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It's not hard to imagine that the developers might intentionally have avoided writing dialogue that could be construed as endorsing incest (which is what returning the girl to her uncle would amount to) because the news media would rip you to shreds (remember the "mass effect sex simulator" story?)
In general, I found that most decisions in this game lack "good" outcomes (do you lie to that pregnant woman to get to use a potion that will improve her physical health, knowing that she will end up utterly distraught when the child inevitably ends up hollowborn, or do you tell her the truth, thereby ensuring that the child will be sick even if the legacy curse is fixed?). Drywood is not a nice place.
Or have your main a cipher...
Only leaves you with options that have her run away, like I said.
This might be news to you, but genocide and uxoricide are generally frowned upon in civilised society.
Why is that thankfully not an option? Would you also prefer if all of the 'evil' options were removed? Is supporting a mass murderer somehow more ok?
I doubt it. The game is full or situations for us to choose what to do in which no option is perfect. Something always isn't perfectly right or bad, or at least we lose some reward if we do the right thing. See that enchant we lose if we let the guy go with the artifact.
Also, that's not incest. She's the dauther of the sister of his wife. In a moral POV, it's worse him betraying his wife than having sex with a girl from a close family. Of course, he did it on hiding, so he didn't have the family's consent, and some lore estates she as some sort of slave.
The's also the issue of abortion. We're not presented the option to do or not do it - after all, it should be her choice and not ours - but it's still offered.
Also, in the end, there is indeed the option of curing her and letting her go with him, it's just not available in all situations and it's not left clear what requirement is needed for the option to be available. There are many options that are presented redded with the requirement described, not this time.
Anyway, this was one of the best side quests I've seen so far. We have a complex situation that goes unfolding little by little, requiring some investigation and talking to some amount of ppl to figure it out. Also, the dungeon is funny complex, we can get inside it from 2 very separated entrances and find out the other one while exploring, which makes us surprised, and the path is very complex with many ways to go without being a maze.
Siding with Raedric is viewed as a pretty evil thing to do as well. Not sure what that part of the argument's about.