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I agree that Wizards start out needlessly weak compared to other classes - It's one of those stereotypes of the genre that Obsidian for some reason decided to keep. Start out terrible - end up as nukes.
You can always go back and rest somewhere for free if you choose to - or just ignore the limitation entirely and use the console to rest for free (Baldur's Gate approach)
The reason is simple: Baldur's Gate used Vancian Magic, so PoE does too. It's to bring back the the feeling of old D&D Infinity games. And since D&D used (and still uses) Vancian Magic...
If you want to play like that it's fine. It is a single player game. But the game wasn't designed to rest after every couple of battles. So resetting spells after every encounter would be very OP and they would need to nerf spells (or further restrict the number you could use per rest). This way, if ppl really need to regain their spells, they can do it by resting. It's like a cheat for new players or in case an encounter goes very badly. The BG and IWD games did that too.
That is much closer to what I thought. I think spells can be pretty damn powerful so having unlimted uses would feel like a definite cheat mode or something. Might as well just nuke the balance.
;)
I agree with Braxxas that it is probably largely out of tradition. They could have easily found a way to work in spells in a per-encounter basis if they wanted to, but they chose not to. At least for the "classic" magic users.
Well I did say that I'm not.
:)
most of the times i only use the per encounter stuff and a heal if its needed. only if there are alot of enemies i use aoe dmg and control spells.
the lvl 1 and 2 single targets spells i use only on specific enemies like healers other spellcasters or some of the enemies with high physical defense but low magic resist.
tho sum it up primarily use ur per encounter stuff and only if needed or if you gona rest soon anyway spam ur spells.
ur fighter/paladin/roughe/... also have just 2-4 active stuff to use during a fight. handle wizards the same
sure they could design encounters that you have to use all your spells, but classes without spells would be highly underpowered through this (see old bg games). limitations means not only the lag of freedom, it means at the same time an enhance in tactic and strategy
If you look at BG1/2, IWD 1/2 wizards started out quite weak but as they lvl up they turn into walker doombringers :D
in BG 1 your wiz could cast THREE spells at lvl, no per encounter stuff, couldn't do damage really outside of it. So Pillars is not that harsh :D
Personally I like the system but might be because I am used it it or personal preference.
I think the idea with it is to make the player decide WHEN do they really need to use spells. At first I used em up in the first few encounters. Now I am more picky, I only use per rest spells when I have too. Priests and Wizards still have some nifty per encounter abilities that help them contribute.