Pillars of Eternity

Pillars of Eternity

データを表示:
Cannot Continue Crucible Knights Quest Line
I have been enjoying the obvious conflict between the Dozens and the Crucible Knights, and after watching both sides I decided to choose the Crucible Knights. I finished the first quest for the Knights, and went to start the second, but I was told that I was too friendly with the Dozens to start it. Both of them are at Ally, so I don't know why this is an issue.

I accepted the second quest from the Dozens a long time ago, but decided not to do it because it hurt the Knights. Why can't I continue the Knights quests? This is very frustrating. If I made a decision (accepting the second Dozens quest) that locked me into something, it was DEFINATELY not made clear. Am I out of luck? And if so, is there a way I can edit my save to fix this?
< >
1-15 / 48 のコメントを表示
If you mess them both up I believe you should be able to speak to Lady Webb to continue the story. I haven't tried that option, but from her dialogue she states that Hadret House would be able to sponser you if you aren't able to continue with either of those factions. Not sure if you can only take her up on her offer if they villify you though.
Have you considered rolling into the Dozens headquarters and murdering the quest giver to force fail the quest?
I did both quests for the dozen and both for the crucible knights (by both I mean the intro/side quests and first main quests), if you progress past the first quest on either it locks you out of proceeding through to their respective end quests. That in my opinion is the best of world's because you get heroic status (moderately good rep) for both factions and then you get to side with lady Web and the Hadret house which in my opinion is the most interesting of the lot. Since I'm a cipher it makes the most sense from a roleplaying perspective anyways. You're progress mirrors mine so I guess your left with the same choice (or the doemnals if you sided with them for A Two Story Job).

Edit : What I wrote about being able to complete two quests on each side and then being able to get Lady Web to sponsor you is dead wrong. After finishing the 2nd chapter I realized that you only get the Lady Web quest if you've been locked out of all other options (only way to do that is to accept one of second quests for any faction and then kill said faction without letting them sponsor you so you get locked out of the other factions and can't progress any other way). I ended up having to side with the Dozens because I accepted their second quest, which I, like you, realized locked me out of completing the Knights' second quest.

I figured the Heritage Quest given by one of the Crucible Knights was considered a second quest in the faction restrictions but it's not, which is what I figured meant I had completed both quests on either side of The Knights and the Dozens.
最近の変更はFrank Wisdomが行いました; 2015年4月17日 9時13分
sefardicthunder の投稿を引用:
Have you considered rolling into the Dozens headquarters and murdering the quest giver to force fail the quest?

Does that work? I'll do it if I have to.

Molten, I didn't mess both of them up. I inadvertently joined the Dozens when I did not want to. I had no idea I was locking myself into one faction.

Frank, that is good to know, but it doesn't really help me...
This just gets worse and worse. Now I have to choose between the views of the Knights and the Dozen on Animancy. I COMPLETELY disagree with the Dozens view, but I HAVE to side with them because I cannot join with the Knights.

Please, someone make a mod that fixes this problem.
I wouldn't say joining the Knights is any big deal. Can't you do what someone says, and mess up the Knights and the Dozens?

I sided with Dozens, but didn't kow I could side Hadret House?
It is a big deal for me because that is not how I want my character to play this game. There is no reason for him to join the Dozens, and many reasons to join the Knights.

I tried killing the leader of the Dozens to fail their quest so I could take on the Knights quest, but all of the dialogue options to do the Knights' quest or represent them in the council did not reappear in the dialogue tree.
steve, yes, you can

If you started second main quest for one faction, others will ignore you - even if you kill q givers in first chosen faction. There are 3 quests for CKnights and Doemenels (two main and one side q) and probably only two for Dozens. There is also another option, but.. you must think a bit and then go frenzy ;)
最近の変更はWiedźma Danaienが行いました; 2015年4月9日 13時53分
On my first playthrough, I killed all the Doemenels, so they were out.

:)
I am tempted to do that, because I hate them so much.

My point for this thread is this: I was involved in a quest for the Crucible Knights and the Dozens at the same time. Completing one of these quests and starting the next locks a player out of one faction with no warning, besides saying the other faction could be upset (which implies a relationship penality at most). There should be SOME WAY of changing this.

It is poor game design that I am now forced down this path with no way out. I now have to restart the whole game if I want to roleplay appropriately.
Verdian の投稿を引用:
This just gets worse and worse. Now I have to choose between the views of the Knights and the Dozen on Animancy. I COMPLETELY disagree with the Dozens view, but I HAVE to side with them because I cannot join with the Knights.

Please, someone make a mod that fixes this problem.

Honestly, how you feel about each faction bears little to no significance for that quest. All you are trying to do for that quest is gain the favor of one faction just so you can attend the hearing without too much of a hassle. Sure, you may been seen as a representative of them when you attend that meeting, but in no way does that mean you have to support their views.

I joined the Dozens as my faction even though I don't agree with their views. Why? Simply because the quest reward for the quest you refuse to do is better than the quest rewards you can get from the other two factions.
最近の変更はillujinが行いました; 2015年4月9日 14時43分
or1j1nal の投稿を引用:
Honestly, how you feel about each faction bears little to no significance for that quest. All you are trying to do for that quest is gain the favor of one faction just so you can attend the hearing without too much of a hassle.

If true, that is silly. The Crucible Knights support Animancy, and the Dozens hate it. The player is going to a conference to condemn or support Animancy in the Dyrwood. How can which faction you choose not effect the story?
Verdian の投稿を引用:
or1j1nal の投稿を引用:
Honestly, how you feel about each faction bears little to no significance for that quest. All you are trying to do for that quest is gain the favor of one faction just so you can attend the hearing without too much of a hassle.

If true, that is silly. The Crucible Knights support Animancy, and the Dozens hate it. The player is going to a conference to condemn or support Animancy in the Dyrwood. How can which faction you choose not effect the story?

Because you have your own opinion and can express it freely. Just because you show up with the Dozens doesn't mean you have to voice their opinion.
最近の変更はillujinが行いました; 2015年4月9日 14時45分
Verdian の投稿を引用:

It is poor game design that I am now forced down this path with no way out. I now have to restart the whole game if I want to roleplay appropriately.

It sounds frustrating but I don't think it is bad game design. As long as they warn you (and they warned me) that you will PO the other group IMO that is good game design. Choices and consequences. Telling you that you would be locked out of the other faction would break the fourth wall IMO which, for me, is bad game design in a cRPG.
最近の変更はferalgalが行いました; 2015年4月9日 14時45分
feralgal の投稿を引用:
It sounds frustrating but I don't think it is bad game design. As long as they warn you (and they warned me) that you will PO the other group IMO that is good game design. Choices and consequences. Telling you that you would be locked out of the other faction would break the fourth wall IMO which, for me, is bad game design.

I am not sure what PO means, but it was not made clear that this would lock a player out of a faction. The NPC you speak with says the other faction would be upset, which I assumed would be a penalty to reputation when the quest was COMPLETED, not immediately being locked out of a faction by listening to what the quest was. As it is possible to accept and betray the person offering the quest in many other instances, it should be fair to assume that accepting a quest in no way locks a player into ANY decision.

I love choice in a game, and I think being locked into one faction is great... when it is the players choice which faction they are locking themselves into. This is an instance of making an important decision not only unclear to the player, but in many ways making the selection process counter-intuitive, based on other instances in the game.
< >
1-15 / 48 のコメントを表示
ページ毎: 1530 50