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but it really depends on your class every class has different priority talents to pick
1H + Shield: Loose accuracy but gain deflection (& reflex with talent). Defensive
Dual Wield: Attack Speed
2H = Big Hits + dmg bypass (estoec for example)
I have to say I have found 1h (on paladin) only to be very good actually. Top dps for the team, most amount of crits by far, most amount of hits and being a paladin, have some natural defences to help a bit with survivability.
Obviously one-hand and one-hand with shield is for consistent DPS, just like how tanks are in most MMOs. It's about accurate reliable damage. Something I feel every tank or off-tank in your group should use.
For dual-wield I like using Stilettos, but also the flail or any one-handed weapon with graze to hits is pretty nice depending on what you are fighting.
EDIT: oh I forgot to mention that most Two-hand greatswords have two damage types, like slash/pierce, unlike one-hand weapons, which means it will have a better chance at taking advantage of enemy vulnerabilities without the need to switch weapons.
EDIT: Just checked my Hit to Crit ratio in game. I have 758 crits and 997 hits. Thats over 75%! It's crazy.
I should also note a neat mechanic with this is with Guns and Crossbows. You can bypass at least one reload before being forced into another one. For insance. Shoot, Switch, Shoot, Switch, Reload, Shoot. Instead of Shoot, Reload, Shoot.
http://i.imgur.com/lMA3CiR.jpg
I might try other Rogue builds.