Pillars of Eternity

Pillars of Eternity

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Dufflebags Apr 6, 2015 @ 9:52am
Dozens, Cruciable Knights.
I did the rogue knight quest and got that guy his armor back for the dozens, then I went and got Viannas research for the CKs, but now they won't give me the next quest because apparently I'm close ally to the dozens for a single quest.... Which really, the CK's benefited from too since that knight forged his affidavit.

So, I guess what I'm asking is, can I win back the respect of the CK or am I stuck with the Dozen now?
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Showing 1-15 of 15 comments
Radene Apr 6, 2015 @ 9:54am 
Ummm the moment you accept the second quest from any faction, you're locked into their path. And yes, that is accept, not complete.

You can complete the first one without a problem. Accept the next one, and that's that.
Dufflebags Apr 6, 2015 @ 10:09am 
Ohwell. Guess I'll just see how this plays out. :P
Erei Apr 6, 2015 @ 10:23am 
Viannas research shouldn't lock you for the dozens. The next one will.
Dufflebags Apr 6, 2015 @ 10:39am 
Originally posted by Monsieur Connard:
Viannas research shouldn't lock you for the dozens. The next one will.

Viannas research is CK. I locked in with the Dozens after I finished rogue knight and took the next mission out of curiousity. Ohwell.
Erei Apr 6, 2015 @ 10:42am 
Originally posted by Dufflebags:
Originally posted by Monsieur Connard:
Viannas research shouldn't lock you for the dozens. The next one will.

Viannas research is CK. I locked in with the Dozens after I finished rogue knight and took the next mission out of curiousity. Ohwell.
Viannas research (first part) is the equivalent of Rogue Knight. The second part (another quests) locks you. If you are already locked, then it's either a bug or you've missed something.
Last edited by Erei; Apr 6, 2015 @ 10:42am
Dufflebags Apr 6, 2015 @ 10:55am 
Originally posted by Monsieur Connard:
Originally posted by Dufflebags:

Viannas research is CK. I locked in with the Dozens after I finished rogue knight and took the next mission out of curiousity. Ohwell.
Viannas research (first part) is the equivalent of Rogue Knight. The second part (another quests) locks you. If you are already locked, then it's either a bug or you've missed something.

I think you're missing the point. I finished Rogue Knight, then TOOK the following mission to retrieve weapons. Before doing it I did Viannas research for the CK, and could go no further because of my alliance with the Dozens.

It is no glitch. I prematurely took on another job from the dozens without realizing it would lock me in.
belzebot Sep 13, 2016 @ 9:48am 
Hate to resurrect this ancient thread, but I feel like adding my own opinion about this as well - I am playing PoE for the first time, up until now I thought it was awesome but then I found out that by accepting the second quest from the expedition hall I unwittingly chained myself into the Dozens faction and am now completely locked out from the Crucible Knights. There was NOTHING in the game that even hinted at this and I really didn't like the dozens at all, I think they're a bunch of bigoted trumped up idiot peasants who have no idea what they're talking about. I definitely wanted to side with the Knights and now I can't.

I'm sorry to say this, but this is some really ♥♥♥♥♥♥ game design. The player has no way of knowing about this until it's too late, of course in an RPG you do quests and just accept the next one when it's offered, unless you are informed about possible consequences, which here you aren't. Generally I think it's awesome that there are consequences for faction membership - but you have to know about them for God's sake! My last save before accepting that quest is so far back that I kinda lost the motivation to continue this game... A simple "if you accept this quest you will commit yourself to the dozens" would have gone a long way towards avoiding this huge frustration for myself and many other players as well. This really wasn't too much to ask for.
Last edited by belzebot; Sep 13, 2016 @ 9:49am
ancientfire Sep 13, 2016 @ 9:59am 
Originally posted by belzebot:
Hate to resurrect this ancient thread, but I feel like adding my own opinion about this as well - I am playing PoE for the first time, up until now I thought it was awesome but then I found out that by accepting the second quest from the expedition hall I unwittingly chained myself into the Dozens faction and am now completely locked out from the Crucible Knights. There was NOTHING in the game that even hinted at this and I really didn't like the dozens at all, I think they're a bunch of bigoted trumped up idiot peasants who have no idea what they're talking about. I definitely wanted to side with the Knights and now I can't.

