Pillars of Eternity

Pillars of Eternity

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Sai Kyouji Mar 31, 2015 @ 9:55pm
EXP!?
So i decided to clear Raedric's keep THE BLOODY WAY but then I realize
no matter how many I kill in there, I got not experience unless it's from quest :v

Was that supposed to happen?
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Showing 1-15 of 16 comments
Big Boom Boom Mar 31, 2015 @ 9:57pm 
Yes.
You only get EXP from quest or bestiary update. Kith (human and the like) aren't in the bestiary, they are supposed to be not-beast.
Tikigod Mar 31, 2015 @ 9:57pm 
Yes. Combat gives you no XP in this game.

People often confuse the XP gain from completing parts of their bestiary when killing creatures with pure XP from combat.
supertrooper225 Mar 31, 2015 @ 9:58pm 
Yea...there are no experience from mobs after a certain point. Most of your XP will come from quest completion and the dicovery of new locations.
Planeforger Mar 31, 2015 @ 9:58pm 
Yeah, you don't get combat XP in this game (outside of filling your bestiary).

It's a way of encouraging people to find non-violent solutions to things - otherwise sneaking into Raedric's keep would always be the worst option, XP-wise.
Aeon Mar 31, 2015 @ 9:58pm 
Yup, you only get exp from kills when you need to fill a beastiary entry (I think it is something like 10 kills) then you won't get any more exp from that mob.
Caelinus Mar 31, 2015 @ 10:01pm 
You do get a crap ton of money for killing everyone there and selling their stuff though.
supertrooper225 Mar 31, 2015 @ 10:04pm 
Originally posted by Caelinus:
You do get a crap ton of money for killing everyone there and selling their stuff though.

Oh well yea. They won't change that part lol.
Alien Mar 31, 2015 @ 10:04pm 
That's because it would encourage you to always choose the bloody way, and the devs wanted to give the same amount of xp to those who don't fight, because the goal is not to murder everyone, but to complete the quest (you get experience from the problems you resolve, not from your repetitive fists in the face).
Stoibs Mar 31, 2015 @ 10:07pm 
I for one enjoy the fact that Stealth is actually a viable alternative when dungeon crawling since almost every other RPG has me just going for the kill anyway for the XP rather than total avoidance.
Infact the only other one that I can think of that sort of encouraged this was Lionheart: Legacy of the crusader, where you were awarded portions of the enemy's XP as you snuck past them.

Coupled with the limited HP system this game uses that makes constant confrontations an attrition effect on your overall adventuring and every point of damage you sustain an actual issue, and I can appreciate the fact that I can avoid a lot of things if need be without penalty and without missing much.
The reward for Humanoid Enemies is their loot and pack-ratting your stash up with things to sell.

Last edited by Stoibs; Mar 31, 2015 @ 10:08pm
Big Boom Boom Mar 31, 2015 @ 10:08pm 
Seeing as the crisis in PoE is that Souls are being stuck somewhere hence Hollowborn, massacring people and get their Souls recycled seems like a really good idea.

Deus Ex: HR also reward EXP for non-lethal take down or sneak past without being seen altogether.
Last edited by Big Boom Boom; Mar 31, 2015 @ 10:09pm
Palad1n Mar 31, 2015 @ 10:11pm 
explain to me how you are supposed to level up new characters when playing "iron man" mode and lose a few of your companions during your adventures. While you can recruit basically new members 1-2 lvls below you, that xp loss and trying to get the new character(s) caught up so they have more abilities to utilize is brutal.

I enjoy a solid challenge, I just don't care for limited ways to level up new characters in iron man mode.
hockeyhacker97 Mar 31, 2015 @ 10:13pm 
Originally posted by Sai_Kyouji:
So i decided to clear Raedric's keep THE BLOODY WAY but then I realize
no matter how many I kill in there, I got not experience unless it's from quest :v

Was that supposed to happen?

You get 0 xp for killing enemies, the xp you get the first several kills of an enemy type is from filling out your beastiary, not the kills themselves. You could probably mod the game to reset your beastiary to get more xp from them if you wanted to get more then intended xp, the reason for this mechanic was to decentivize farming enemies for anything other then crafting mats.
Stoibs Mar 31, 2015 @ 10:15pm 
Originally posted by Big Boom Boom:
Deus Ex: HR also reward EXP for non-lethal take down or sneak past without being seen altogether.
I quite frequently got all the Ghost/Unseen etc. XP bonuses whilst knocking out everything in sight in that.
Not at all the same thing if that was in response to me.
Big Boom Boom Mar 31, 2015 @ 10:15pm 
Originally posted by Palad1n:
explain to me how you are supposed to level up new characters when playing "iron man" mode and lose a few of your companions during your adventures. While you can recruit basically new members 1-2 lvls below you, that xp loss and trying to get the new character(s) caught up so they have more abilities to utilize is brutal.

I enjoy a solid challenge, I just don't care for limited ways to level up new characters in iron man mode.

Send companion off for work and earn EXP from stronghold.
Sai Kyouji Mar 31, 2015 @ 10:47pm 
Originally posted by Palad1n:
explain to me how you are supposed to level up new characters when playing "iron man" mode and lose a few of your companions during your adventures. While you can recruit basically new members 1-2 lvls below you, that xp loss and trying to get the new character(s) caught up so they have more abilities to utilize is brutal.

I enjoy a solid challenge, I just don't care for limited ways to level up new characters in iron man mode.

Basically, you rest more and send below half health people far away

or

become Zhuge Liang in combat tactics :v

You usually can get away with a lot of fights unscared with 5 fine arbelest
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Date Posted: Mar 31, 2015 @ 9:55pm
Posts: 16