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The play devil's advocate, I don't remember race coming up really in any of the DnD games such as BG, IWD, NWN etc so maybe it is just taking race as not a big deal in the world.
True and the God you worship has a lot of emphasis as well.
There are some history information about the various races. But PoE doesn't follow the classical ("Tolkien") approach for them. There isn't something like a "dwarven kingdom" with relations to some woodhugger-elves but nations, tribes and cultures consisting of several races etc. with a rich background. But you are still able to find quite a lot history information about the sub-races themself within the game and using some out-of-game information (wiki & forum posts).
While the orlans are lacking a bit more information about their history and origins, all the other races are quite "ancient". Both Elves and Humans are originated in the northern hemisphere and migrated south somewhere around 12,000 to 50,000 years ago. Aumaua's origins are somewhere around the equator ("warm oceanic climates") and started coastal exploration at least 20,000 years ago (which explains their early contact with the Engwithans). Boreal Dwarves originated from the southern boreal regions, while mountain dwarves came from an (unnamed) continent east of the eastern reaches. The don't share a common origin as it seems.
I guess there's a reason the typical tropes are often used. New concepts need more exposition and then people will complain about lore dump.
In my opinion PoE did a realistic approach. Elves have another physiology compared to a human - and that's it. Aedyran woodelves and aedyran humans share a common history over several thousands of years. Their culture and parent languages just merged together to the nowaday aedyran culture. There's no reason for any difference beside the physiology.
Those are used because people like to use stereotypes to make their world as simple as possible. You're saying yourself, that an elf has to "be different" to a human - why? That's just high-fantasy nonsense.
The Tolkien-ist idea of the race that conditions your behaviour unless you're corrupted by the evil Melkor comes from a medieval idea (and is linked to the topic of the good kind, and also the rise and fall of the great dynasties). There are also cultures in Tolkien's world, but they are unimportant (except for the hobbits maybe) because they have no role to play in his world (they are only a part of the general background).
It has been very badly retaken by many fantasy authors who didn't understand what it meant, and they confused races with cultures. For example, the racial/mythologic/dynastic antagonism between elfes and dwarves is always treated as a cultural hate by modern authors, more similar to real world racism than to the medieval rivalry of the world of Tolkien.
In POE you have truly cultural geopolitics and race is only a clue for your culture. That's why there is only "racial" history for isolated populations like the Orlans or the Boreal Dwarves. There is more to say about the History of the different cities and groups and organizations.
Well, most of those background in-depth information is meta-knowledge and probably only interesting for a small portion of players. And those who are interested into that kind of stuff are doing their "homework" by reading ingame-books and additional content like the almanach as also using community content/discussions.
Doesn't make any sense to put an essay into the game about the migration periods which happened tens of thousands of years ago.