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Go ranged, max might, max dexterity, max intelligence. Take 3 con. Distribute the rest as you please.
Con is the worst defensive stat for a low health/endurance class such as a Cipher or Wizard. It's almost completely pointless to invest into. Your other stats give you much more to defend against that stray arrow.
Cipher is pretty decent pick for story wise, but I don't see problems with any other class either.
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Medium-heavy armour, Mace/Shield & Implement
Works great, really versatile on the battlefield.
I agree the soul theme is fitting, although I wouldnt call it canon in any way.
Their base damage numbers are already amazing.
That seems like a really weak build. You want something like this.
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Bust out the gunshow. No armor.
I disagree. Might is incredibly important for damage dealers, and con is almost completely insignificant for a low health/endurance class. The difference between 3 (-21%) and 10 is incredibly small for a class with a base of 30 endurance + 10 per level. You'll want to avoid getting hit and minimize that damage, you do that with your other defenses. Your actual endurance values aren't going to save you.
I'm running a wizard on 3 con, he's been knocked out once (level 11 at this point, main story done), the least of any member in my party. I've had similar success with ranged Ciphers with such builds. Of course, I do micromanage them thoroughly and again, they are ranged, which I think is far superior for said 'staying alive' reason.
This is why you build them as ranged. %20 percent more health (from con) won't save you, should you draw agro.
If you really want more END, there are items that give it, and it is a flat #, unaffected by stats.
Int is by far the most important stat for ciphers. Int >>>>>>>> Dex > Might. Resolve is completely worthless. If i could put the points somewhere, I would have con, per, res all at 3.
Increase the area of AOE abilities. And duration. Longer paralysis, anyone?
Area of Effect and Duration of spells. Much more important than Strength imo. Cipher is not only about doing damage, but also to disable the enemies and control the battlefield. Knockdowns, Stuns, Charm etc