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However by the time you get offers the money seems insignificant compare to how much money you have.
The adventures you send your companions on seem to be much better.
If they carry even one enchanted object you get the same + the chance that the item might be something you would otherwise have had to buy.
It might be an item with a unique effect. Many of the named foes actually have armor and weapon enchanted, too.
Not to mention the fact you need to build the damn dungeon in the first place, and the chances of getting something at all seems pretty small, seeing as I have yet to keep a prisoner long enough to RECEIVE offers.
Waste of an interesting mechanic, then?
Or has anybody gotten something special out of it? It'd be worth it for a rare artifact, for example.
Maybe make them take up money for prison guards/food to make up for it, or something.
I'd be willing to spend copper to find out if there are any good offers (the wiki hinted at unique items, which is the onlything at the moment that would justify the expense) if I didn't guarantee myself a net loss by it.
Especially peeved because I think I may have lost a unique item or two already. :(
"Yer a mage, aye? Better thank yer lucky stars ya ended up with mah liege, pretty boy. Boss don't hold with lootin his foes. Anybody sane'll take away yer grimoire before cashin you in, maybe rip out yer tongue... We? We just throw ye in this here cell, ayup."
What makes prisoners worth holding onto, however, is this, in my opinion
"If you have cleared the dungeon and built a prison under your stronghold, then when you are fighting some of the named NPC’s in the game, you will be given an option to take them prisoner instead of killing them. Prisoners are kept in a cell in your prison, where you can visit them and talk to them, and occasionally use them as leverage later in the game."
&
"Some visitors will offer rare items for sale, and some might even offer a very rare item in exchange for one of the prisoners in your dungeon."
I'm still waiting for any of that exciting sounding stuff and not just meager coppers...
Quotes taken from
http://forums.obsidian.net/topic/64350-update-63-stronghold/
Same goes for the whole stronghold itself. I'd like to see a DLC dedicated to it, adding more value and purpose to that thing. For example: I raise taxes, but who does pay them? I mean it's a miracle that no local lord has come to kick me out, because land is usually given by the ruler of the country. You don't just go to the next ruin and rebuild it. Why should anyone pay taxes? Is there some kind of village nearby? Why can't I visit it and talk to my people? Why doesn't anyone come to my hold and complain about his neighbor stealing his pig? And why can't I set the tax level?
Neverwinter Nights 2, even though horribly buggy, did a better job with its stronghold there.
Anyway, PoE is still one of the best RPGs I know, even with it's weaknesses.
This is very spot on but let's not forget they can still do a lot of balance work in the future patches. I loved Crossroads Keep(i think it was called) in Neverwinter Nights 2, bugs aside it was one of my favorite aspects of the game. Also, while i doubt they will launch any stronghold DLC, that does not mean it might not get some more love in one of the expansions(or in both for that matter). Would actually be kinda stupid if it didn't, it was afterall a big "feature" and it would be a shame to just leave it like this.
You are swimming in money anyway after a while, so why look at advantage or disavantage only ? You get to have a keep ! Immerse yourself and repair it no matter what it "state wise" may bring you !
9 month Necro achievement!