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Perception has nothing to do with finding hidden things, that's based purely on the Mechanics skill.
That build is fine if you're not too interested in powergaming. For a min/max build I'd go with 18/6/18/10/18/10
Ranged cipher is easier for beginners, go with Wood Elf if you do that. If you want to do melee or both, then you probably want Hearth Orlan or Death Godlike.
It depends on what you want to build, cipher is quite flexible.
If you choose the latter I would advice 3 PER, RES and CON, max MIG, DEX and INT, and no armor. You'll depend mostly on ranged weapons and for any melee you need a ranged melee weapon like a Pike or Quarterstaff. This is the most effective Cipher.
Alternatively a survivable Cipher needs max PER, RES and CON at the expense of the stats that make it effective. You also need to wear heavy armor and get draining whip and a blunderbuss as soon as you can.
The reason for this is that your low DR low Deflection Cipher is a primary target for the AI. The AI will shoot at him, teleport towards him, and even break engagement with your tank to get at him. A crit or a good hit will one-shot him. So to consistantly keep him alive you must choose between a very active positioning play, or making him able to survive melee even when you plan for the companions to protect him. In any case, you need companion backup. Cipher does not make a good solo-build.
Whisper of Treason is very powerful, but extremely slow and you may inadvertantly proceed to take an action that immideately break the charm. I don't know the conditions for this to happen, just that it does.
In my experience the fast powers are the most useful ones in most situations. The blind-foeaoe power on spell-lv 1 is important to grab either on character creation or on the first level-up. The Paralyse/stuck-foeaoe on spell-lv 2 is also important.
You want INT, DEX and MIG. If you plan to melee like I do, take some extra PER and RES for deflection. I didn't max them and by sending in tanks first my Cipher survives well enough on hard difficulty.
Yep, Ciphers are similar to Rogues in that they're very good at single target damage (but not quite as good as a Rogue since that's their whole thing) but then they get the powers as well. The faster you do damage, the faster you gain focus, the more you can use your powers.
Eyestrike (the blind) and either the targeted friendly AoE (sorry forget it's name) or the cone mindblast which can knock enemies prone.
I like the debuff/stun spells myself. I play as a melee cipher on hard so if the target is debuffed you can get away with light or no armor.
And as someone said above the playstyle is more rogue like than say a barbarian or monk.
I think that you can build both to be equally effective, but I definately think that a ranged cipher is easier/requires less attention and micromanagment; so I'd recommend a ranged cipher if you haven't played one before.
If you do go ranged, definately recommend Wood Elf fo race, the Acc bonus applies to all powers as well as your weapon.
Yeah, Hearth Orlan is reasonable for melee Cipher too.