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2.) Both are pretty classic (and lame). So, a tie, I would say.
3.) Depends on your taste. I personally enjoyed turn-based combat of Shadowrun: Dragonfall more than in Wasteland 2... while Pillars of Eternity in my opinion is pretty stellar as real time based combat.
4.) In terms or roleplay of your character or in term of how your characters develop?
Your character has disposition (are you known for being witty/rational/agressive/honest?), reputation with various fractions, race, class, origin (for example, farmer, cook, aristocrat, etc.), attributes (which matter in many quests in conversations), skills (which matter in scripted scenes). NPCs throughout the world will take note of all of this. I think this created a rather interesting experience and I enjoyed to see my character grow.
Companions have some character development which depends on what you you tell them and how (and whether) you do their companion quests.
Wasteland 2 is essentially a love letter to classic Fallout 1 & 2 fans, but not as flexible as FO 1&2.
PoE is better in terms of user customization, but that doesn't make Wasteland 2 inferior. They are actually both good games.
One of my favourite games of all time, Deadly Premonition, doesn't allow genre to get in the way, it just does what the hell it wants so would be good to see a cRPG game go a bit zany and different too while keeping its serious edge.
The main quest for example, rather than saving the world etc, could be something much more mundane, like getting a herbal remedy to your dying mother before she croaks, only to find at the end of the game that the remedy is a poison that ends up killing her and this leads to a fight with the rest of the village that is impossible to win, no matter how beefed up your character has become. and that would be it. the end. im sure it would p1ss a lot of players off but at least it would be different :)
1.) Writing: WL2 is overall quite better, much more interesting NPC characters and even some companions (Scotchmo, Angela, Rose, some more). There's some emotions, something PoE hardly succeed create. Story and lore is more uncommon and then more interesting, secondary stories are better.
2.) Main Story: Not sure, more or less on par, eventually PoE main story is a bit more sophisticated.
3.) Combat: Not sure, WL2 benefits of much more sophisticated terrains allowing different tactics/strategies, PoE can't have that. Also WL2 combats are much more designed but PoE combats work well anyway even with a minimal design of each combat. Paradoxically PoE benefits of real time with pause garbage that generates some complexity and management just from real time and lack of clarity of multiple elements. It's hard to compare because they are very different genres of combats. I would say more or less on par, but I could change my point of view on that by playing more PoE, and they are very different. But I agree with post above Dragonfall combats are better, and I'll add best combats of DOS are better than best combats of both.
4.) Character development: PoE is largely better, more complex, more possibilities, more decisions at level up, more party building choices.
5.) Choices and consequences: WL2 is better, more at all level, micro consequences, more important consequences, more interesting choices, more choices. Still PoE does one thing better, better effort to build grayed choices.
6.) Exploration: For me it's sad you forget this major element. Anyway, WL2 is better even if PoE creates quite better a world feeling, but PoE fails the gameplay design of search stuff and secrets and solve tricks, when WL2 isn't on top but still quite better on that. Also WL2 merges quite better various stuff as combats and dialogs and search stuff and find path and some tricks.
Well first answers was a bit PoE fans oriented in my opinion, you should temper, that said, PoE is very special and not a CRPG to skip, second point it could have points less well done than BG1 or BG2 but it feels well like BG3.
Pillars plays in a totally different league, it's a stellar game, the atmosphere, the characters, character develepment, everything is so much better. The combat is not as good as in Baldurs Gate 2, but still very enjoyable.
Exploration i'm not sure of, do you mean just the fun you have exploring the world? If so then W2 as that, and then some.
In that context the combats are very fun and terrains and combats design quite more sophisticated than in PoE. And without AR the weapons balances isn't bad, used them all but less pistols and close range but a bit anyway.
Not always a quality, sometimes it's good emotion trigger, soemtimes it's good difficult choice, but sometimes the game is a little irritating on some consequences. Still you won't find this at this level in PoE.
But again PoE is a great RPG anyway, you should not skip it. RPG is a lot a world simulation (simulation with modesty and I don't mean sandbox) and PoE does that better. And character/party building is quite better too.
one would argue wastland 2 is the continuation of wastland 1 from the 80's does it have elements of fallout? I always thought of fallout as a image of road warrior the movie even the lether jacket portraid it.