Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Additionally there's more than one way to get that door open. What usually goes into a doorlock? Search the rooms "closely" if you'd rather give up on the bell puzzle.
Oh well. At least I can progress.
Nah, it's fine, man. Thanks anyway.
Yeah, that's where the site said it would be. Odd, never found it.
I am still pretty early into the game, so it could be to do with what you said.
Note tells you the big bell is 2nd
A spirit tells you the right bell is 1st and last
By deduction the 3rd bell is left
Right, middle, left, right
Only stupid immersion-breaking thing is that your character magically knows he needs to ring 4 bells, because the puzzle resets after 4.
Maybe you already found the key, check your stash in quest items. Or you need a high perception.
I didn't feel they broke immersion with the 4 bells thing, you were hearing the mechanism misfire making awful and painful noise after bells were rung suggesting that the tumblers didn't hit move they way they were ment to so to me I didn't feel like it wasn't covered in a way I could 'get into the feel' of the puzzel.