
But calling everyone else a joke, because they don't go for that challenge only shows a very limited world view to say the least.

+1
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Datum zveřejnění: 24. dub. 2015 v 2.09
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