Pillars of Eternity

Pillars of Eternity

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Event with Calisca in act 1 if you dont do it *exactly* as the game wants to (spoilers)
Ok, so at the very beginning of the game, theres that part where Heodan asks to rest, If you agee to rest and then rest at any time after this Calisca leaves, only to die on the trap later.

I started playing with this event. I found this:

Say you agree to rest, but then dont rest. Calisca stays with you. Go through to the point at which Calisca would die on the trap, light the braziers (using calisca's torch or fire godlike) in the room to the left so there becomes a clear space. The one glyph Calisca would die on, send a single party member in to trigger/remove it.

Then rest wherever. Calisca will die on the exact same space. If you rest at the trap, you can actually see her fall over and die as you are waking up. On a triggered glyph, nonetheless.

Lame. I was hoping itd change the dialogue or something else would happen to her or shed make it through.

This isnt exactly "breaking the game" by any stretch of the imagination, and I'm kind of disappointed there isnt an alternate "what if they dont rest right when Heodan asks and they make it past that trap" scenario put in place.

Many long-time RPG players in an RPG of this nature would try this kind of thing, just to see what the game will do. If its part of the script for someone to die, thats fine, but at least make it make sense if the player doesnt do *exactly* what the game expects.
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Flo 4 avr. 2015 à 12h57 
Hahaha, nice.
If you choose not to rest in the dialogue options she lives as long as the other guy. It looks like the result is linked to the dialogue options. Its not a big deal, as they both die no matter what as soon as you leave the dungeon.
I actually disarmed all the traps (make a rogue and pick something that gives +1 mechanic for your background, that's enough to disarm everything), then rested. No dead Calisca.

So I went through the whole place, left to see the cutscene...and guess what, Calisca's corpse is there among the debris of the ritual. Apparently she ran straight into some very bad people :P.

She just can't catch a break...
MattStriker a écrit :
I actually disarmed all the traps (make a rogue and pick something that gives +1 mechanic for your background, that's enough to disarm everything), then rested. No dead Calisca.

So I went through the whole place, left to see the cutscene...and guess what, Calisca's corpse is there among the debris of the ritual. Apparently she ran straight into some very bad people :P.

She just can't catch a break...

That's actually impressive.
MattStriker a écrit :
I actually disarmed all the traps (make a rogue and pick something that gives +1 mechanic for your background, that's enough to disarm everything), then rested. No dead Calisca.

So I went through the whole place, left to see the cutscene...and guess what, Calisca's corpse is there among the debris of the ritual. Apparently she ran straight into some very bad people :P.

She just can't catch a break...

Hmm, so it works if you disarm every single glyph? Because I only disarmed the one that would kill her, figuring since she died on that square, then if it was disarmed she wouldnt die there.
If you manage to get the guy out without him getting wounded you can rest and not have her run off.
Dernière modification de Caelinus; 4 avr. 2015 à 13h37
None of them will make it through the ritual no matter what you do, so it doesn't really matter if you get them out of the dungeon or not. This is why I think it's fair that the game so easily takes away these companions again. It won't do anything like this with the permanent companions.
Dernière modification de kaffekoppen; 4 avr. 2015 à 13h42
I slaughtered the whole caravan at the begining. Calisca & Heodan never even made it to the runins, since they were amound the first I killed. I guess this is also a valid solution. ;) :rip:
Dernière modification de Patrick; 4 avr. 2015 à 13h43
What's the point when she dies anyway?
Flo 4 avr. 2015 à 13h56 
๖ۣۜRevolucas a écrit :
What's the point when she dies anyway?
To hold her in your arms only if for a little while longer
Caelinus a écrit :
If you manage to get the guy out without him getting wounded you can rest and not have her run off.

This is what happened in my game. I had both of them at the end of the dungeon.
Yeah, MattStriker I tried what you did with my rogue and it worked.

If you clear all the traps, Calisca takes off but does not die on the trap. She is dead outside where the ritual is going on, like MattStriker said. I left one in the upper left and she still made it thru.

However, even if you remove the one that "kills" her, which makes an obvious clear path across if youve lit the brazier in the other room, AND knock open the wall with the chisel, and sleep over there, she still walks all the way back and "dies" on the sprung trap. Removing the one next to the one she dies on doesnt help either.

Now Im wondering what the trigger is for her to die there vs outside.

And yes, I know they both die. I just find weird things like this in games interesting. Strange bugs, stuff the devs overlooked and/or bits of in-dev stuff left laying around.
Dernière modification de raixel; 5 avr. 2015 à 0h43
In my game, I kept them both alive, well and loyal until the ritual. I didn't even know that she could leave your party!
»Dragoon« a écrit :
I slaughtered the whole caravan at the begining. Calisca & Heodan never even made it to the runins, since they were amound the first I killed. I guess this is also a valid solution. ;) :rip:

I'd like to wonder how the conversation with Grieving Mother goes if you do this.

"Oh. Oh wow."
what are you guys talking about?
What is the heodan resting stuff?
what is the calisca dying on a trap stuff?

I rolled about 8 characters yet not even experienced those things once. They always just come with me until the biwac.
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Posté le 4 avr. 2015 à 12h53
Messages : 23