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well myn did not sure tho cuase my main would not
I was surprised that, even with something like a regenerative potion, I was forced to use it while in combat. That's usually the kind of thing that I would use right before I enter it. Seems a lot less useful, since I can't.
I know I haven't crafted anything and haven't even needed too. That's the most useless part of the game for me.
Smart positioning + Eder with 93 base deflection + Bonuses like from Kana's +10 Deflect Chant, Per encounter abilities, priest Buffs etc. means my frontline barely takes any damage as it is. I've found 2 items that have 3 per rest AOE Endurance healing effects and I usually throw Grieving Mother's 'Pain Block' spell on anyone squishy like backliners if they do start to take damage anyway.
That's indeed one side effect of this whole HP/Endurance system - I barely have to 'heal' unlike the Baldur's Gate days where I would possibly frequently use some healing pots mid/post battle to clear injury..
However, I'm starting to use them a bit more often, if only because they do make the game a bit easier and having only 2 camping supplies is a pain, so I do want to prolong each outing which means using less spells per battle, and relying more on renewable attacks and not taking damage.
Didn't help against the last boss.
At level 12 basically every fight turns into 5 second gibfests. No time to buff.