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Rapporter et oversættelsesproblem
But sociopaths make the best reviewers. They have no emotions and can look at games objectively without fanboy squees.
100 minute video.
Oh, the irony!
Yeah, sorry it's not your Bioware game where they were able to throw money into shinny graphics, nice cutscenes and expensive voice acting.
Also, what's the problem with reading? Why people get so much angry about reading, I don't understand why it's a chore, I mean, if it was Devil May Cry and you had to stop to read pages of text I would understand, but the whole pace of the game is around explorations, conversation and battles and they're all slow paced, the thrill so to speak comes from overcoming a tough foe, this is an RPG for christ sake.
If you like the game over others its due to what it has in it, then its not me assuming anything. If the genre is empty then what choice do you have, you fall to accepting what you have. If another game of the same type came out that was better yet you only had time to play one, what would you do?
Where is the irony in getting a free review thus a game that you have to pay for?
Every review, let's play or first impressions is subjective. Also the fact you say my video has no facts means you did not watch it.
Time is money, and 100 minutes don't come cheap.
Then what does the cost of the game and the hours of play put into it come out to. Especially if you end up not likeing it?
Given that party member permadeath is a game feature. Might want to rethink complaining that health depletes slower than endurance.
That said, they actually get taken away at a direct 1:1 ratio. Each 1 hit of damage takes away 1 endurance and 1 health. Later on in the game you'll find health actually matters especially if you're doing a lot of combat healing in longer fights which restores endurance BUT NOT health.
It's called doing narrative in games properly. Not through hollywood CGI sequences which tell you nothing and just give 'warm feels', but by providing an actual narrative in the game.
It's a lost art in most genres of games nowadays I will admit, and those not familiar or prone to not being interested in ACTUAL narrative and just want those 'warm feels' probably won't get much out of the fact that even small basic tasks have detail behind them rather than the more common standard now of scripted cutscenes showing you what actions you could have been doing if only you could be playing the game right now... but don't worry it would have been awesome just look at how badass the game is making your character look, just tell yourself it's all you as you watch!
Which isn't narrative at all, it's just stroking egos.