I'm sorry to say this, but this is some really ♥♥♥♥♥♥ game design. The player has no way of knowing about this until it's too late, of course in an RPG you do quests and just accept the next one when it's offered, unless you are informed about possible consequences, which here you aren't. Generally I think it's awesome that there are consequences for faction membership - but you have to know about them for God's sake! My last save before accepting that quest is so far back that I kinda lost the motivation to continue this game... A simple "if you accept this quest you will commit yourself to the dozens" would have gone a long way towards avoiding this huge frustration for myself and many other players as well. This really wasn't too much to ask for.
Well, you can just choose CK for the next playthrough. The three faction locking quests offer different rewards (different item and different talents).
But I do agree with you that such locking quests should give a hint before you accept it.
briarroot Sep 13, 2016 @ 10:07am 
It's unfortunate that you're locked in with a faction that you dislike. I fell victim to that same problem because of my foolish curiosity, but just played through it as a Dozens supporter and got on with things.
However, I will say this: the game does give you several hints about what kind of people the Dozens are. The rabble rouser in the street you meet when you first enter Copperlane, the swaggering group you meet when you enter the hall. Reading all they have to say should alert you to avoid further contact with them if they aren't your type. And if Eder is in your group he will also give you an earful about the Dozens. So even though we aren't warned of the consequences of accepting a 2nd quest, IMO we're given sufficient information to render a judgment before proceeding.
Besides, there are numerous quests that you'll never see in the game unless you play through it several times. In Defiance Bay, for example, the Doemenals are another 'interesting' faction if you're the sort who enjoys being a little bit evil. ;-)
belzebot Sep 13, 2016 @ 10:58am 
yes, I'm fully aware of all the hints, that's the reason I dislike them. What I wasn't aware of was that I would be committed to them at this particular point. I suspected that at some point I'd have to choose between them and the knights, but I didn't get to choose! Not consciously at least. I was simply presented with the facts *after* I accepted that quest when I wanted to continue the knights questline and then it was too late.
enderandrew Sep 13, 2016 @ 3:18pm 
I think it is poor game design that run in the Dozens first and basically doing one quest for them locks out the Crucible Knights. You should have the freedom to get a feel for each of the factions before being locked into a hard choice.

I'd love to see a mod that opens up that second quest for the Crucible Knights so long as you haven't picked a faction yet and have positive standing with them.
Radene Sep 13, 2016 @ 5:36pm 
Originally posted by ancientfire:
But I do agree with you that such locking quests should give a hint before you accept it.

It *does*. At least with KN, the commander tells you in no unclear terms, "If you agree to do this for us, the other two factions will hate you." or some such thing.
bawenang Sep 13, 2016 @ 5:58pm 
FYI, you can do all the first quests for each faction. But when you do the mandatory quests (The Bronze Beneath The Lake / The Changing of Guards / Wind of Steel), then you'll be locked out from the other factions's quests. So I suggest you do the other quests first before choosing which one to side with.
enderandrew Sep 13, 2016 @ 7:39pm 
Originally posted by Radene:
Originally posted by ancientfire:
But I do agree with you that such locking quests should give a hint before you accept it.

It *does*. At least with KN, the commander tells you in no unclear terms, "If you agree to do this for us, the other two factions will hate you." or some such thing.
When you do the first quest for the Dozens, it does not tell you that the Knights will refuse to accept you. If I remember, that first quest for the Dozens is getting a breastplate back from a Knight who lied about their qualifications. In theory, the Knights should appreciate you clearing up that one of their members doesn't belong there.

@bawenang - I only did the first quest for both the Dozens and the Knights. Now the Knights won't give me the second quest, saying I'm friends with the Dozens.
Last edited by enderandrew; Sep 13, 2016 @ 7:40pm
Radene Sep 14, 2016 @ 12:15pm 
Originally posted by enderandrew:
Originally posted by Radene:

It *does*. At least with KN, the commander tells you in no unclear terms, "If you agree to do this for us, the other two factions will hate you." or some such thing.
When you do the first quest for the Dozens, it does not tell you that the Knights will refuse to accept you. If I remember, that first quest for the Dozens is getting a breastplate back from a Knight who lied about their qualifications. In theory, the Knights should appreciate you clearing up that one of their members doesn't belong there.

@bawenang - I only did the first quest for both the Dozens and the Knights. Now the Knights won't give me the second quest, saying I'm friends with the Dozens.

Doing the first quest is okay. Accepting the second one locks you out of other factions.
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Date Posted: Apr 6, 2015 @ 9:52am
Posts: 15