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But for that type of RPG you need have a bit of curiosity and on your path you'll find multiple quests and if you don't have the curiosity to do them then wrong game. But there's no grinding like in MMO, and if PoE secondary quests are rarely great, it's still quite batter than usual MMO stuff. And unlike MMO no grinding as pure combats doesn't bring any xp, and there's no monsters respawn.
It's like saying those same games did story telling better than Zork because you can see all the sequences in 3D whilst in Zork they mostly just described environments using text with no visuals. So clearly Zork sucks at that kind of thing.
Unless the point trying to be made here is that Pillars of Eternity should have been a fully 3D 'over the shoulder & up close full animation dialogue ' RPG game and not a isometric RPG and that is the problem with the game?
If that isn't what's trying to be said, then really the fact that Obsidian actually recognised that there are people who will get something positive from having the additional narrative and descriptive details provided and included it in the only way they could provide it within the format of the game is a good thing.
The alternative is what you generally see most developers doing in games, opting out of the additional quality touches because it's not 'core appeal'. And where does that end?
Bioware dialogue wheels where your responce options are summed up in 3 words or less and have an accuracy rate of about 5% between what the 3 words stated and the scripted sequence you actually end up watching?
Not providing any dialogue text at all and instead just giving a general impression of what the option will mean as a general theme through the use of emoticons? (Smiley face option, frowny face option, devil face option, angel face option, head exploding option, heart option, phallus option)
Forgoing all dialogue and conversations in your game because not everyone is going to want to listen to conversations and will just skip through them anyway?
In my book it's better to provide additional detail and content and let the player decide how much of it they want to absorb and take on board, then it is to argue that anything some individuals will definitely enjoy and get something positive from shouldn't be included in a game as some other people may ignore it or not find it interesting.
Optional content you can take or leave as you please beats excluding a entire aspect from a game completely any day.
Never.
Seeing a facial expression is not better ? You can laugh at it all you want but seeing a man being murdered with your own eyes and having someone describe it to you are two different things indeed.
And describe of a murder is never-ever gonna feel as horrible as witnessing the scene with your own eyes. It is better to see the expressions.
Seeing a facial expression + hearing the voice to match said expression is way more immersive than reading about it.
As i said: I don't mind reading dialogs. I grew up with Baldur's Gate. But when it comes to facial expressiosn...Man, they should have like 4-5 different portrait pics of each character and then change that pic to match his/her current emotion. It doesn't have to be live movement but just a still picture that changes like maybe once in a conversation...Depending on the mood swing of t he character. This is totally doable in such a game. Not asking too much or not going too far at all.
This is something to think about indeed.
The facial expression descriptions are...dull to say the least. Not needed in this game at all imo.
Did you even watch it? The writing is a summary of the video. If I don't cover concepts of the game enough for people to make up their own mind then I have failed.
TB has that attitude tho. He is quite arrogant. I sometimes stumbled upon his videos but decided to ignore them a year ago when he actually said in one of his videos that if anyone disagrees with him then they're basically morons.
Yeah, he acts like his opinions are facts. He doesn't like having an argument: He doesn't like to be proven wrong or talking back...or talking facts. He has his opinion and he isn't open for debats.
If there's a game feature he doesn't understand he goes out to make it clear that it's a bug or that the feature is just bad. Is that fair or "mimimi not what i hoped" ?
TB videos should be watched with an open mind. Don't take anyones word for truth on the internet. Not mine, not his. He's not accurate in everything altho he claims to be.
sadly most of the facial expressions nowadays are just ....weird because of technical limitations (at least when its not a cut scene).
the talk with the old woman hanging on the tree was much more chilling than everything dragon age had offered till now
The problem is, the fully voiced, animated and depicted formats come with a limitation on the scope of the events that can and will be included in the game.
Not just for additional censorship reasons, where you can go into fine detail about a murder in text and that's fine. But showing 5% of that detail in a direct depiction is grounds for having the game barred from distribution in some countries. Therefore most events are generalised and depicted briefly with a "Fill in the gaps yourself with whatever details suit you" off screen sequence or even not acknowledging the details at all and just hoping the player makes the connections themselves and creates the possibility.
But also in the fact that production takes much longer for every event intended to be in the game, and so most of what could have happened in the game never gets added to the game and you end up with something with 10% of the content it could have otherwise have had, and what content it does have is kept as streamlined as possible for budget and time reasons.
It's a toss up between:
* Having the freedom to include massive amounts of more situations and content, describe it in much finer detail and touch on a wider range of subjects.
* Being significantly limited in what can be depicted in both theme and level of detail without resorting to off screen tricks and distractions. Having less content but having what is there more immersive and easier to communicate to a player only paying general attention.
The endless paths isn't meant to be a place you send your party to level up, it's meant to be a challenge of your party management skills in combat. The lack of XP from combat, quite frankly, is a massive improvement over Baldur's Gate which basically forced players into rest spamming for Wyvern and Ankheg encounters just to gain enough XP to survive the trash mobs and enough gold to buy weapons that wouldn't break.
It's not missing a point. While Dragon Age is a different sub-genre of the RPG genre than PoE. The facial expressions still stand.
I can compare the gunplay in Battlefield with the gunplay in Bioshock altho they are in different sub-genres.
Altho i never said that Dragon Age did facial expression description better.
This is the thing: DA has facial movements - PoE has descriptions in text of facial movements
What i said is that seeing a facial impression is better. Sometimes simplier things are better. While i often approve of reading...This is the case where i'm saying that seeing a face is better than reading about it.
DA does NOT do facial description better than PoE because it doesn't describe it. It shows it to you.
Why can't faces be shown in this sub-genre ? It's totally doable.
I can actually agree with that very much. Some games with heavy cinematics and 3d Graphics get it right...but even some of the best looking games don't do facial expressions well. That conversation with the old woman was pretty creepy. I can't really say that about Dragon Age.
as i said, at least he tries. and yeah he is arrogant, but mostly he have better views on things and at least well thought views than most others. doesnt mean i have always the same opinion as he, but normally he can make always a point. and well nor tb is there to discuss with me or i to discuss with him, the only thing what i expect from him is information about pros and cons and exactly that he delievers.
I agree with that.
However it was more chilling because of what was happening. Not how they describe her face.
Witcher has ruined me. I'd say it's more chilling seeing eyes poked out in Witcher2. Seeing the agony in that face cannot be described in text.
Yes, again different sub-genres. Witcher and PoE are different games but i can still compare and talk about the facial expressions and how they seem to us.
Just like i can compare physics in a F1 and MotoGP game.
EDIT: The thing why you don't think Dragon Age did the old woman not as creepy is because she was not in Dragon Age.
But on a serious note: It was not her facial description that made the scene "chilling" to you guys. It was the whole situation in overall.