Pillars of Eternity

Pillars of Eternity

View Stats:
High DPS Fighter, any suggestions?
Looking to see if there is any Fighter setups out there that draw mainly on offence rather than defence or support, I'm currently leaning towards 2h weapons but just want some advice on what skills to choose to maximize dps.
< >
Showing 1-12 of 12 comments
Drake Mar 31, 2015 @ 7:07am 
Pick savage attack modal, all the fighter masteries for your weapon (on top of the general masteries and weapon styles) and bloody slaugther. That should do the trick.
Khyron Mar 31, 2015 @ 7:22am 
2H sword
Knockdown
Weap Focus Soldier
Two handed weapon focus
Weap specialization Soldier
- Some fighter trait that removes 16% recovery penalty from armours. (can't recall name of it)

16 Might/dex, some Con/resolve.


Most of the modal styles and such have too many penalties to be worth it, imo.
Just beating things with a 2H with written setup there will tear through anything.

I finished the game with a fighter build like this, and it was extremely efficient. Only a Cipher companion came close to my dps and that required a lot more in-combat management of the cipher.
Shrapnel Mar 31, 2015 @ 7:26am 
thats pretty much the build I went with and he's a beast, didnt go with any of the modals either too penalizing
Derek Branning Mar 31, 2015 @ 7:50am 
I've set him up pretty weak to be honest,
Might being at the top it's listen like like:

13
14
12
14
11
14

Think it's worth rolling again or just keep plowing through, I assumt it's like DnD in the sense that at a certain level I can add to the base skills?
Khyron Mar 31, 2015 @ 9:47am 
Might be best to reroll tbh.. during the course of the game, there is very little to increase your stats.
Derek Branning Mar 31, 2015 @ 9:57am 
I've only just got the stronghold so I won't have that much to do.

I was thinking
16 (+1 for living lands, taking it to 17)
13
11
13
11
13
Should give me enough of a damage boost :P
Last edited by Derek Branning; Mar 31, 2015 @ 10:04am
Khyron Mar 31, 2015 @ 11:12am 
i'd grab more Dex.. as a fighter you won't really be needing any skills outside hitting things

Hit hard, hit fast, avoid some hits.. can ignore the rest.
Derek Branning Apr 1, 2015 @ 5:31am 
What do you reckon would be the best, getting DEX up to 14, maybe remove one from Strength and get that to 16?
Khyron Apr 1, 2015 @ 10:04am 
16 might/dex, 12 con and just go for 10's on the rest.. possibly 12 resolve if you've got the points for it. Int/perception won't really help you.. you wanna hit hard and fast, and preferrably be able to take a few hits. That's it, no hocus pocus.
Khyron Apr 1, 2015 @ 10:06am 
And as a spoiler, if you want some int/per for rp purposes, 11 or 12 won't really be enough to do anything. Most abilities need 14 or more to be worth anything in dialogue
Derek Branning Apr 1, 2015 @ 10:10am 
Would it be an idea to keep my stats as they are and then upgrade as I go along in game?
Khyron Apr 1, 2015 @ 10:15am 
You don't get to upgrade your stats. Afaik the most you'll be able to raise any stat is by +2, because gear stat bonus doesn't stack.

Truth be known though, if you've already got 16 or more might and 14+ dex you'll probably be good as a dps fighter.. min-maxing isn't all that important and your compansions (originals) are just so-so for stats anyway, so you'll still be a beast compared to most of them.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 31, 2015 @ 7:04am
Posts: 12