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The Barbarian says the save cheated at the last fight, and they explain how they exploited a bug during the last fight.
It does not look like anyone has figured out a build for a legitamate triple crown solo yet.
I'm working on doing it on Hard first to learn the ins and outs of the game. And I'm doing it with full clearing all fights (so far) to learn exactly what to avoid on a triple crown solo run.
Level 8 in act 2 on my current try. I've started over when each time I died. Doing it with a fire god like fighter.
I have a party of 6 run on Path of the Damned who is ahead of the solo run to learn how it differs from Hard.
All my early tries were with a Moon God-like and yes they are very good. But those tries were on non-fighters.
My current try with a fighter does not have death by Endurance loss issues. His regen keeps him alive. It's actually death by running out of Health in long fights that is the problem. That's why I am trying fire god like for the extra AOE dps to damage the ones I'm not swinging at.
So far so good, but again, just on Hard difficulty for now. Not sure if this build will survive on Path of the Damned.
EDIT: Heres a link to the video
https://www.youtube.com/watch?v=562MPFJzgOc
Developer did the correct thing with the NPCs, hate to break that information to you. It's a role-playing game - not every fighter is going to be a brute with no intelligence, nor will every wizard be smart and frail. Min-maxing is not supposed to be the standard in RPGs and pen and paper games.
I mean, if we're going to just min-max every barbarian in the game's universe will be a scholar, because being intelligent means they can hit more targets with their sword; and thieves and rogues will tread the fine line between dumb and moronic, because intelligence doesn't help with their criticals.
https://www.reddit.com/r/projecteternity/comments/3250x4/completed_tcs_final_boss_as_monk_spoilers/
https://www.youtube.com/watch?v=nAj4kpOVt6E
His stats screen shows "Times Knocked Out: 2"
If he still had summons that finished the fight that would be OK.
Maybe at some point in the development process they did not suck. Luckily someone came along and corrected that mistake. Story companions are only for the story sadly, that and chilling at your keep. Still, some of them do OK if you pick them up early enough. Good engough to at least keep them in the party for their colorfull banter. Though, after a while, said colorfull banter may cause you to want to push them into a deep hole.